Difference between revisions of "Secret Caves"
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Swordless Logic: Darknuts, Morths (skippable) | Swordless Logic: Darknuts, Morths (skippable) | ||
The Wizzrobes in this cave can potentially spawn [[Morth|Morths]] which are unkillable by the [[Skull Hammer]]. This is avoidable by killing the Wizzrobes quickly or getting lucky, but you may | The Wizzrobes in this cave can potentially spawn [[Morth|Morths]] which are unkillable by the [[Skull Hammer]]. This is avoidable by killing the Wizzrobes quickly or getting lucky, but you may need additional items. | ||
=== [[Star Island]] === | === [[Star Island]] === | ||
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Cave Logic: Requires [[Boomerang]] or [[Hero's Bow]] or [[Hookshot]] | Cave Logic: Requires [[Boomerang]] or [[Hero's Bow]] or [[Hookshot]] | ||
Swordless Logic: Standard Damage + [[Boomerang]]. ( | Swordless Logic: Standard Damage + [[Boomerang]]. ([[Miniblins]] are killable with the [[Grappling Hook]], but not fast enough to offer any relief from the cave's spawn rate.) | ||
== External Resources == | == External Resources == | ||
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide] | [https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide] |
Revision as of 05:44, 4 April 2023
There are two types of Secret Caves: Combat and Puzzle.
Combat
By randomizer logic, all Combat Secret Caves require an item-based method of dealing damage to complete them (except for Rock Spire Isle, which will provide one for you in the form of a Deku Stick). As some items that normally deal damage are incapable of damaging various enemies, in-logic sword substitutes are listed alongside any normal requirements for a cave in the event that you do not have one. Substitutes may be displayed as a category, which includes:
Standard Damage: Skull Hammer, Bombs, Bow
Darknuts: Skull Hammer, Light Arrows
Morths: Boomerang, Hero's Bow, Hookshot. (Morths are killable with Bombs, but it is tedious and not required by logic)
Dragon Roost Island
Uses the "temple" asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.
Entrance Logic: Requires Bombs or Power Bracelets. Can be skipped via Rock Skip.
Swordless Logic: Standard Damage
Stone Watcher Island
Uses the "temple" asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two Darknuts will spawn in the central hub room. Located underneath the liftable stone head.
Entrance Logic: Requires Power Bracelets
Swordless Logic: Darknuts
While this cave does have Wizzrobes, they are unable to summon Morths.
Overlook Island
Uses the "temple" asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four Darknuts will spawn in the central hub room. Located at the top of the island.
Entrance Logic: Requires Hookshot. Can be skipped via Early Cave Entrance with Door Cancel.
Swordless Logic: Darknuts, Morths (skippable)
The Wizzrobes in this cave can potentially spawn Morths which are unkillable by the Skull Hammer. This is avoidable by killing the Wizzrobes quickly or getting lucky, but you may need additional items.
Star Island
Uses the "cave arena" layout. Enemies will enter the arena in four consecutive waves: three Magtails, two Bokoblins, two Green Bokoblins, and two Moblins. Located on the southwest lobe of the island, under the destructible rock.
Entrance Logic: Requires Bombs or Power Bracelets
Swordless Logic: Standard Damage + Boomerang, Hookshot, Grappling Hook. You may have a hard time disarming the first Bokoblin without the Hero's Shield, but it is not required by logic.
Pawprint Wizzrobe Cave
Uses the "cave arena" layout. Spawns a wave of one, two, then three Wizzrobes, which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.
Entrance Logic: Requires Hookshot. Can be skipped via Early Wizzrobe Cave with Deku Leaf (and Bombs or Storage).
Cave Logic:
- Requires Hero's Bow or Hookshot (Ranged Wizzrobe)
- Requires Hero's Bow or Boomerang or Bombs or Deku Leaf or Skull Hammer (Yellow Chuchu)
Swordless Logic: Standard Damage. You may use Hookshot if you can prevent the Wizzrobes from spawning enemies, but this is unreliable and the randomizer does not require it.
Shark Island
Uses the "cave arena" layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of Darknut. Located inside the flame ring.
Entrance Logic: Requires Iron Boots and Skull Hammer. Can be skipped via Alternative Cave Entrance with Bombs or Deku Leaf.
Swordless Logic: Standard Damage + Grappling Hook, Boomerang. You may have a hard time disarming the first Bokoblin without the Hero's Shield, but it is not required by logic.
Rock Spire Isle
Uses underground cave assets. After lighting two torches, a colony of Keese will swarm the cave. Located on the furthest platform of the island.
This is the only combat cave where randomizer logic does not require an item to deal damage.
Entrance Logic: Requires Bombs. Can be skipped via Alternative Cave Entrance with Deku Leaf or Door Cancel.
Horseshoe Island
Uses the Forbidden Woods asset style. Contains a Winged Mothula and two Mothulas. Located at the end of the golf course.
Entrance Logic: Requires Deku Leaf. Can be skipped via Leafless Golf.
Swordless Logic: Standard Damage
Savage Labyrinth
(Main article: Savage Labyrinth)
Puzzle
Angular Isle
Diamond Steppe Island
Needle Rock Island
Pawprint Chuchu Cave
Cliff Plateau
Bomb Island
Ice Ring Isle
Bird's Peak Rock
Private Oasis/Cabana Labyrinth
Fire Mountain
Combat Puzzle
(This cave will only be in logic when Combat Secret Caves and Puzzle Secret Caves are both enabled.)
Boating Course
Uses the "cave arena" layout. Miniblins will continuously spawn until three crystal switches are activated. Located on the northern island.
Entrance Logic: Requires Deku Leaf or Hookshot. Can be skipped with Early Cave Entrance.
Cave Logic: Requires Boomerang or Hero's Bow or Hookshot
Swordless Logic: Standard Damage + Boomerang. (Miniblins are killable with the Grappling Hook, but not fast enough to offer any relief from the cave's spawn rate.)