Difference between revisions of "Secret Caves"

From The Wind Waker Randomizer
(Added descriptions for combat secret caves, for quickly identifying them during entrance randomizer runs.)
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== Combat ==
== Combat ==


=== Dragon Roost Island ===
=== [[Dragon Roost Island]] ===
Uses the "temple" asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.


=== Overlook Island ===
=== [[Overlook Island]] ===
Uses the "temple" asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.


=== Stone Watcher Island ===
=== [[Stone Watcher Island]] ===
Uses the "temple" asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.


=== Star Island ===
=== [[Star Island]] ===
Uses the "cave arena" layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.


=== Pawprint Wizzrobe Cave ===
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===
Uses the "cave arena" layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.


=== Shark Island ===
=== [[Shark Island]] ===
Uses the "cave arena" layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.


=== Rock Spire Island ===
=== [[Rock Spire Isle]] ===
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.


=== Horseshoe Island ===
=== [[Horseshoe Island]] ===
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.


=== Savage Labyrinth ===
=== [[Savage Labyrinth]] ===
''(Main article: [[Savage Labyrinth]])''
''(Main article: [[Savage Labyrinth]])''
=== Fire Mountain ===


== Puzzle ==
== Puzzle ==
=== Boating Course ===


=== Angular Isle ===
=== Angular Isle ===
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=== Private Oasis/Cabana Labyrinth ===
=== Private Oasis/Cabana Labyrinth ===
=== Fire Mountain ===
== Combat Puzzle ==
(This cave will only be in logic when both Combat Secret Caves and Puzzle Secret Caves are both enabled.)
=== [[Boating Course]] ===
Uses the "cave arena" layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.


== External Resources ==
== External Resources ==
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]

Revision as of 05:45, 31 March 2023

There are two types of Secret Caves: Combat and Puzzle.

Combat

Dragon Roost Island

Uses the "temple" asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.

Overlook Island

Uses the "temple" asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four Darknuts will spawn in the central hub room. Located at the top of the island.

Stone Watcher Island

Uses the "temple" asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two Darknuts will spawn in the central hub room. Located underneath the liftable stone head.

Star Island

Uses the "cave arena" layout. Enemies will enter the arena in four consecutive waves: three Magtails, two Bokoblins, two Green Bokoblins, and two Moblins. Located on the southwest lobe of the island, under the destructible rock.

Pawprint Wizzrobe Cave

Uses the "cave arena" layout. Spawns a wave of one, two, then three Wizzrobes, which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.

Shark Island

Uses the "cave arena" layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of Darknut. Located inside the flame ring.

Rock Spire Isle

Uses underground cave assets. After lighting two torches, a colony of Keese will swarm the cave. Located on the furthest platform of the island.

Horseshoe Island

Uses the Forbidden Woods asset style. Contains a Winged Mothula and two Mothulas. Located at the end of the golf course.

Savage Labyrinth

(Main article: Savage Labyrinth)

Puzzle

Angular Isle

Diamond Steppe Island

Needle Rock Island

Pawprint Chuchu Cave

Cliff Plateau

Bomb Island

Ice Ring Isle

Bird's Peak Rock

Private Oasis/Cabana Labyrinth

Fire Mountain

Combat Puzzle

(This cave will only be in logic when both Combat Secret Caves and Puzzle Secret Caves are both enabled.)

Boating Course

Uses the "cave arena" layout. Miniblins will continuously spawn until three crystal switches are activated. Located on the northern island.

External Resources

Wind Waker Randomizer – Randomized Caves – Interior Guide