Difference between revisions of "Game Mechanics"
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All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units. | All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units. | ||
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the Randomizer, so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info'' | ''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info'' | ||
== Combat == | == Combat == |
Revision as of 05:53, 30 August 2021
This page is dedicated to intended mechanics in Wind Waker.
Travel
The main way to travel in Wind Waker is walking/running or sailing on the King of Red Lions. Faster movement on foot can be achieved by rolling. Faster sea travel can be achieved by warping.
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.
Horizontal Movement Speeds (Ordered by speed)
Data collected by Cryze (Obtained from ZeldaSpeedRuns)
Movement type | Speed |
---|---|
Hookshotting | 62.66 |
Rolling (Maximum Speed) | 26 |
Sidehopping | 24.87 |
Sidehopping with Iron Boots | 24.87 |
Backflipping | 22.50 |
Jumpslashing | 18 |
Swimming | 18 |
Walking | 17 |
Jumping | 17 |
Flying with Medli | 17 |
Walking backwards | 15 |
Walking sideways | 12 |
Leafing (No Wind) | 12 |
Backflipping with Iron Boots | 11.25 |
Midair Jumpslashing | 9 |
Rolling with Iron Boots | 5 |
Walking with Iron Boots | 4.05 |
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.
Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the Randomizer, so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info