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	<title>The Wind Waker Randomizer - User contributions [en-ca]</title>
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	<updated>2026-10-13T12:12:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://twwrando.com/index.php?title=Main_Page&amp;diff=20296</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Main_Page&amp;diff=20296"/>
		<updated>2023-07-08T06:35:11Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Undo revision 20228 by June627sen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This wiki is designed to assist community members to play [[The Legend of Zelda: The Wind Waker Randomizer]].&lt;br /&gt;
&lt;br /&gt;
[[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
* [[Islands]]&lt;br /&gt;
* [[Minigames]]&lt;br /&gt;
* [[Secret Caves]]&lt;br /&gt;
* [[Side Quests]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [[Bosses]]&lt;br /&gt;
* [[Characters]]&lt;br /&gt;
* [[Chest Type Matches Contents]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Game Mechanics]]&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
* [[Hints]]&lt;br /&gt;
* [[Items]]&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
* [[Random Settings]]&lt;br /&gt;
* [[Refill Locations]]&lt;br /&gt;
* [[Resources]]&lt;br /&gt;
&lt;br /&gt;
== Racing ==&lt;br /&gt;
*[[Racing Categories]]&lt;br /&gt;
*[[Community Members]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Main_Page&amp;diff=20295</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Main_Page&amp;diff=20295"/>
		<updated>2023-07-08T06:35:00Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Undo revision 20229 by June627sen (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy Exterior Steel Door Our Factory Yongkang Baixi Metal Door Co., LTD., located in Yongkang, Zhejiang province, the &amp;quot;hardware capital of China&amp;quot;, enjoys convenient transportation and developed logistics.Since the establishment of the company, has been adhering to independent research and development, customized to give you a unique home. &amp;quot;Hundreds of xi&amp;quot; don't walk unusual road, break the conventional creative, not only in view of the present household stores rent is high, industry franchisees, innovation established channels from building show survival difficult situation countermeasures, we to cater to the trend and demand of the market today, &amp;quot;hundreds of xi&amp;quot; is a keen insight and sagacity, at a huge sum of money to introduce the current Europe, Germany, Austria, Slovenia and other advanced technology and first-class equipment, expand production line, and implementation of modern streamline production management, adhering to the &amp;quot;humanistic care&amp;quot; design concept, to lead the humanized design,Let customers experience personalized, high quality, innovation and enterprising spirit, with high standard, high starting point of navigation attitude overlooking the internationalization of the global furniture industry, establish the success of a trusted consumer brands, in addition to continuously introduce more products, more important is to promote its own brand style can reveal grade by grade and a philosophy of life. Enterprise spirit: the pursuit of quality, customized to give you a unique home Management policy: to win the trust of customers, to serve competitors Goal: To make the world fall in love with China Service concept: realize service value by action Our Product Security door, interior doorFancy Exterior Steel Door website:&amp;lt;nowiki&amp;gt;http://www.baixidoor.com/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Hints&amp;diff=2909</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Hints&amp;diff=2909"/>
		<updated>2022-12-27T07:38:28Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are a game mechanic in the Wind Waker Randomizer. Depending on the hint placement options selected, certain NPCs in the game will provide clues as to which locations have or do not have certain items. Before version 1.10 of the randomizer, a hint was given to the player when feeding [[All-Purpose Bait]] to the fishmen located at each island. Each fishman would provide a cryptic hint that a certain item was located on a certain island. You would only get hints for progress items (any item that logically opens up other locations in the seed). There would be 15 unique hints spread over the 49 fishmen in the Great Sea. These types of hints--hinting that an item is located on an island--are referred to as '''item hints'''.&lt;br /&gt;
&lt;br /&gt;
In addition to the fishmen hints, there are three other hint locations in the randomizer:&lt;br /&gt;
&lt;br /&gt;
# There is a stone tablet outside of [[Savage Labyrinth]] (just before you enter the grotto to access Floor 1) which hints at what is on floors 30 and 50. If there is no progress item on the floor, it will say that &amp;quot;challenge awaits&amp;quot;; otherwise, there will be a hint for the progress item.&lt;br /&gt;
# Upon finding a progressive Wallet, the Beedle Shop Ship at [[Rock Spire Isle]] will mail Link a letter that advertises which items are being sold.&lt;br /&gt;
# Upon defeating the Big Octo at [[Two-Eye Reef]], the Great Fairy inside will give Link an item hint.&lt;br /&gt;
&lt;br /&gt;
Version 1.10 of the randomizer introduced new hint placement options and new hint types. The player can select which hint placement options are active and the number of hints of each hint type to generate in the Advanced Options tab of the randomizer. In addition, there are a few other additional hint options which will be described below. The player cannot disable the Savage Labyrinth, Wallet mail, and Octo Fairy hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before discussing hints, it's important to solidify a couple terms beforehand:&lt;br /&gt;
&lt;br /&gt;
A '''progress item''' is any item that logically opens up locations in the randomized seed. For example, Triforce shards, swords, and progressive bows are always progress items because reaching Ganondorf and beating him is logically expected in every seed. On the other hand, charts are only progress items if sunken treasure is on. Likewise, [[Maggie's Letter]] is only a progress item if Short Sidequests are on. Note that the ''Windfall Island - Cafe Bar - Postman'' location does not have to have a progress item for Maggie's Letter to be considered a progress item. The only condition is that ''Windfall Island - Cafe Bar - Postman'' is a logical location in that seed's settings.&lt;br /&gt;
&lt;br /&gt;
A '''zone''' refers to an island, dungeon, the Mailbox region, or the Great Sea region. Each location belongs to a zone. For example, mail locations are in the Mailbox zone (&amp;quot;the mail&amp;quot;). Cyclos is in the Great Sea zone (&amp;quot;a location on the open seas&amp;quot;). Gohma Heart Container is in the Dragon Roost Cavern zone. In this last example, note that the dungeon takes priority over the island. When caves are randomized, the zone of that location is the island where its entrance is. So, if Overlook cave is on Overlook Island, the zone for that location is Overlook Island. However, if Overlook cave is on Pawprint Isle, its zone is Pawprint Isle. There is one special case for zones: if Tower of the Gods leads to a randomized cave, or if something refers to the sunken treasure there, then &amp;quot;Tower of the Gods sector&amp;quot; will be used to differentiate from the dungeon of the same name.&lt;br /&gt;
&lt;br /&gt;
== Hint Placement Options ==&lt;br /&gt;
There are currently three different hint placement options in the Wind Waker Randomizer: Old Man Ho Ho, Fishmen, and the King of Red Lions. The player can select any combination of these placement options in the Advanced Options tab of the randomizer to use when distributing hints into the game. The total set of hints will be distributed evenly among the selected hint placement options. One or two hint placement options will have an extra hint if the total number of hints generated is not divisible by 3. Each hint placement option has its own method of placing the hints assigned to it, described below. Suppose the number of hints generated exceeds the number of hint placement options selected. In that case, hints will be duplicated randomly (without repeat unless necessary) until each hint placement option has one hint.&lt;br /&gt;
&lt;br /&gt;
=== Old Man Ho Ho ===&lt;br /&gt;
There are ten Old Man Ho Ho in the Great Sea. With this hint placement setting, talking to an Old Man Ho Ho will give you hints. The randomizer will evenly and randomly distribute the hints assigned to this hint placement option across all ten Old Man Ho Ho. If the number of hints is not a multiple of 10, then some Old Man Ho Ho will have more hints than others. If there are less than ten hints, then the hints will be duplicated at random (without repeat unless necessary) until all Old Man Ho Hos have one hint each.&lt;br /&gt;
&lt;br /&gt;
For reference, you can find Old Man Ho Ho at the following locations:&lt;br /&gt;
&lt;br /&gt;
# Forsaken Fortress&lt;br /&gt;
# Northern Fairy Island&lt;br /&gt;
# Crescent Moon Island&lt;br /&gt;
# Flight Control Platform&lt;br /&gt;
# Stone Watcher Island&lt;br /&gt;
# Private Oasis&lt;br /&gt;
# Bomb Island&lt;br /&gt;
# Horseshoe Island&lt;br /&gt;
# Outset Island&lt;br /&gt;
# Two-Eye Reef&lt;br /&gt;
&lt;br /&gt;
=== Fishmen ===&lt;br /&gt;
There are 49 fishmen on the Great Sea, one on each island. If you feed one [[All-Purpose Bait]], they will give you a hint. The distribution method for the fishmen is simple: the hints are replicated in order until there are 49 hints. The randomizer then assigns each hint to a fishman at random. For example, consider that the player generates 15 hints to be placed on the fishmen. There need to be at least three copies of each hint in this case. Additionally, we need an extra copy of the first four hints to total 49. In other words, some hints will have four copies instead of three.&lt;br /&gt;
&lt;br /&gt;
=== King of Red Lions ===&lt;br /&gt;
The King of Red Lions is the simplest of the four hint placement options. With this hint placement, talking to the King of Red Lions at any time will give you all the hints. There are no hint replications with this hint placement.&lt;br /&gt;
&lt;br /&gt;
== Hint Types ==&lt;br /&gt;
There are currently four different hint types in the Wind Waker Randomizer: item, location, barren, and path. The player can select the number of hints of each type to generate in the Advanced Options tab of the randomizer, up to 15 of each type. The randomizer will generate hints in the following order: &lt;br /&gt;
&lt;br /&gt;
#Remote location hints (see [[Hints|Prioritize Remote Location Hints]] below)&lt;br /&gt;
#Path hints&lt;br /&gt;
#Barren hints&lt;br /&gt;
#Item Hints&lt;br /&gt;
#Location Hints&lt;br /&gt;
If the randomizer is unable to generate the requested amount of path, barren, or item hints, it will attempt to fill in the remaining hint slots with location hints.&lt;br /&gt;
&lt;br /&gt;
===Item Hints ===&lt;br /&gt;
Item hints will say that a certain progress item is located on a certain island. This item may be found on any location on the island itself, or in any entrances located on that island. If the item is in a dungeon, it will use the island where the entrance is found for the hint location rather than the dungeon itself. In addition to islands, the dungeons [[Hyrule]] and [[Ganon's Tower]] (both with one location each) may be hinted. Additionally, for items in the mail, the location will be &amp;quot;the mail&amp;quot;, and for items on locations on the Great Sea (such as the Salvage Corp gift or Withered Trees), the location will be &amp;quot;a location on the open seas&amp;quot;. For item hints, the zone will be used as the location except in the case of items found within dungeons. In these cases, rather than hinting at the dungeon itself, the island on which the entrance to that dungeon is located will be used instead. This is to keep consistent with how item hints were implemented prior to version 1.10 of the randomizer.&lt;br /&gt;
&lt;br /&gt;
===Location Hints===&lt;br /&gt;
Location hints directly tell you about a specific location and what item is there. This item could be a progress item, a path item, or junk. Location hints only hint at certain locations from the list [https://github.com/LagoLunatic/wwrando/blob/master/data/location_hints.txt here], and the randomizer selects which locations at random. Only locations which are in logic based on the seed's settings are valid location hints. For example, if [[Wind Temple]] is not a race mode dungeon, you will never get a location hint for a location in Wind Temple. The list of location hints was selected to include some of the more annoying and longer locations in the game. This gives each location hint more value than simply selecting locations at random. For example, we don't want to hint at each Free Gift locations because that doesn't add anything to the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
===Barren Hints ===&lt;br /&gt;
Items are considered useful if they may be used to beat the seed. Some useful items may be logically required, while for other useful items, the player may have a choice as to which item they find. If a progress item, such as Note to Mom, does not lead to any useful items, that item is not considered useful.&lt;br /&gt;
&lt;br /&gt;
Barren hints inform the player that the hinted zone contains no useful items. We say that the zone is &amp;quot;foolish&amp;quot; or &amp;quot;barren&amp;quot;. For example, getting a barren hint for Hyrule means that the Master Sword chamber does not contain a useful item. When a race mode dungeon is hinted at as being barren, it excludes the item you get from defeating the dungeon boss. This way, race mode dungeons can still be hinted barren if the rest of the dungeon contains no useful items. Furthermore, any mail locations directly unlocked from defeating a barren dungeon are also barren. Non-race mode dungeons are never hinted barren. When entrances are randomized, remember that the zone refers to where the cave's entrance is. So, Overlook Island being hinted barren means that the cave at Overlook Island leads to a barren cave/dungeon. It does not necessarily mean that the Overlook combat cave is barren.&lt;br /&gt;
&lt;br /&gt;
An intuitive way to think about barren hints is that they tell you that you never have to visit that location. Of course, this is a simplified interpretation since you may have to visit the island to complete a race mode dungeon or a sidequest like Goron Trading. The randomizer uses a weighted random selection to pick which barren locations to hint at. Each location is weighted by the square root of the number of locations there. For example, a barren dungeon is typically 3.5-4x more likely to be chosen than a barren location with only one location.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be used to cut down on the number of areas the player is required to visit within a single seed without compromising which settings are on. For example, having eye reefs might be an interesting setting, but doing all six might take a lot of work for every seed. So if you get a few barren hints for some eye reefs, you can still have the experience of doing eye reefs without it becoming too tedious.&lt;br /&gt;
&lt;br /&gt;
===Path Hints===&lt;br /&gt;
Path hints are the most complicated hint type. A '''path goal''' could be any arbitrary condition in the game, but for path hints, path goals are either:&lt;br /&gt;
&lt;br /&gt;
# The completion of a race-mode dungeon.&lt;br /&gt;
# The ability to enter Hyrule.&lt;br /&gt;
# The ability to reach and defeat Ganondorf.&lt;br /&gt;
&lt;br /&gt;
For race-mode dungeon path goals, the goal is written as &amp;quot;path to dungeon boss&amp;quot;; for example, a path to Gohma refers to the condition of being able to reach and defeat Gohma for the completion of Dragon Roost Cavern. For the ability to enter Hyrule, the goal is written as &amp;quot;path to Hyrule&amp;quot;, and for the ability to reach and defeat Ganondorf, the goal is written as &amp;quot;path to Ganondorf&amp;quot;. When race mode is on, only the selected race mode dungeons are valid goals, along with Hyrule and Ganondorf. When race mode is off, only Hyrule and Ganondorf are valid goals.&lt;br /&gt;
&lt;br /&gt;
A '''path item''' to a path goal is any progress item logically required to achieve that path goal. We write that the item is &amp;quot;on the path to&amp;quot; that path goal. For example, the Grappling Hook is always on the path to Gohma. Likewise, the Triforce shards are always on both the path to Hyrule and the path to Ganondorf. For progressive items, such as bows and wallets, the path item is specific to an instance of that item, not all copies of that progressive item. For example, assume there is only one randomized shard (i.e., you start with seven shards). If that shard is in one of Lenzo's chests, you need one of the progressive Picto Boxes. The progressive Picto Box is a path item to Hyrule if and only if one Picto Box is locked behind the other. So, if there is one Picto Box on Tott and another in the other Lenzo chest, then the Picto Box from Tott is a path item (to Hyrule). However, if one Picto Box is on Tott and the other is on the Salvage Corps, then neither Picto Boxes are path items (to Hyrule). This is because you have &amp;quot;a choice&amp;quot; as to which Picto Box you use to reach the shard; therefore, neither is required to reach the path goal. You do need a Picto Box, but neither specific instance of a Picto Box is required.&lt;br /&gt;
&lt;br /&gt;
Path hints inform the player that a zone contains a path item on the path to a path goal. These path items are selected randomly by randomly picking a valid path goal, and then choosing a path item toward that path goal. When race mode is on, the randomizer tries first to ensure that each race mode dungeon is hinted once and then will select the path goal randomly for the remaining path hints. If an item is on multiple paths, the randomizer will prioritize race mode dungeons, then Hyrule, then Ganondorf. For example, you might get that Windfall Island is on the path to Jalhalla, meaning that a location on Windfall (i.e., on the Windfall zone) gives a path item on the path to Jalhalla. Each path hint always refers to a single item, but that item is unknown to the player. There may be several items on Windfall which are on the path to Jalhalla, which means the player could receive multiple path hints for Windfall to Jalhalla.&lt;br /&gt;
&lt;br /&gt;
Path hints can allow the player to deduce things about the seed logically. For example, suppose you know (by process of elimination, for instance) that a bottle is on the path to Hyrule. In that case, you know that one of the locations locked behind the bottle will lead to a Triforce shard. It could be a direct path, such as a shard being on Grandma mail, or it could be the start of some long chain that eventually results in a shard. As another example, assume you know that the [[Deku Leaf]] is on the path to Gohma, that dungeon entrances are not randomized, that Tingle chests are not on, and that key-lunacy is not on. Suppose you find [[Grappling Hook]] on some open location, such as Tott. This means that (a) there's a Small Key in the Big Key chest and that (b) Fire and Ice Arrows are locked behind the Deku Leaf. The first deduction is because if there weren't a Small Key in the Big Key chest, you could beat the dungeon logically without the Deku Leaf. The second deduction is that if Fire and Ice Arrows were accessible without the Deku Leaf, it would provide an alternative method to reach the Big Key chest. By definition, a path item is required for that path goal, so if there are alternatives, the Deku Leaf would not be a path item.&lt;br /&gt;
&lt;br /&gt;
Finally, the item on race mode dungeon bosses is never hinted at as path items. Therefore, if you get that Dragon Roost Cavern is on the path to Hyrule, this hint does not refer to the shard (for example) on Gohma Heart Container.&lt;br /&gt;
&lt;br /&gt;
==Additional Hint Options ==&lt;br /&gt;
&lt;br /&gt;
===Use Cryptic Text for Hints===&lt;br /&gt;
By default, the randomizer will use cryptic text for the hints. That is, item, zone, and location names will be replaced with a more cryptic variant for that element in the hint text. Some examples include:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''a magic leaf''&amp;quot; for the [[Deku Leaf]]&lt;br /&gt;
*&amp;quot;''the rubble of the evil's lair''&amp;quot; for [[Forsaken Fortress]]&lt;br /&gt;
*''&amp;quot;stocking a shop with three flowers''&amp;quot; for the ''Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop'' location&lt;br /&gt;
&lt;br /&gt;
The randomizer will use the in-game name for that item, zone, or location if this option is not selected.&lt;br /&gt;
&lt;br /&gt;
===Prioritize Remote Location Hints===&lt;br /&gt;
Location hints are divided into two categories: ''standard'' and ''remote''. Remote hints are a particular type of location hint which, when this option is selected, the randomizer will choose from first before selecting from the pool of possible standard hints. There are six locations that can be hinted at as a remote hint:&lt;br /&gt;
&lt;br /&gt;
#Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly&lt;br /&gt;
#Windfall Island - Battlesquid - Under 20 Shots Prize&lt;br /&gt;
#Ganon's Tower - Maze Chest&lt;br /&gt;
#The Great Sea - Goron Trading Reward&lt;br /&gt;
#The Great Sea - Withered Trees&lt;br /&gt;
#Shark Island - Cave&lt;br /&gt;
&lt;br /&gt;
The remaining location hints are considered standard. Remember that only locations considered in-logic for the specific seed might be hinted at. The complete list of location hints and their categorization can be found [https://github.com/LagoLunatic/wwrando/blob/master/data/location_hints.txt here]. When this option is not selected, all location hints are considered standard, and no prioritization is done.&lt;br /&gt;
&lt;br /&gt;
==How Hints Work Together==&lt;br /&gt;
An important rule of the hint system in Wind Waker Randomizer is that any particular item can only be hinted at once. So, for example, you can't get two path hints for the same item. So if, for example, you get two path hints for [[Windfall Island]], they must necessarily refer to two different items. In addition, if you also get a location hint for a location on Windfall, say that ''Windfall Island - Mrs. Marie - Give 40 Joy Pendants'' gives the Deku Leaf, you know that neither path hint can refer to that Deku Leaf. The Savage Labyrinth, Wallet mail, and Two-Eye Octo Great Fairy hints are exempt from this rule . In other words, a path hint for Rock Spire Isle might refer to one of the items that the Rock Spire Beedle Shop Ship is selling.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Hints&amp;diff=2908</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Hints&amp;diff=2908"/>
		<updated>2022-12-27T07:36:52Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are a game mechanic in the Wind Waker Randomizer. Depending on the hint placement options selected, certain NPCs in the game will provide clues as to which locations have or do not have certain items. Before version 1.10 of the randomizer, a hint was given to the player when feeding [[All-Purpose Bait]] to the fishmen located at each island. Each fishman would provide a cryptic hint that a certain item was located on a certain island. You would only get hints for progress items (any item that logically opens up other locations in the seed). There would be 15 unique hints spread over the 49 fishmen in the Great Sea. These types of hints--hinting that an item is located on an island--are referred to as '''item hints'''.&lt;br /&gt;
&lt;br /&gt;
In addition to the fishmen hints, there are three other hint locations in the randomizer:&lt;br /&gt;
&lt;br /&gt;
# There is a stone tablet outside of [[Savage Labyrinth]] (just before you enter the grotto to access Floor 1) which hints at what is on floors 30 and 50. If there is no progress item on the floor, it will say that &amp;quot;challenge awaits&amp;quot;; otherwise, there will be a hint for the progress item.&lt;br /&gt;
# Upon finding a progressive Wallet, the Beedle Shop Ship at [[Rock Spire Isle]] will mail Link a letter that advertises which items are being sold.&lt;br /&gt;
# Upon defeating the Big Octo at [[Two-Eye Reef]], the Great Fairy inside will give Link an item hint.&lt;br /&gt;
&lt;br /&gt;
Version 1.10 of the randomizer introduced new hint placement options and new hint types. The player can select which hint placement options are active and the number of hints of each hint type to generate in the Advanced Options tab of the randomizer. In addition, there are a few other additional hint options which will be described below. The player cannot disable the Savage Labyrinth, Wallet mail, and Octo Fairy hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before discussing hints, it's important to solidify a couple terms beforehand:&lt;br /&gt;
&lt;br /&gt;
A '''progress item''' is any item that logically opens up locations in the randomized seed. For example, Triforce shards, swords, and progressive bows are always progress items because reaching Ganondorf and beating him is logically expected in every seed. On the other hand, charts are only progress items if sunken treasure is on. Likewise, [[Maggie's Letter]] is only a progress item if Short Sidequests are on. Note that the ''Windfall Island - Cafe Bar - Postman'' location does not have to have a progress item for Maggie's Letter to be considered a progress item. The only condition is that ''Windfall Island - Cafe Bar - Postman'' is a logical location in that seed's settings.&lt;br /&gt;
&lt;br /&gt;
A '''zone''' refers to an island, dungeon, the Mailbox region, or the Great Sea region. Each location belongs to a zone. For example, mail locations are in the Mailbox zone (&amp;quot;the mail&amp;quot;). Cyclos is in the Great Sea zone (&amp;quot;a location on the open seas&amp;quot;). Gohma Heart Container is in the Dragon Roost Cavern zone. In this last example, note that the dungeon takes priority over the island. When caves are randomized, the zone of that location is the island where its entrance is. So, if Overlook cave is on Overlook Island, the zone for that location is Overlook Island. However, if Overlook cave is on Pawprint Isle, its zone is Pawprint Isle. There is one special case for zones: if Tower of the Gods leads to a randomized cave, or if something refers to the sunken treasure there, then &amp;quot;Tower of the Gods sector&amp;quot; will be used to differentiate from the dungeon of the same name.&lt;br /&gt;
&lt;br /&gt;
== Hint Placement Options ==&lt;br /&gt;
There are currently three different hint placement options in the Wind Waker Randomizer: Old Man Ho Ho, Fishmen, and the King of Red Lions. The player can select any combination of these placement options in the Advanced Options tab of the randomizer to use when distributing hints into the game. The total set of hints will be distributed evenly among the selected hint placement options. One or two hint placement options will have an extra hint if the total number of hints generated is not divisible by 3. Each hint placement option has its own method of placing the hints assigned to it, described below. Suppose the number of hints generated exceeds the number of hint placement options selected. In that case, hints will be duplicated randomly (without repeat unless necessary) until each hint placement option has one hint.&lt;br /&gt;
&lt;br /&gt;
=== Old Man Ho Ho ===&lt;br /&gt;
There are ten Old Man Ho Ho in the Great Sea. With this hint placement setting, talking to an Old Man Ho Ho will give you hints. The randomizer will evenly and randomly distribute the hints assigned to this hint placement option across all ten Old Man Ho Ho. If the number of hints is not a multiple of 10, then some Old Man Ho Ho will have more hints than others. If there are less than ten hints, then the hints will be duplicated at random (without repeat unless necessary) until all Old Man Ho Hos have one hint each.&lt;br /&gt;
&lt;br /&gt;
For reference, you can find Old Man Ho Ho at the following locations:&lt;br /&gt;
&lt;br /&gt;
# Forsaken Fortress&lt;br /&gt;
# Northern Fairy Island&lt;br /&gt;
# Crescent Moon Island&lt;br /&gt;
# Flight Control Platform&lt;br /&gt;
# Stone Watcher Island&lt;br /&gt;
# Private Oasis&lt;br /&gt;
# Bomb Island&lt;br /&gt;
# Horseshoe Island&lt;br /&gt;
# Outset Island&lt;br /&gt;
# Two-Eye Reef&lt;br /&gt;
&lt;br /&gt;
=== Fishmen ===&lt;br /&gt;
There are 49 fishmen on the Great Sea, one on each island. If you feed one [[All-Purpose Bait]], they will give you a hint. The distribution method for the fishmen is simple: the hints are replicated in order until there are 49 hints. The randomizer then assigns each hint to a fishman at random. For example, consider that the player generates 15 hints to be placed on the fishmen. There need to be at least three copies of each hint in this case. Additionally, we need an extra copy of the first four hints to total 49. In other words, some hints will have four copies instead of three.&lt;br /&gt;
&lt;br /&gt;
=== King of Red Lions ===&lt;br /&gt;
The King of Red Lions is the simplest of the four hint placement options. With this hint placement, talking to the King of Red Lions at any time will give you all the hints. There are no hint replications with this hint placement.&lt;br /&gt;
&lt;br /&gt;
== Hint Types ==&lt;br /&gt;
There are currently four different hint types in the Wind Waker Randomizer: item, location, barren, and path. The player can select the number of hints of each type to generate in the Advanced Options tab of the randomizer, up to 15 of each type. The randomizer will generate hints in the following order: &lt;br /&gt;
&lt;br /&gt;
#Remote location hints (see [[Hints|Prioritize Remote Location Hints]] below)&lt;br /&gt;
#Path hints&lt;br /&gt;
#Barren hints&lt;br /&gt;
#Item Hints&lt;br /&gt;
#Location Hints&lt;br /&gt;
If the randomizer is unable to generate the requested amount of path, barren, or item hints, it will attempt to fill in the remaining hint slots with location hints.&lt;br /&gt;
&lt;br /&gt;
===Item Hints ===&lt;br /&gt;
Item hints will say that a certain progress item is located on a certain island. This item may be found on any location on the island itself, or in any entrances located on that island. If the item is in a dungeon, it will use the island where the entrance is found for the hint location rather than the dungeon itself. In addition to islands, the dungeons [[Hyrule]] and [[Ganon's Tower]] (both with one location each) may be hinted. Additionally, for items in the mail, the location will be &amp;quot;the mail&amp;quot;, and for items on locations on the Great Sea (such as the Salvage Corp gift or Withered Trees), the location will be &amp;quot;a location on the open seas&amp;quot;. For item hints, the zone will be used as the location except in the case of items found within dungeons. In these cases, rather than hinting at the dungeon itself, the island on which the entrance to that dungeon is located will be used instead. This is to keep consistent with how item hints were implemented prior to version 1.10 of the randomizer.&lt;br /&gt;
&lt;br /&gt;
===Location Hints===&lt;br /&gt;
Location hints directly tell you about a specific location and what item is there. This item could be a progress item, a path item, or junk. Location hints only hint at certain locations from the list here (WIP), and the randomizer selects which locations at random. Only locations which are in logic based on the seed's settings are valid location hints. For example, if [[Wind Temple]] is not a race mode dungeon, you will never get a location hint for a location in Wind Temple. The list of location hints was selected to include some of the more annoying and longer locations in the game. This gives each location hint more value than simply selecting locations at random. For example, we don't want to hint at each Free Gift locations because that doesn't add anything to the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
===Barren Hints ===&lt;br /&gt;
Items are considered useful if they may be used to beat the seed. Some useful items may be logically required, while for other useful items, the player may have a choice as to which item they find. If a progress item, such as Note to Mom, does not lead to any useful items, that item is not considered useful.&lt;br /&gt;
&lt;br /&gt;
Barren hints inform the player that the hinted zone contains no useful items. We say that the zone is &amp;quot;foolish&amp;quot; or &amp;quot;barren&amp;quot;. For example, getting a barren hint for Hyrule means that the Master Sword chamber does not contain a useful item. When a race mode dungeon is hinted at as being barren, it excludes the item you get from defeating the dungeon boss. This way, race mode dungeons can still be hinted barren if the rest of the dungeon contains no useful items. Furthermore, any mail locations directly unlocked from defeating a barren dungeon are also barren. Non-race mode dungeons are never hinted barren. When entrances are randomized, remember that the zone refers to where the cave's entrance is. So, Overlook Island being hinted barren means that the cave at Overlook Island leads to a barren cave/dungeon. It does not necessarily mean that the Overlook combat cave is barren.&lt;br /&gt;
&lt;br /&gt;
An intuitive way to think about barren hints is that they tell you that you never have to visit that location. Of course, this is a simplified interpretation since you may have to visit the island to complete a race mode dungeon or a sidequest like Goron Trading. The randomizer uses a weighted random selection to pick which barren locations to hint at. Each location is weighted by the square root of the number of locations there. For example, a barren dungeon is typically 3.5-4x more likely to be chosen than a barren location with only one location.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be used to cut down on the number of areas the player is required to visit within a single seed without compromising which settings are on. For example, having eye reefs might be an interesting setting, but doing all six might take a lot of work for every seed. So if you get a few barren hints for some eye reefs, you can still have the experience of doing eye reefs without it becoming too tedious.&lt;br /&gt;
&lt;br /&gt;
===Path Hints===&lt;br /&gt;
Path hints are the most complicated hint type. A '''path goal''' could be any arbitrary condition in the game, but for path hints, path goals are either:&lt;br /&gt;
&lt;br /&gt;
# The completion of a race-mode dungeon.&lt;br /&gt;
# The ability to enter Hyrule.&lt;br /&gt;
# The ability to reach and defeat Ganondorf.&lt;br /&gt;
&lt;br /&gt;
For race-mode dungeon path goals, the goal is written as &amp;quot;path to dungeon boss&amp;quot;; for example, a path to Gohma refers to the condition of being able to reach and defeat Gohma for the completion of Dragon Roost Cavern. For the ability to enter Hyrule, the goal is written as &amp;quot;path to Hyrule&amp;quot;, and for the ability to reach and defeat Ganondorf, the goal is written as &amp;quot;path to Ganondorf&amp;quot;. When race mode is on, only the selected race mode dungeons are valid goals, along with Hyrule and Ganondorf. When race mode is off, only Hyrule and Ganondorf are valid goals.&lt;br /&gt;
&lt;br /&gt;
A '''path item''' to a path goal is any progress item logically required to achieve that path goal. We write that the item is &amp;quot;on the path to&amp;quot; that path goal. For example, the Grappling Hook is always on the path to Gohma. Likewise, the Triforce shards are always on both the path to Hyrule and the path to Ganondorf. For progressive items, such as bows and wallets, the path item is specific to an instance of that item, not all copies of that progressive item. For example, assume there is only one randomized shard (i.e., you start with seven shards). If that shard is in one of Lenzo's chests, you need one of the progressive Picto Boxes. The progressive Picto Box is a path item to Hyrule if and only if one Picto Box is locked behind the other. So, if there is one Picto Box on Tott and another in the other Lenzo chest, then the Picto Box from Tott is a path item (to Hyrule). However, if one Picto Box is on Tott and the other is on the Salvage Corps, then neither Picto Boxes are path items (to Hyrule). This is because you have &amp;quot;a choice&amp;quot; as to which Picto Box you use to reach the shard; therefore, neither is required to reach the path goal. You do need a Picto Box, but neither specific instance of a Picto Box is required.&lt;br /&gt;
&lt;br /&gt;
Path hints inform the player that a zone contains a path item on the path to a path goal. These path items are selected randomly by randomly picking a valid path goal, and then choosing a path item toward that path goal. When race mode is on, the randomizer tries first to ensure that each race mode dungeon is hinted once and then will select the path goal randomly for the remaining path hints. If an item is on multiple paths, the randomizer will prioritize race mode dungeons, then Hyrule, then Ganondorf. For example, you might get that Windfall Island is on the path to Jalhalla, meaning that a location on Windfall (i.e., on the Windfall zone) gives a path item on the path to Jalhalla. Each path hint always refers to a single item, but that item is unknown to the player. There may be several items on Windfall which are on the path to Jalhalla, which means the player could receive multiple path hints for Windfall to Jalhalla.&lt;br /&gt;
&lt;br /&gt;
Path hints can allow the player to deduce things about the seed logically. For example, suppose you know (by process of elimination, for instance) that a bottle is on the path to Hyrule. In that case, you know that one of the locations locked behind the bottle will lead to a Triforce shard. It could be a direct path, such as a shard being on Grandma mail, or it could be the start of some long chain that eventually results in a shard. As another example, assume you know that the [[Deku Leaf]] is on the path to Gohma, that dungeon entrances are not randomized, that Tingle chests are not on, and that key-lunacy is not on. Suppose you find [[Grappling Hook]] on some open location, such as Tott. This means that (a) there's a Small Key in the Big Key chest and that (b) Fire and Ice Arrows are locked behind the Deku Leaf. The first deduction is because if there weren't a Small Key in the Big Key chest, you could beat the dungeon logically without the Deku Leaf. The second deduction is that if Fire and Ice Arrows were accessible without the Deku Leaf, it would provide an alternative method to reach the Big Key chest. By definition, a path item is required for that path goal, so if there are alternatives, the Deku Leaf would not be a path item.&lt;br /&gt;
&lt;br /&gt;
Finally, the item on race mode dungeon bosses is never hinted at as path items. Therefore, if you get that Dragon Roost Cavern is on the path to Hyrule, this hint does not refer to the shard (for example) on Gohma Heart Container.&lt;br /&gt;
&lt;br /&gt;
==Additional Hint Options ==&lt;br /&gt;
&lt;br /&gt;
===Use Cryptic Text for Hints===&lt;br /&gt;
By default, the randomizer will use cryptic text for the hints. That is, item, zone, and location names will be replaced with a more cryptic variant for that element in the hint text. Some examples include:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;''a magic leaf''&amp;quot; for the [[Deku Leaf]]&lt;br /&gt;
*&amp;quot;''the rubble of the evil's lair''&amp;quot; for [[Forsaken Fortress]]&lt;br /&gt;
*''&amp;quot;stocking a shop with three flowers''&amp;quot; for the ''Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop'' location&lt;br /&gt;
&lt;br /&gt;
The randomizer will use the in-game name for that item, zone, or location if this option is not selected.&lt;br /&gt;
&lt;br /&gt;
===Prioritize Remote Location Hints===&lt;br /&gt;
Location hints are divided into two categories: ''standard'' and ''remote''. Remote hints are a particular type of location hint which, when this option is selected, the randomizer will choose from first before selecting from the pool of possible standard hints. There are six locations that can be hinted at as a remote hint:&lt;br /&gt;
&lt;br /&gt;
#Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly&lt;br /&gt;
#Windfall Island - Battlesquid - Under 20 Shots Prize&lt;br /&gt;
#Ganon's Tower - Maze Chest&lt;br /&gt;
#The Great Sea - Goron Trading Reward&lt;br /&gt;
#The Great Sea - Withered Trees&lt;br /&gt;
#Shark Island - Cave&lt;br /&gt;
&lt;br /&gt;
The remaining location hints are considered standard. Remember that only locations considered in-logic for the specific seed might be hinted at. The complete list of location hints and their categorization can be found here (WIP). When this option is not selected, all location hints are considered standard, and no prioritization is done.&lt;br /&gt;
&lt;br /&gt;
==How Hints Work Together==&lt;br /&gt;
An important rule of the hint system in Wind Waker Randomizer is that any particular item can only be hinted at once. So, for example, you can't get two path hints for the same item. So if, for example, you get two path hints for [[Windfall Island]], they must necessarily refer to two different items. In addition, if you also get a location hint for a location on Windfall, say that ''Windfall Island - Mrs. Marie - Give 40 Joy Pendants'' gives the Deku Leaf, you know that neither path hint can refer to that Deku Leaf. The Savage Labyrinth, Wallet mail, and Two-Eye Octo Great Fairy hints are exempt from this rule . In other words, a path hint for Rock Spire Isle might refer to one of the items that the Rock Spire Beedle Shop Ship is selling.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Hints&amp;diff=2907</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Hints&amp;diff=2907"/>
		<updated>2022-12-27T03:35:32Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are a game mechanic in the Wind Waker Randomizer. Depending on the hint placement options selected, certain NPCs in the game will provide clues as to which locations have or do not have certain items. Before version 1.10 of the randomizer, a hint was given to the player when feeding [[All-Purpose Bait]] to the fishmen located at each island. Each fishman would provide a cryptic hint that a certain item was located on a certain island. You would only get hints for progress items (any item that logically opens up other locations in the seed). There would be 15 unique hints spread over the 49 fishmen in the Great Sea. These types of hints--hinting that an item is located on an island--are referred to as '''item hints'''.&lt;br /&gt;
&lt;br /&gt;
In addition to the fishmen hints, there are three other hint locations in the randomizer:&lt;br /&gt;
&lt;br /&gt;
# There is a stone tablet outside of [[Savage Labyrinth]] (just before you enter the grotto to access Floor 1) which hints at what is on floors 30 and 50. If there is no progress item on the floor, it will say that &amp;quot;challenge awaits&amp;quot;; otherwise, there will be a hint for the progress item.&lt;br /&gt;
# Upon finding a progressive Wallet, the Beedle Shop Ship at [[Rock Spire Isle]] will mail Link a letter that advertises which items are being sold.&lt;br /&gt;
# Upon defeating the Big Octo at [[Two-Eye Reef]], the Great Fairy inside will give Link an item hint.&lt;br /&gt;
&lt;br /&gt;
Version 1.10 of the randomizer introduced new hint placement options and new hint types. The player can select which hint placement options are active and the number of hints of each hint type to generate in the Advanced Options tab of the randomizer. In addition, there are a few other additional hint options which will be described below. The player cannot disable the Savage Labyrinth, Wallet mail, and Octo Fairy hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before discussing hints, it's important to solidify a couple terms beforehand:&lt;br /&gt;
&lt;br /&gt;
A '''progress item''' is any item that logically opens up locations in the randomized seed. For example, Triforce shards, swords, and progressive bows are always progress items because reaching Ganondorf and beating him is logically expected in every seed. On the other hand, charts are only progress items if sunken treasure is on. Likewise, [[Maggie's Letter]] is only a progress item if Short Sidequests are on. Note that the ''Windfall Island - Cafe Bar - Postman'' location does not have to have a progress item for Maggie's Letter to be considered a progress item. The only condition is that ''Windfall Island - Cafe Bar - Postman'' is a logical location in that seed's settings.&lt;br /&gt;
&lt;br /&gt;
A '''zone''' refers to an island, dungeon, the Mailbox region, or the Great Sea region. Each location belongs to a zone. For example, mail locations are in the Mailbox zone (&amp;quot;the mail&amp;quot;). Cyclos is in the Great Sea zone (&amp;quot;a location on the open seas&amp;quot;). Gohma Heart Container is in the Dragon Roost Cavern zone. In this last example, note that the dungeon takes priority over the island. When caves are randomized, the zone of that location is the island where its entrance is. So, if Overlook cave is on Overlook Island, the zone for that location is Overlook Island. However, if Overlook cave is on Pawprint Isle, its zone is Pawprint Isle. There is one special case for zones: if Tower of the Gods leads to a randomized cave, or if something refers to the sunken treasure there, then &amp;quot;Tower of the Gods sector&amp;quot; will be used to differentiate from the dungeon of the same name.&lt;br /&gt;
&lt;br /&gt;
== Hint Placement Options (WIP) ==&lt;br /&gt;
&lt;br /&gt;
=== Old Man Ho Ho ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Fishmen ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== King of Red Lions ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hint Types ==&lt;br /&gt;
&lt;br /&gt;
=== Item Hints ===&lt;br /&gt;
Item hints will say that a certain progress item is located on a certain island. This item may be found on any location on the island itself, or in any entrances located on that island. If the item is in a dungeon, it will use the island where the entrance is found for the hint location rather than the dungeon itself. In addition to islands, the dungeons [[Hyrule]] and [[Ganon's Tower]] (both with one location each) may be hinted. Additionally, for items in the mail, the location will be &amp;quot;the mail&amp;quot;, and for items on locations on the Great Sea (such as the Salvage Corp gift or Withered Trees), the location will be &amp;quot;a location on the open seas&amp;quot;. For item hints, the zone will be used as the location except in the case of items found within dungeons. In these cases, rather than hinting at the dungeon itself, the island on which the entrance to that dungeon is located will be used instead. This is to keep consistent with how item hints were implemented prior to version 1.10 of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Location Hints ===&lt;br /&gt;
Location hints directly tell you about a specific location and what item is there. This item could be a progress item, a path item, or junk. Location hints only hint at certain locations from the list here (WIP), and the randomizer selects which locations at random. Only locations which are in logic based on the seed's settings are valid location hints. For example, if [[Wind Temple]] is not a race mode dungeon, you will never get a location hint for a location in Wind Temple. The list of location hints was selected to include some of the more annoying and longer locations in the game. This gives each location hint more value than simply selecting locations at random. For example, we don't want to hint at each Free Gift locations because that doesn't add anything to the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== Barren Hints ===&lt;br /&gt;
Items are considered useful if they may be used to beat the seed. Some useful items may be logically required, while for other useful items, the player may have a choice as to which item they find. If a progress item, such as Note to Mom, does not lead to any useful items, that item is not considered useful.&lt;br /&gt;
&lt;br /&gt;
Barren hints inform the player that the hinted zone contains no useful items. We say that the zone is &amp;quot;foolish&amp;quot; or &amp;quot;barren&amp;quot;. For example, getting a barren hint for Hyrule means that the Master Sword chamber does not contain a useful item. When a race mode dungeon is hinted at as being barren, it excludes the item you get from defeating the dungeon boss. This way, race mode dungeons can still be hinted barren if the rest of the dungeon contains no useful items. Furthermore, any mail locations directly unlocked from defeating a barren dungeon are also barren. Non-race mode dungeons are never hinted barren. When entrances are randomized, remember that the zone refers to where the cave's entrance is. So, Overlook Island being hinted barren means that the cave at Overlook Island leads to a barren cave/dungeon. It does not necessarily mean that the Overlook combat cave is barren.&lt;br /&gt;
&lt;br /&gt;
An intuitive way to think about barren hints is that they tell you that you never have to visit that location. Of course, this is a simplified interpretation since you may have to visit the island to complete a race mode dungeon or a sidequest like Goron Trading. The randomizer uses a weighted random selection to pick which barren locations to hint at. Each location is weighted by the square root of the number of locations there. For example, a barren dungeon is typically 3.5-4x more likely to be chosen than a barren location with only one location.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be used to cut down on the number of areas the player is required to visit within a single seed without compromising which settings are on. For example, having eye reefs might be an interesting setting, but doing all six might take a lot of work for every seed. So if you get a few barren hints for some eye reefs, you can still have the experience of doing eye reefs without it becoming too tedious.&lt;br /&gt;
&lt;br /&gt;
=== Path Hints ===&lt;br /&gt;
Path hints are the most complicated hint type. A '''path goal''' could be any arbitrary condition in the game, but for path hints, path goals are either:&lt;br /&gt;
&lt;br /&gt;
# The completion of a race-mode dungeon.&lt;br /&gt;
# The ability to enter Hyrule.&lt;br /&gt;
# The ability to reach and defeat Ganondorf.&lt;br /&gt;
&lt;br /&gt;
For race-mode dungeon path goals, the goal is written as &amp;quot;path to dungeon boss&amp;quot;; for example, a path to Gohma refers to the condition of being able to reach and defeat Gohma for the completion of Dragon Roost Cavern. For the ability to enter Hyrule, the goal is written as &amp;quot;path to Hyrule&amp;quot;, and for the ability to reach and defeat Ganondorf, the goal is written as &amp;quot;path to Ganondorf&amp;quot;. When race mode is on, only the selected race mode dungeons are valid goals, along with Hyrule and Ganondorf. When race mode is off, only Hyrule and Ganondorf are valid goals.&lt;br /&gt;
&lt;br /&gt;
A '''path item''' to a path goal is any progress item logically required to achieve that path goal. We write that the item is &amp;quot;on the path to&amp;quot; that path goal. For example, the Grappling Hook is always on the path to Gohma. Likewise, the Triforce shards are always on both the path to Hyrule and the path to Ganondorf. For progressive items, such as bows and wallets, the path item is specific to an instance of that item, not all copies of that progressive item. For example, assume there is only one randomized shard (i.e., you start with seven shards). If that shard is in one of Lenzo's chests, you need one of the progressive Picto Boxes. The progressive Picto Box is a path item to Hyrule if and only if one Picto Box is locked behind the other. So, if there is one Picto Box on Tott and another in the other Lenzo chest, then the Picto Box from Tott is a path item (to Hyrule). However, if one Picto Box is on Tott and the other is on the Salvage Corps, then neither Picto Boxes are path items (to Hyrule). This is because you have &amp;quot;a choice&amp;quot; as to which Picto Box you use to reach the shard; therefore, neither is required to reach the path goal. You do need a Picto Box, but neither specific instance of a Picto Box is required.&lt;br /&gt;
&lt;br /&gt;
Path hints inform the player that a zone contains a path item on the path to a path goal. These path items are selected randomly by randomly picking a valid path goal, and then choosing a path item toward that path goal. When race mode is on, the randomizer tries first to ensure that each race mode dungeon is hinted once and then will select the path goal randomly for the remaining path hints. If an item is on multiple paths, the randomizer will prioritize race mode dungeons, then Hyrule, then Ganondorf. For example, you might get that Windfall Island is on the path to Jalhalla, meaning that a location on Windfall (i.e., on the Windfall zone) gives a path item on the path to Jalhalla. Each path hint always refers to a single item, but that item is unknown to the player. There may be several items on Windfall which are on the path to Jalhalla, which means the player could receive multiple path hints for Windfall to Jalhalla.&lt;br /&gt;
&lt;br /&gt;
Path hints can allow the player to deduce things about the seed logically. For example, suppose you know (by process of elimination, for instance) that a bottle is on the path to Hyrule. In that case, you know that one of the locations locked behind the bottle will lead to a Triforce shard. It could be a direct path, such as a shard being on Grandma mail, or it could be the start of some long chain that eventually results in a shard. As another example, assume you know that the [[Deku Leaf]] is on the path to Gohma, that dungeon entrances are not randomized, that Tingle chests are not on, and that key-lunacy is not on. Suppose you find [[Grappling Hook]] on some open location, such as Tott. This means that (a) there's a Small Key in the Big Key chest and that (b) Fire and Ice Arrows are locked behind the Deku Leaf. The first deduction is because if there weren't a Small Key in the Big Key chest, you could beat the dungeon logically without the Deku Leaf. The second deduction is that if Fire and Ice Arrows were accessible without the Deku Leaf, it would provide an alternative method to reach the Big Key chest. By definition, a path item is required for that path goal, so if there are alternatives, the Deku Leaf would not be a path item.&lt;br /&gt;
&lt;br /&gt;
Finally, the item on race mode dungeon bosses is never hinted at as path items. Therefore, if you get that Dragon Roost Cavern is on the path to Hyrule, this hint does not refer to the shard (for example) on Gohma Heart Container.&lt;br /&gt;
&lt;br /&gt;
== Additional Hint Options ==&lt;br /&gt;
&lt;br /&gt;
=== Use Cryptic Text for Hints ===&lt;br /&gt;
By default, the randomizer will use cryptic text for the hints. That is, item, zone, and location names will be replaced with a more cryptic variant for that element in the hint text. Some examples include:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;''a magic leaf''&amp;quot; for the [[Deku Leaf]]&lt;br /&gt;
* &amp;quot;''the rubble of the evil's lair''&amp;quot; for [[Forsaken Fortress]]&lt;br /&gt;
* ''&amp;quot;stocking a shop with three flowers''&amp;quot; for the ''Windfall Island - Zunari - Stock Exotic Flower in Zunari's Shop'' location&lt;br /&gt;
&lt;br /&gt;
The randomizer will use the in-game name for that item, zone, or location if this option is not selected.&lt;br /&gt;
&lt;br /&gt;
=== Prioritize Remote Location Hints ===&lt;br /&gt;
Location hints are divided into two categories: ''standard'' and ''remote''. Remote hints are a particular type of location hint which, when this option is selected, the randomizer will choose from first before selecting from the pool of possible standard hints. There are six locations that can be hinted at as a remote hint:&lt;br /&gt;
&lt;br /&gt;
# Windfall Island - Chu Jelly Juice Shop - Give 15 Blue Chu Jelly&lt;br /&gt;
# Windfall Island - Battlesquid - Under 20 Shots Prize&lt;br /&gt;
# Ganon's Tower - Maze Chest&lt;br /&gt;
# The Great Sea - Goron Trading Reward&lt;br /&gt;
# The Great Sea - Withered Trees&lt;br /&gt;
# Shark Island - Cave&lt;br /&gt;
&lt;br /&gt;
The remaining location hints are considered standard. Remember that only locations considered in-logic for the specific seed might be hinted at. The complete list of location hints and their categorization can be found here (WIP). When this option is not selected, all location hints are considered standard, and no prioritization is done.&lt;br /&gt;
&lt;br /&gt;
== How Hints Work Together ==&lt;br /&gt;
An important rule of the hint system in Wind Waker Randomizer is that any particular item can only be hinted at once. So, for example, you can't get two path hints for the same item. So if, for example, you get two path hints for [[Windfall Island]], they must necessarily refer to two different items. In addition, if you also get a location hint for a location on Windfall, say that ''Windfall Island - Mrs. Marie - Give 40 Joy Pendants'' gives the Deku Leaf, you know that neither path hint can refer to that Deku Leaf. The Savage Labyrinth, Wallet mail, and Two-Eye Octo Great Fairy hints are exempt from this rule . In other words, a path hint for Rock Spire Isle might refer to one of the items that the Rock Spire Beedle Shop Ship is selling.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Hints&amp;diff=2906</id>
		<title>Hints</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Hints&amp;diff=2906"/>
		<updated>2022-12-26T20:07:01Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Initial draft of hints page (WIP)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hints are a game mechanic in the Wind Waker Randomizer. Depending on the hint placement options selected, certain NPCs in the game will provide clues as to which locations have or do not have certain items. Before version 1.10 of the randomizer, a hint was given to the player when feeding [[All-Purpose Bait]] to the fishmen located at each island. Each fishman would provide a cryptic hint that a certain item was located on a certain island. You would only get hints for progress items (any item that logically opens up other locations in the seed). There would be 15 unique hints spread over the 49 fishmen in the Great Sea. These types of hints--hinting that an item is located on an island--are referred to as '''item hints'''.&lt;br /&gt;
&lt;br /&gt;
In addition to the fishmen hints, there are three other hint locations in the randomizer:&lt;br /&gt;
&lt;br /&gt;
# There is a stone tablet outside of [[Savage Labyrinth]] (just before you enter the grotto to access Floor 1) which hints at what is on floors 30 and 50. If there is no progress item on the floor, it will say that &amp;quot;challenge awaits&amp;quot;; otherwise, there will be a hint for the progress item.&lt;br /&gt;
# Upon finding a progressive Wallet, the Beedle Shop Ship at [[Rock Spire Isle]] will mail Link a letter that advertises which items are being sold.&lt;br /&gt;
# Upon defeating the Big Octo at [[Two-Eye Reef]], the Great Fairy inside will give Link an item hint.&lt;br /&gt;
&lt;br /&gt;
Version 1.10 of the randomizer introduced new hint placement options and new hint types. The player can select which hint placement options are active and the number of hints of each hint type to generate in the Advanced Options tab of the randomizer. In addition, there are a few other additional hint options which will be described below. The player cannot disable the Savage Labyrinth, Wallet mail, and Octo Fairy hints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before discussing hints, it's important to solidify a couple terms beforehand:&lt;br /&gt;
&lt;br /&gt;
A '''progress item''' is any item that logically opens up locations in the randomized seed. For example, Triforce shards, swords, and progressive bows are always progress items because reaching Ganondorf and beating him is logically expected in every seed. On the other hand, charts are only progress items if sunken treasure is on. Likewise, Maggie's Letter is only a progress item if Short Sidequests are on. Note that the ''Windfall Island - Cafe Bar - Postman'' location does not have to have a progress item for Maggie's Letter to be considered a progress item. The only condition is that ''Windfall Island - Cafe Bar - Postman'' is a logical location in that seed's settings.&lt;br /&gt;
&lt;br /&gt;
A '''zone''' refers to an island, dungeon, the Mailbox region, or the Great Sea region. Each location belongs to a zone. For example, mail locations are in the Mailbox zone (&amp;quot;the mail&amp;quot;). Cyclos is in the Great Sea zone (&amp;quot;a location on the open seas&amp;quot;). Gohma Heart Container is in the Dragon Roost Cavern zone. In this last example, note that the dungeon takes priority over the island. When caves are randomized, the zone of that location is the island where its entrance is. So, if Overlook cave is on Overlook Island, the zone for that location is Overlook Island. However, if Overlook cave is on Pawprint Isle, its zone is Pawprint Isle. There is one special case for zones: if Tower of the Gods leads to a randomized cave, or if something refers to the sunken treasure there, then &amp;quot;Tower of the Gods sector&amp;quot; will be used to differentiate from the dungeon of the same name.&lt;br /&gt;
&lt;br /&gt;
== Hint Placement Options (WIP) ==&lt;br /&gt;
&lt;br /&gt;
=== Old Man Ho Ho ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== Fishmen ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
=== King of Red Lions ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Hint Types ==&lt;br /&gt;
&lt;br /&gt;
=== Item Hints ===&lt;br /&gt;
Item hints will say that a certain progress item is located on a certain island. This item may be found on any location on the island itself, or in any entrances located on that island. If the item is in a dungeon, it will use the island where the entrance is found for the hint location rather than the dungeon itself. In addition to islands, the dungeons Hyrule and Ganon's Tower (both with one location each) may be hinted. Additionally, for items in the mail, the location will be &amp;quot;the mail&amp;quot;, and for items on locations on the Great Sea (such as the Salvage Corp gift or Withered Trees), the location will be &amp;quot;a location on the open seas&amp;quot;. For item hints, the zone will be used as the location except in the case of items found within dungeons. In these cases, rather than hinting at the dungeon itself, the island on which the entrance to that dungeon is located will be used instead. This is to keep consistent with how item hints were implemented prior to version 1.10 of the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== Location Hints ===&lt;br /&gt;
Location hints directly tell you about a specific location and what item is there. This item could be a progress item, a path item, or junk. Location hints only hint at certain locations from the list here (WIP), and the randomizer selects which locations at random. Only locations which are in logic based on the seed's settings are valid location hints. For example, if Wind Temple is not a race mode dungeon, you will never get a location hint for a location in Wind Temple. The list of location hints was selected to include some of the more annoying and longer locations in the game. This gives each location hint more value than simply selecting locations at random. For example, we don't want to hint at each Free Gift locations because that doesn't add anything to the gameplay experience.&lt;br /&gt;
&lt;br /&gt;
=== Barren Hints ===&lt;br /&gt;
Items are considered useful if they may be used to beat the seed. Some useful items may be logically required, while for other useful items, the player may have a choice as to which item they find. If a progress item, such as Note to Mom, does not lead to any useful items, that item is not considered useful.&lt;br /&gt;
&lt;br /&gt;
Barren hints inform the player that the hinted zone contains no useful items. We say that the zone is &amp;quot;foolish&amp;quot; or &amp;quot;barren&amp;quot;. For example, getting a barren hint for Hyrule means that the Master Sword chamber does not contain a useful item. When a race mode dungeon is hinted at as being barren, it excludes the item you get from defeating the dungeon boss. This way, race mode dungeons can still be hinted barren if the rest of the dungeon contains no useful items. Furthermore, any mail locations directly unlocked from defeating a barren dungeon are also barren. Non-race mode dungeons are never hinted barren. When entrances are randomized, remember that the zone refers to where the cave's entrance is. So, Overlook Island being hinted barren means that the cave at Overlook Island leads to a barren cave/dungeon. It does not necessarily mean that the Overlook combat cave is barren.&lt;br /&gt;
&lt;br /&gt;
An intuitive way to think about barren hints is that they tell you that you never have to visit that location. Of course, this is a simplified interpretation since you may have to visit the island to complete a race mode dungeon or a sidequest like Goron Trading. The randomizer uses a weighted random selection to pick which barren locations to hint at. Each location is weighted by the square root of the number of locations there. For example, a barren dungeon is typically 3.5-4x more likely to be chosen than a barren location with only one location.&lt;br /&gt;
&lt;br /&gt;
Barren hints can be used to cut down on the number of areas the player is required to visit within a single seed without compromising which settings are on. For example, having eye reefs might be an interesting setting, but doing all six might take a lot of work for every seed. So if you get a few barren hints for some eye reefs, you can still have the experience of doing eye reefs without it becoming too tedious.&lt;br /&gt;
&lt;br /&gt;
=== Path Hints ===&lt;br /&gt;
Path hints are the most complicated hint type. A '''path goal''' could be any arbitrary condition in the game, but for path hints, path goals are either:&lt;br /&gt;
&lt;br /&gt;
# The completion of a race-mode dungeon.&lt;br /&gt;
# The ability to enter Hyrule.&lt;br /&gt;
# The ability to reach and defeat Ganondorf.&lt;br /&gt;
&lt;br /&gt;
For race-mode dungeon path goals, the goal is written as &amp;quot;path to dungeon boss&amp;quot;; for example, a path to Gohma refers to the condition of being able to reach and defeat Gohma for the completion of Dragon Roost Cavern. For the ability to enter Hyrule, the goal is written as &amp;quot;path to Hyrule&amp;quot;, and for the ability to reach and defeat Ganondorf, the goal is written as &amp;quot;path to Ganondorf&amp;quot;. When race mode is on, only the selected race mode dungeons are valid goals, along with Hyrule and Ganondorf. When race mode is off, only Hyrule and Ganondorf are valid goals.&lt;br /&gt;
&lt;br /&gt;
A '''path item''' to a path goal is any progress item logically required to achieve that path goal. We write that the item is &amp;quot;on the path to&amp;quot; that path goal. For example, the Grappling Hook is always on the path to Gohma. Likewise, the Triforce shards are always on both the path to Hyrule and the path to Ganondorf. For progressive items, such as bows and wallets, the path item is specific to an instance of that item, not all copies of that progressive item. For example, assume there is only one randomized shard (i.e., you start with seven shards). If that shard is in one of Lenzo's chests, you need one of the progressive Picto Boxes. The progressive Picto Box is a path item to Hyrule if and only if one Picto Box is locked behind the other. So, if there is one Picto Box on Tott and another in the other Lenzo chest, then the Picto Box from Tott is a path item (to Hyrule). However, if one Picto Box is on Tott and the other is on the Salvage Corps, then neither Picto Boxes are path items (to Hyrule). This is because you have &amp;quot;a choice&amp;quot; as to which Picto Box you use to reach the shard; therefore, neither is required to reach the path goal. You do need a Picto Box, but neither specific instance of a Picto Box is required.&lt;br /&gt;
&lt;br /&gt;
Path hints inform the player that a zone contains a path item on the path to a path goal. These path items are selected randomly by randomly picking a valid path goal, and then choosing a path item toward that path goal. When race mode is on, the randomizer tries first to ensure that each race mode dungeon is hinted once and then will select the path goal randomly for the remaining path hints. If an item is on multiple paths, the randomizer will prioritize race mode dungeons, then Hyrule, then Ganondorf. For example, you might get that Windfall Island is on the path to Jalhalla, meaning that a location on Windfall (i.e., on the Windfall zone) gives a path item on the path to Jalhalla. Each path hint always refers to a single item, but that item is unknown to the player. There may be several items on Windfall which are on the path to Jalhalla, which means the player could receive multiple path hints for Windfall to Jalhalla.&lt;br /&gt;
&lt;br /&gt;
Path hints can allow the player to deduce things about the seed logically. For example, suppose you know (by process of elimination, for instance) that a bottle is on the path to Hyrule. In that case, you know that one of the locations locked behind the bottle will lead to a Triforce shard. It could be a direct path, such as a shard being on Grandma mail, or it could be the start of some long chain that eventually results in a shard. As another example, assume you know that the Deku Leaf is on the path to Gohma, that dungeon entrances are not randomized, that Tingle chests are not on, and that key-lunacy is not on. Suppose you find Grappling Hook on some open location, such as Tott. This means that (a) there's a Small Key in the Big Key chest and that (b) Fire and Ice Arrows are locked behind the Deku Leaf. The first deduction is because if there weren't a Small Key in the Big Key chest, you could beat the dungeon logically without the Deku Leaf. The second deduction is that if Fire and Ice Arrows were accessible without the Deku Leaf, it would provide an alternative method to reach the Big Key chest. By definition, a path item is required for that path goal, so if there are alternatives, the Deku Leaf would not be a path item.&lt;br /&gt;
&lt;br /&gt;
Finally, the item on race mode dungeon bosses is never hinted at as path items. Therefore, if you get that Dragon Roost Cavern is on the path to Hyrule, this hint does not refer to the shard (for example) on Gohma Heart Container.&lt;br /&gt;
&lt;br /&gt;
== Additional Hint Options (WIP) ==&lt;br /&gt;
&lt;br /&gt;
=== Use Cryptic Text for Hints ===&lt;br /&gt;
Based on feedback from the randomizer racing community, we also added the option to enable clearer hints. This replaces the cryptic text in hints with the in-game name for that zone or item. This helps players who have dyslexia or whose native language is not English. Path and barren are always clear, and never use cryptic text. Location hints will always use clearer hints for the item name, regardless if this setting is disabled. Thus, this setting only affects the check name for location hints and the text used in item hints.&lt;br /&gt;
&lt;br /&gt;
=== Prioritize Remote Location Hints ===&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
Location hints are divided into two categories: sometimes and always. Always hints are a special type of location that will always be hinted, assuming that check is in logic. Always hints are not enabled by default, and can be enabled by checking the &amp;quot;Use Always Hint&amp;quot; setting. For example, Ganon's Maze chest is an always hint, which means that if that check is in logic (i.e., Dungeons is on), the &amp;quot;Use Always Hint&amp;quot; setting in on, and the player specifies to generate at least one location hint, the Ganon's Maze location will always be hinted. The remaining location hints are refered to as sometimes hints, as they will be hinted at sometimes, but not always. We chose the partciularly long and tedious checks to be classified as always hints. The categorization of each location hint can be found in the location hints file, referenced above.&lt;br /&gt;
&lt;br /&gt;
== How Hints Work Together (WIP) ==&lt;br /&gt;
An important property of the hints is that any particular item can only be hinted at once. So, for example, you can't get two path hints for the same item. So if, for example, you get two path hints for Windfall Island, they must necessarily refer to two different items. In addition, if you get a location hint for a check on Windfall, say that Windfall Island - Mrs. Marie - Give 40 Joy Pendants gives the Deku Leaf, you know that neither path hint can refer to that Deku Leaf. The Savage Labyrinth, Wallet mail, and Two-Eye Octo Great Fairy hints are exempt from this. In other words, a path hint for Rock Spire Isle might refer to one of the items that the Rock Spire Beedle Shop Ship is selling.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=558</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=558"/>
		<updated>2022-05-26T13:45:43Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mostly oriented for races and speedruns of the Randomizer, so it's dedicated to deeply analyze intended mechanics in Wind Waker and how to use them optimally.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Sailing ===&lt;br /&gt;
&lt;br /&gt;
=== Ground Movement ===&lt;br /&gt;
&lt;br /&gt;
==== Horizontal Movement Speeds (Ordered by speed) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
==== Rolling ====&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
==== Target Techniques ====&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Pause Buffering&lt;br /&gt;
*[[Chest Type Matches Contents]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=557</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=557"/>
		<updated>2022-05-26T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Transparent Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
[[File:Wooden chest.png|thumb|150x150px|Wooden Chest]]&lt;br /&gt;
[[File:Key chest.png|thumb|150x150px|Key Chest]]&lt;br /&gt;
[[File:Metal chest.png|thumb|150x150px|Metal Chest]]&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;br /&gt;
&lt;br /&gt;
== Transparent Chests ==&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;380&amp;quot; height=&amp;quot;228&amp;quot;&amp;gt;9vDIXbl62Dg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;380&amp;quot; height=&amp;quot;228&amp;quot;&amp;gt;G7zQltf7WIc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube width=&amp;quot;380&amp;quot; height=&amp;quot;228&amp;quot;&amp;gt;HfaYhkirZuw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=556</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=556"/>
		<updated>2022-05-26T13:42:09Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Transparent Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
[[File:Wooden chest.png|thumb|150x150px|Wooden Chest]]&lt;br /&gt;
[[File:Key chest.png|thumb|150x150px|Key Chest]]&lt;br /&gt;
[[File:Metal chest.png|thumb|150x150px|Metal Chest]]&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;br /&gt;
&lt;br /&gt;
== Transparent Chests ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;9vDIXbl62Dg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;G7zQltf7WIc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;HfaYhkirZuw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=555</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=555"/>
		<updated>2022-05-26T13:41:21Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Transparent Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
[[File:Wooden chest.png|thumb|150x150px|Wooden Chest]]&lt;br /&gt;
[[File:Key chest.png|thumb|150x150px|Key Chest]]&lt;br /&gt;
[[File:Metal chest.png|thumb|150x150px|Metal Chest]]&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;br /&gt;
&lt;br /&gt;
== Transparent Chests ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;G7zQltf7WIc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;9vDIXbl62Dg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;HfaYhkirZuw&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=554</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=554"/>
		<updated>2022-05-26T13:26:04Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
[[File:Wooden chest.png|thumb|150x150px|Wooden Chest]]&lt;br /&gt;
[[File:Key chest.png|thumb|150x150px|Key Chest]]&lt;br /&gt;
[[File:Metal chest.png|thumb|150x150px|Metal Chest]]&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;br /&gt;
&lt;br /&gt;
== Transparent Chests ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;xZWReDOwPl4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;9gFE8inDlcA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;YW_6g6OefBg&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=553</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=553"/>
		<updated>2022-05-26T13:19:53Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Add images of chests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
[[File:Wooden chest.png|thumb|150x150px|Wooden Chest]]&lt;br /&gt;
[[File:Key chest.png|thumb|150x150px|Key Chest]]&lt;br /&gt;
[[File:Metal chest.png|thumb|150x150px|Metal Chest]]&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Transparent_Key_Chest.mkv&amp;diff=552</id>
		<title>File:Transparent Key Chest.mkv</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Transparent_Key_Chest.mkv&amp;diff=552"/>
		<updated>2022-05-26T13:17:09Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Video of a transparent key chest.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=551</id>
		<title>Chest Type Matches Contents</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Chest_Type_Matches_Contents&amp;diff=551"/>
		<updated>2022-05-26T13:16:02Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Added CTMC page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We've compiled a list of known peeks for Chest Type Matches Contents (CTMC) for easy reference. This document is by no means comprehensive but serves as a good reference for seeds under the current S4 settings (plus or minus a few settings here and there).&lt;br /&gt;
&lt;br /&gt;
== What is CTMC? ==&lt;br /&gt;
CTMC stands for ''Chest Type Matches Contents''. The setting changes the appearance of a chest depending on what's inside. This setting employs three chest types: wooden, key, and metal. '''''Progress items appear only in metal chests.''''' A progress item is an item that can have logical implications '''for the current seed's settings'''. For example, Tingle Statues can only be found in metal chests if and only if Miscellaneous is on. You can find the internal list of initial progress items [https://github.com/LagoLunatic/wwrando/blob/master/logic/item_types.py here]. '''''Dungeon keys usually appear in key chests.''''' Key chests use a custom texture based on the game's Big Key chest. In race mode, dungeon keys for unrequired dungeons will be found in wooden chests instead. Finally, '''''non-progress items and consumables appear only in wooden chests.''''' It's also important to note that transparent chests, such as the one in Angular cave, also reflect their contents.&lt;br /&gt;
&lt;br /&gt;
The core idea behind CTMC is that the player can see whether or not a chest is important by simply looking at it. Of course, CTMC does not affect all checks in the game, such as Free Gifts. However, for the checks for which CTMC does apply, the player can look at the chest at a glance and know whether they should open it. In addition, CTMC speeds up the game, cutting out many &amp;quot;item get&amp;quot; animations. More importantly, it allows the player to look at long-to-get or out-of-logic checks. This document lists instances where the player might employ such strategies.&lt;br /&gt;
&lt;br /&gt;
== What is a ''peek''? ==&lt;br /&gt;
A peek is effectively the act of looking at the check before opening the chest or picking up the item, in the case of freestanding checks (such as ''Dragon Roost Cavern - Bird's Nest''). The simplest example is looking at the chest before opening it; this is the fundamental strategy in CTMC. Another strategy is to use the camera to look at a check as you pass by it. For example, look at the ''Wind Temple - Chest at Top of Hub Room'' chest as you leaf up to the Seven Armos room. We'll go over some such strategies in this document, in addition to including more complex strategies such as looking at chests from far away, using precise angles for peeking, and getting the camera out of bounds to see through walls.&lt;br /&gt;
&lt;br /&gt;
== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
* Use freecam to look at chests before you approach them.&lt;br /&gt;
* Transparent metal chests are discernible by their spikes. Transparent wooden chests are discernible from transparent key chests, but the differences can be hard to spot.&lt;br /&gt;
* Assume you don't need the chest as it spawns in. For example, in combat caves, move toward the exit after defeating all the enemies. If the chest is metal, then get the chest. However, statistically, it's more likely to be wooden, and you can exit the cave slightly faster.&lt;br /&gt;
* Opening no wooden chests can result in low-health seeds. However, if you need the extra health, it might not hurt to open a few wooden chests when convenient in hopes of getting Heart Pieces or Heart Containers.&lt;br /&gt;
* Take advantage of the camera panning to spawning chests to peek at them.&lt;br /&gt;
* You can use the Picto Box or Telescope to peek at certain checks from farther away.&lt;br /&gt;
* You can safely savewarp after storing a wooden chest without unloading it, as it is guaranteed that you will not require the item. Similarly, you only need to check what item you stored if you stored a metal chest.&lt;br /&gt;
&lt;br /&gt;
== Overworld ==&lt;br /&gt;
&lt;br /&gt;
=== Crescent Moon Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at one of the skull torches on the wall to reveal the chest.&lt;br /&gt;
&lt;br /&gt;
=== Windfall Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at ''Jail - Maze Chest'' by sidling behind the open jail door, crouching, and looking out of bounds at the chest ([https://youtu.be/O1_e05gR-Es video], credit: gymnast86).&lt;br /&gt;
* You can peek at the ''House of Wealth Chest'' from either the top or lower floor.&lt;br /&gt;
* You can peek at the ''Transparent Chest'' at night by sailing up to the small island.&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Island ===&lt;br /&gt;
&lt;br /&gt;
* By sidling on top of the left boulder in the cave and climbing on top, you can peek at the ''Chuchu Cave - Behind Left Boulder'' and the ''Chuchu Cave - Scale the Wall'' chests.&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest on Top of Boulder'' without first blowing up the boulder.&lt;br /&gt;
* If you get underneath the island (i.e., using a Wind Waker dive), you can peek at the ''Fly Across Platforms Around Island'' chest from below.&lt;br /&gt;
&lt;br /&gt;
=== Flight Control Platform ===&lt;br /&gt;
&lt;br /&gt;
* With a very precise shot from below, you can shoot a Fire Arrow at one of the two skull torches inside the area where the chest is to reveal and peek at the ''Submarine'' chest.&lt;br /&gt;
&lt;br /&gt;
=== Greatfish Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Hidden Chest'' from the boat by being just below the alcove.&lt;br /&gt;
&lt;br /&gt;
=== Six-Eye Reef ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest upon entering the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest'' on the island through the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest at Top of Waterfall'' as you're sailing toward the island.&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest through the flame ring. This peek is hard to do without getting to the part of the cave where the two magtails are.&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - First Chest'' (the lower one) from below, on top of the ship with four warp pots on it.&lt;br /&gt;
* You can peek at the ''Warp Maze Cave - Second Chest'' (the upper one) as you jump out of the warp pot leading to it. You can also peek at the other chest from this upper area.&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Frozen Chest'' without dethawing the ice surrounding it.&lt;br /&gt;
&lt;br /&gt;
=== Forest Haven ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Small Island Chest'' from either the entrance to Forest Haven or either the western or southern exits. This chest can be hard to see without slightly leafing over to it. Additionally, you can peek at this chest by sailing (7 to 9 sail pumps) toward Cliff Plateau Isles from the Forest Haven warp and look toward the chest using Telescope. (credit: CrystalBellis, Tubamann)&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Cave'' chest in the cave through the vines.&lt;br /&gt;
* Just before entering the cave, you can peek at the ''Highest Isle'' chest from outside.&lt;br /&gt;
&lt;br /&gt;
=== Headstone Island ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Top of the Island'' freestanding check from the boat. Certain items can be tricky to see, and this strategy is more manageable with either Picto Box or Telescope.&lt;br /&gt;
&lt;br /&gt;
=== Angular Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Peak'' chest as you're sailing toward the island.&lt;br /&gt;
* You can peek at the transparent ''Cave'' chest without pushing a single block. You can use this peek to mitigate the risk of dipping Angular Isles with Mirror Shield.&lt;br /&gt;
&lt;br /&gt;
=== Five-Star Isles ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Submarine'' chest by shooting a Fire Arrow at the torch on the other side to spawn in the chest.&lt;br /&gt;
&lt;br /&gt;
== Dungeons ==&lt;br /&gt;
&lt;br /&gt;
=== Dragon Roost Cavern ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Boarded Up Chest'' through the boards.&lt;br /&gt;
* You can peek at the ''Chest Across Lava Pit'' through the boards without crossing the lava pit first.&lt;br /&gt;
* You can peek at the ''Rat Room Boarded Up Chest'' through the boards.&lt;br /&gt;
* While not necessarily a peek, you can use CTMC to know which chest you can store in the rat room for SK skip, and which chest is a key (if any). However, there's always a chance that the key is the Big Key.&lt;br /&gt;
* You can peek at the freestanding ''Bird's Nest'' item by looking below the Kargaroc.&lt;br /&gt;
* You can peek at the ''Dark Room'' chest through the boards when doing DRC backward.&lt;br /&gt;
* You can peek at the ''Mini-Boss'' chest through the bars without entering the mini-boss area. If the chest is not required, you can either void or leaf back down.&lt;br /&gt;
* You can use the camera pan to peek at the ''Under Rope Bridge'' chest as it spawns in without jumping down.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' though the flame ring.&lt;br /&gt;
* You can peek at both the boss stairs chests from the other side of the lava pit.&lt;br /&gt;
&lt;br /&gt;
=== Forbidden Woods ===&lt;br /&gt;
&lt;br /&gt;
* Several chests in Forbidden Woods have flowers on them that you must first destroy before opening the chest. Peeking at the chest lets you skip this if the chest is unimportant.&lt;br /&gt;
* You can peek at the ''Inside Hollow Tree's Mouth'' chest from the ledge on which you enter the room.&lt;br /&gt;
* You can peek at the ''Hole in Tree'' chest when you enter the room. Move forward to where the Boko Babas are if it's hard to see.&lt;br /&gt;
* You can peek at the ''Morth Pit'' chest as you jump/leaf over the pit.&lt;br /&gt;
* You can peek at both chests in the vine maze through the boards if you stand by the nearby tree.&lt;br /&gt;
* You can peek at the ''Mothula Mini-Boss Room'' chest through the bars without having to first defeat the mini-boss.&lt;br /&gt;
* You can peek at the ''Chest Across Red Hanging Flower'' as you enter the room.&lt;br /&gt;
* You can peek at the ''Chest in Locked Tree Trunk'' through the bars.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars.&lt;br /&gt;
&lt;br /&gt;
=== Tower of the Gods ===&lt;br /&gt;
&lt;br /&gt;
* With chest storage, you can peek at the ''Shoot Eye Above Skulls Room Chest'' by standing into the wall where the chest is and crouching ([https://youtu.be/GQHVCLYxqLM video], credit: ofc2000alex).&lt;br /&gt;
* Shoot the eye switch above the door upon entering the floating platforms room. Use the camera pan to peek at the ''Top of Floating Platforms Room'' chest. You can also peek at the ''Floating Platforms Room'' chest from here.&lt;br /&gt;
&lt;br /&gt;
=== Forsaken Fortress ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Chest Inside Lower Jail Cell'' through the jail bars without first opening the door.&lt;br /&gt;
&lt;br /&gt;
=== Earth Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Transparent Chest In Warp Pot Room'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Transparent Chest In First Crypt'' without revealing the chest.&lt;br /&gt;
* You can peek at the ''Chest Behind Statues'' from the steps below without destroying a statue.&lt;br /&gt;
* You can leaf to the coffin with the freestanding item in the second crypt to open it and peek at the item. You can then leaf back and use the Boomerang or an L-slide with the Hookshot to get the item without jumping down. This jump can be done without the Leaf, though it is more precise.&lt;br /&gt;
* You can peek at the ''Stalfos Mini-Boss Room'' chest from below. This can be done upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest in Third Crypt'' before voiding if you are doing a chest storage route through Earth Temple. If the chest is unimportant, you can save having to get chest storage again.&lt;br /&gt;
* You can peek at both the Many Mirrors room chests without revealing them.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
&lt;br /&gt;
=== Wind Temple ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the ''Tingle Statue Chest'' by throwing a bomb down first and letting it spawn in.&lt;br /&gt;
* You can peek at the ''Chest Behind Stone Head'' through the fence.&lt;br /&gt;
* You can peek at the ''Big Key Chest'' through the bars without first defeating the enemies.&lt;br /&gt;
* You can peek at the ''Chest In Middle Of Hub Room'' from above through the fan gate. You can also peek at it during the fan-opening cutscene.&lt;br /&gt;
* You can peek at the ''Spike Wall Room - First Chest'' upon entering the room.&lt;br /&gt;
* You can peek at the ''Chest at Top of Hub Room'' as you're leafing up to the Seven Armos room.&lt;br /&gt;
* You can peek at the ''Chest Behind Seven Armos'' through the bars without first defeating the Armos.&lt;br /&gt;
&lt;br /&gt;
=== Ganon's Tower ===&lt;br /&gt;
&lt;br /&gt;
* You can peek at the transparent ''Master Sword Chamber'' chest before triggering the Mighty Darknut fight.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Metal_chest.png&amp;diff=550</id>
		<title>File:Metal chest.png</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Metal_chest.png&amp;diff=550"/>
		<updated>2022-05-26T13:04:30Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game model for a metal chest.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Key_chest.png&amp;diff=549</id>
		<title>File:Key chest.png</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Key_chest.png&amp;diff=549"/>
		<updated>2022-05-26T13:03:57Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game model for a key chest.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Wooden_chest.png&amp;diff=548</id>
		<title>File:Wooden chest.png</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Wooden_chest.png&amp;diff=548"/>
		<updated>2022-05-26T13:03:20Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The in-game model for a wooden chest.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Islet_of_Steel&amp;diff=547</id>
		<title>Islet of Steel</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Islet_of_Steel&amp;diff=547"/>
		<updated>2022-04-27T02:33:22Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Lookout Platform - Defeat the Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Islet of Steel is located at B5. It has a check inside the steel fortress, a [[lookout platform]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Interior ===&lt;br /&gt;
Original Item: Triforce Chart 1&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Defeat the Enemies ===&lt;br /&gt;
Original Item: [[Skull Necklace]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Islet of Steel and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Islet of Steel is Treasure Chart 35.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forest_Haven&amp;diff=546</id>
		<title>Forest Haven</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forest_Haven&amp;diff=546"/>
		<updated>2022-04-27T02:29:47Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Sunken Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forest Haven is located at F6. It has two [[Overworld Checks]], a [[Forbidden Woods|dungeon]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== On Tree Branch ===&lt;br /&gt;
Original Item: [[Deku Leaf]]&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
Inside the island, use the Baba Buds and [[Grappling Hook]] to reach the upper branch on the [[Great Deku Tree]] that holds this freestanding item.&lt;br /&gt;
&lt;br /&gt;
===Small Island Chest===&lt;br /&gt;
Original Item: Treasure Chart 3&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
Inside the island, use the Baba Buds and Grappling Hook to reach either the southern or western exits of Forest Haven. From outside, Leaf over to the small island located in the southeast. Alternatively, you can use Grappling Hook at the entrance to Forest Haven to swing and then Leaf over to the small island.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Forest Haven and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Forest Haven is Treasure Chart 31.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Ice_Ring_Isle&amp;diff=545</id>
		<title>Ice Ring Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Ice_Ring_Isle&amp;diff=545"/>
		<updated>2022-04-27T02:29:23Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Sunken Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ice Ring Isle is located at E6. It has an [[Overworld Check]], a [[secret cave]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Frozen Chest ===&lt;br /&gt;
Original Item: Treasure Chart 36&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
Thaw the island and the frozen chest on the eastern side of the island to access this chest.&lt;br /&gt;
&lt;br /&gt;
=== Cave - Chest ===&lt;br /&gt;
Original Item: [[Iron Boots]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
Thaw the island and jump over the moving ice platforms to enter the secret cave. In the cave, carefully navigate the ice slides to get to the chest. Alternatively, use an angled roll or Iron Boots to walk past the wind obstacle, or simply [[Hookshot]] to the chest.&lt;br /&gt;
&lt;br /&gt;
=== Inner Cave - Chest ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves, Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Thaw the island and jump over the moving ice platforms to enter the secret cave. Use Iron Boots to walk into the blowing wind obstacle to go deeper into the cave. There, use [[Fire Arrows]] to thaw the enemies. Defeat all the frozen enemies here to spawn the chest.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Ice Ring Isle and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Ice Ring Isle is Treasure Chart 17.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Grappling_Hook&amp;diff=544</id>
		<title>Grappling Hook</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Grappling_Hook&amp;diff=544"/>
		<updated>2022-04-27T02:28:18Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: Created page with &amp;quot;Grappling Hook&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grappling Hook&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Diamond_Steppe_Island&amp;diff=543</id>
		<title>Diamond Steppe Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Diamond_Steppe_Island&amp;diff=543"/>
		<updated>2022-04-27T02:27:02Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Warp Maze Cave - First Chest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diamond Steppe Island is located at A6. It has a [[secret cave]], a [[Big Octo]], a [[sunken treasure]], and the [[Ghost Ship]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Warp Maze Cave - First Chest ===&lt;br /&gt;
Original Item: [[Joy Pendant]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
Enter the secret cave entrance at the top level of the island using the [[Hookshot]]. Take the first warp pot followed by the warp pot behind the [[Floormaster]] to reach this chest.&lt;br /&gt;
&lt;br /&gt;
=== Warp Maze Cave - Second Chest ===&lt;br /&gt;
Original Item: [[Ghost Ship Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
Enter the secret cave entrance at the top level of the island using the Hookshot. Then, navigate the warp pot maze to reach this chest. The solution to the maze is to:&lt;br /&gt;
&lt;br /&gt;
# Take the first warp pot.&lt;br /&gt;
# Take the warp pot immediately next to you, behind the torch.&lt;br /&gt;
# Take the warp pot in front of you, past the Floormaster.&lt;br /&gt;
# Take the warp pot that's is up-right relative to where you come out.&lt;br /&gt;
&lt;br /&gt;
=== Big Octo ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
Defeat the six-eyed [[Big Octo]] found east of the island and salvage up the treasure where the Big Octo was to get this check.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Diamond Steppe Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Diamond Steppe Island is Treasure Chart 23.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Two-Eye_Reef&amp;diff=542</id>
		<title>Two-Eye Reef</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Two-Eye_Reef&amp;diff=542"/>
		<updated>2022-04-27T02:13:39Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Big Octo Great Fairy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Two-Eye Reef is a [[reef]] located at D7. It has an [[Overworld check]], a [[lookout platform]], a [[Big Octo]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Destroy the Cannons and Gunboats ===&lt;br /&gt;
Original Item: Treasure Chart 13&lt;br /&gt;
&lt;br /&gt;
Type: Eye Reef Chests&lt;br /&gt;
&lt;br /&gt;
Destroy all the cannons and gunboats in the ''interior'' of the eye reef to spawn a chest. Then, run along the exterior of the eye reef until you get to a point where you can [[Deku Leaf|Leaf]] to the chest.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Climb up the lookout platform found south of the eye reef to find a chest surrounded by many [[Bokoblin|Bokoblins]] and [[Kargaroc|Kargarocs]].&lt;br /&gt;
===Big Octo Great Fairy===&lt;br /&gt;
Original Item: [[Magic Meter Upgrade]]&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats, Great Fairies&lt;br /&gt;
&lt;br /&gt;
Defeat the four-eyed [[Big Octo]] found slightly southwest of the eye reef. Doing so will save a Great Fairy who will give you your reward.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Triforce Shard 8&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Two-Eye Reef and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Two-Eye Reef is Triforce Chart 8.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Star_Island&amp;diff=541</id>
		<title>Star Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Star_Island&amp;diff=541"/>
		<updated>2022-04-26T18:51:24Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Island is a small star-shaped island located at B1. It has a [[Secret Caves|Secret Cave]], a [[platform]], a [[sunken treasure]], and a [[Korok]] with a [[withered tree]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Star Island contains a [[Combat caves|combat cave]] that can be accessed by removing a boulder either by [[bombs]] or the [[Power Bracelets]].  The reward in the [[vanilla]] game is a [[Piece of Heart]].&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
There is a single platform that is south of the island that has a [[chest]] readily available without destroying the [[canons]] or the [[Bokoblins]].  The chest contains a [[Gold Feather]] in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Star Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Star Island is Treasure Chart 7.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Overlook_Island&amp;diff=540</id>
		<title>Overlook Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Overlook_Island&amp;diff=540"/>
		<updated>2022-04-26T18:51:15Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overlook Island is located at G1. It has a [[Secret Caves|Secret Cave]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Triforce Chart 8&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
There is a [[combat cave]] that can be accessed by using the [[Hookshot]] to grab the trees located on top of the island's structures.  The cave can also be accessed using [[chest storage]] from another island.  The cave contains six rooms; five of them contain [[enemies]], and the final room will be unlocked when all of the enemies are defeated.  The final room contains [[pots]] with large amounts of [[rupees]] and a [[chest]] that will spawn when the player plays [[Wind's Requiem]] on the wind logo on the floor.  The chest contains a [[Triforce Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Secret Cave Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Overlook Islandand salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Overlook Island is Treasure Chart 13.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Seven-Star_Isles&amp;diff=539</id>
		<title>Seven-Star Isles</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Seven-Star_Isles&amp;diff=539"/>
		<updated>2022-04-26T18:50:11Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Seven-Star Isles is located at F1. It has seven rock pillars with 3 [[platforms]], a [[Big Octo]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Northern Lookout Platform ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southern Lookout Platform ===&lt;br /&gt;
Original Item: Treasure Chart 16&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Big Octo ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Seven-Star Isles and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Seven-Star Isles is Triforce Chart 7.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Crescent_Moon_Island&amp;diff=538</id>
		<title>Crescent Moon Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Crescent_Moon_Island&amp;diff=538"/>
		<updated>2022-04-26T18:47:32Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crescent Moon Island is a moon-shaped island located at E1. It has an [[Overworld Checks|Overworld Check]], a [[submarine]], [[sunken treasure]], and two [[Blue Chuchus]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Chest ===&lt;br /&gt;
Original Item: Treasure Chart 10&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
Original Item: Treasure Chart 9&lt;br /&gt;
&lt;br /&gt;
Type: Submarines&lt;br /&gt;
&lt;br /&gt;
The submarine is located north of the island and contains waves [[Miniblins]].  The player is only required to destroy the first Miniblin, and a [[ladder]] will be accessible after a set amount of time.  The player may also set fire to the fourth skull in the submarine with [[Fire Arrows]] which will also make the ladder accessible.  The chest contains a Treasure Chart in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Crescent Moon Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Crescent Moon Island is Treasure Chart 11.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Gale_Isle&amp;diff=537</id>
		<title>Gale Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Gale_Isle&amp;diff=537"/>
		<updated>2022-04-26T18:45:08Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gale Isle is located at D1. It has a [[Dungeons|dungeon]] and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Dungeon ==&lt;br /&gt;
''(Main article: [[Wind Temple]])''&lt;br /&gt;
&lt;br /&gt;
Gale Island contains the entrance to the Wind Temple.  This entrance can be accessed by using the [[Iron Boots]] to walk through the [[Gust|gusts]] of wind and the [[Skull Hammer]] to destroy the stone creating the gusts.  In the [[vanilla]] game, the player will receive the [[Wind God's Aria]] outside the entrance to the dungeon, but the [[Song Stone|stone]] is removed in the randomized version of the game.&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Triforce Shard 2&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Gale Isle and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Gale Isle is Triforce Chart 2.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Northern_Fairy_Island&amp;diff=536</id>
		<title>Northern Fairy Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Northern_Fairy_Island&amp;diff=536"/>
		<updated>2022-04-26T18:40:27Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Great Fairy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Northern Fairy Island is located at C1. It is the home of one of the [[Great Fairy|Great Fairies]], in addition to containing a [[postbox]], a [[submarine]], three [[Raft|rafts]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Great Fairy ===&lt;br /&gt;
Original Item: Progressive Wallet&lt;br /&gt;
&lt;br /&gt;
Type: Great Fairies&lt;br /&gt;
&lt;br /&gt;
This Great Fairy can be accessed without any items.  In the [[vanilla]] game, this Great Fairy will give you a [[Wallet]] upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
Original Item: Treasure Chart 22&lt;br /&gt;
&lt;br /&gt;
Type: Submarines&lt;br /&gt;
&lt;br /&gt;
This submarine can be completed without any items.  The player will need to use the [[Rope|ropes]] to make it from one side of the submarine to the other, and the [[chest]] will appear when the player reaches the back room which contains a [[Treasure Chart]] in the vanilla game.  If the player falls to the bottom level, they will be pursued by [[Moblins]].&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Northern Fairy Island and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Northern Fairy Island is Treasure Chart 24.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Northern_Fairy_Island&amp;diff=535</id>
		<title>Northern Fairy Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Northern_Fairy_Island&amp;diff=535"/>
		<updated>2022-04-26T18:40:14Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Northern Fairy Island is located at C1. It is the home of one of the [[Great Fairy|Great Fairies]], in addition to containing a [[postbox]], a [[submarine]], three [[Raft|rafts]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Great Fairy ===&lt;br /&gt;
Original Item: Treasure Chart 13&lt;br /&gt;
&lt;br /&gt;
Type: Great Fairies&lt;br /&gt;
&lt;br /&gt;
This Great Fairy can be accessed without any items.  In the [[vanilla]] game, this Great Fairy will give you a [[Wallet]] upgrade.&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
Original Item: Treasure Chart 22&lt;br /&gt;
&lt;br /&gt;
Type: Submarines&lt;br /&gt;
&lt;br /&gt;
This submarine can be completed without any items.  The player will need to use the [[Rope|ropes]] to make it from one side of the submarine to the other, and the [[chest]] will appear when the player reaches the back room which contains a [[Treasure Chart]] in the vanilla game.  If the player falls to the bottom level, they will be pursued by [[Moblins]].&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Northern Fairy Island and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Northern Fairy Island is Treasure Chart 24.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Star_Island&amp;diff=534</id>
		<title>Star Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Star_Island&amp;diff=534"/>
		<updated>2022-04-26T18:38:10Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Island is a small star-shaped island located at B1. It has a [[Secret Caves|Secret Cave]], a [[platform]], a [[sunken treasure]], and a [[Korok]] with a [[withered tree]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Cave&lt;br /&gt;
&lt;br /&gt;
Star Island contains a [[Combat caves|combat cave]] that can be accessed by removing a boulder either by [[bombs]] or the [[Power Bracelets]].  The reward in the [[vanilla]] game is a [[Piece of Heart]].&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
There is a single platform that is south of the island that has a [[chest]] readily available without destroying the [[canons]] or the [[Bokoblins]].  The chest contains a [[Gold Feather]] in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Star Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Star Island is Treasure Chart 7.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forsaken_Fortress&amp;diff=533</id>
		<title>Forsaken Fortress</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forsaken_Fortress&amp;diff=533"/>
		<updated>2022-04-26T18:36:38Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Forsaken Fortress is an island located in A1. It has a [[Dungeons|dungeon]] and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Dungeon ==&lt;br /&gt;
{{Main|Forsaken Fortress|l1=Forsaken Fortress (dungeon)}}&lt;br /&gt;
&lt;br /&gt;
The dungeon of the same name encompasses the entire walkable area of the [[quadrant]].  In the [[vanilla]] game, the player is required to enter the dungeon twice--once without a sword and once without.  The randomizer has adjusted this so that the player may enter the dungeon once set up as if the player already has a sword--whether or not they have a sword.&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Forsaken Fortress and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Forsaken Fortress is Treasure Chart 25.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Dragon_Roost_Island&amp;diff=532</id>
		<title>Dragon Roost Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Dragon_Roost_Island&amp;diff=532"/>
		<updated>2022-04-26T18:27:38Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Overworld Checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragon Roost Island is a volcanic island inhabited by the [[Ritos]] located at F2. It has a [[Dungeons|dungeon]], a [[Secret Caves|secret cave]], a [[mailbox]], and 3 [[Overworld Checks]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Rock Skip===&lt;br /&gt;
&amp;lt;youtube&amp;gt;dlGx4zwsA9Q&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrances==&lt;br /&gt;
&lt;br /&gt;
===Dragon Roost Cavern===&lt;br /&gt;
{{Main|Dragon Roost Cavern}}&lt;br /&gt;
&lt;br /&gt;
[[Dragon Roost Cavern]] is entered by using [[Bombs]] or the [[Deku Leaf]] to traverse over a lava pit outside the [[Rito Village]].&lt;br /&gt;
&lt;br /&gt;
===Dragon Roost Secret Cave ===&lt;br /&gt;
Dragon Roost Secret Cave is a [[Combat secret caves|combat]] cave located on the east side of the island, near the [[Wind Shrine]].  According to the randomizer's [[Randomizer Logic|logic]], the cave can be entered by using bombs or [[Power Bracelets]] to remove the [[Boulders|boulder]] on top of it.  The cave can also be entered without items by using the a bomb flower.&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
&lt;br /&gt;
=== Wind Shrine===&lt;br /&gt;
Original Item: Treasure Chart 13&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
=== Rito Aerie - Give Hoskit 20 Golden Feathers===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
=== Chest on Top of Boulder===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
===Fly Across Platforms Around Island===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
==== Without Leaf ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;GKunuXo4AVA&amp;lt;/youtube&amp;gt;&lt;br /&gt;
==== With Leaf ====&lt;br /&gt;
&amp;lt;youtube&amp;gt;SY_ah1ZTLLw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rito Aerie - Baito ===&lt;br /&gt;
Original Item: [[Note to Mom]]&lt;br /&gt;
&lt;br /&gt;
Type: Minigames&lt;br /&gt;
&lt;br /&gt;
Within the mail room of dragon roost island, on the second floor there is the mail minigame. First you need to win the minigame 3 times by scoring more than 10, 20, and 25 mails. Afterwards, leave the area via a loading transition screen. There is a door to the outside directly to the left.&lt;br /&gt;
&lt;br /&gt;
Return back to the mail counter and Baito will be standing there instead. Speak to him and score more than 25 mails in order to do this check.&lt;br /&gt;
&lt;br /&gt;
=== Secret Cave ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Dragon Roost Island and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Dragon Roost Island is Treasure Chart 39.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Flight_Control_Platform&amp;diff=531</id>
		<title>Flight Control Platform</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Flight_Control_Platform&amp;diff=531"/>
		<updated>2022-04-26T18:13:05Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flight Control Platform is located at G2. It has a [[minigame]], a [[submarine]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Bird-Man Contest - First Prize ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Minigames&lt;br /&gt;
&lt;br /&gt;
This area contains the Bird-Man Contest in which the player has to fly a long distance from the platform to the flags on the other side of a runway using the [[Deku Leaf]].  There are [[updrafts]] the player can use to prevent themselves from falling into the sea.  The player will need to have [[Double Magic]] to win this minigame.  In the vanilla game, the player will receive a [[Piece of Heart]].&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
Original Item: Platform Chart&lt;br /&gt;
&lt;br /&gt;
Type: Submarines&lt;br /&gt;
&lt;br /&gt;
The submarine is located south of the platform.  This is considered the most difficult submarine due to the combination of the [[Wizzrobes]] and [[Miniblins]] that will consistently regenerate, causing the player to have a difficult time [[targeting]] the Wizzrobes.  Once the player defeats all of the Wizzorbes and any enemies they created, the back room will be accessible by a ladder containing a [[chest]] that is the Platform Chart in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
The player may skip killing the Wizzrobes by [[leaf pumping]] from the entrance to the back room of the submarine.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Island Hearts Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Flight Control Platform and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Flight Control Platform is Treasure Chart 19.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=530</id>
		<title>Pawprint Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=530"/>
		<updated>2022-04-26T18:09:37Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pawprint Isle is a collection of five islands located at E2. It has two [[Secret Caves]], an [[Overworld Checks|Overworld Check]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
==Checks==&lt;br /&gt;
===Chuchu Cave - Chest ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
(WIP) Chuchu Cave is a secret cave full of Red and Green [[Chuchus]] with 4 [[chests]] that can be accessed by [[crawling]] inside the white and blue orb in the middle of the main island.  One of these chests on the right side of the cave is a [[Sphere 0]] check, two of these chests are hidden behind boulders that can be removed with [[bombs]] or [[Power Bracelets]].  The boulder on the left side can be skipped by [[sidling]] on the nearby wall, partially [[clipping]] into the boulder and climbing up it.  If the player has the [[Deku Leaf]], they can also use the same trick and leaf [[out of bounds]] to the chest behind the other boulder.  The last chest can be reached by using the [[Grappling Hook]] to climb up a wall on the left side of the cave.&lt;br /&gt;
===Chuchu Cave - Behind Left Boulder ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Behind Right Boulder===&lt;br /&gt;
Original Item: Joy Pendant&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Scale the Wall ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Wizzrobe Cave ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Wizzrobe Cave is a [[combat cave]] that can be accessed by [[Hookshot]] on one of the smaller isles.  The chest becomes available when the player defeats all of the Wizzrobes.  The chest contains a Silver Rupee (200) in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Defeat the Enemies ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Pawprint Isle and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Pawprint Isle is Treasure Chart 30.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Spectacle_Island&amp;diff=529</id>
		<title>Spectacle Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Spectacle_Island&amp;diff=529"/>
		<updated>2022-04-26T18:06:40Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spectacle Island is located at C2. It has a [[Minigames|minigame]], a [[Blue Chuchu]] and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
===Barrel Shooting - First Prize===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Minigames&lt;br /&gt;
===Barrel Shooting - Second Prize===&lt;br /&gt;
Original Item: Treasure Chart 17&lt;br /&gt;
&lt;br /&gt;
Type: Minigames&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Spectacle Island and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Spectacle Island is Treasure Chart 22.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Mother_and_Child_Isles&amp;diff=528</id>
		<title>Mother and Child Isles</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Mother_and_Child_Isles&amp;diff=528"/>
		<updated>2022-04-26T18:04:57Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mother and Child Isles are two islands in close proximity located at B2. They contain two [[Overworld Check|Overworld Checks]], a [[Korok]] with a [[Withered Tree]], a [[Goron Trader]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Inside Mother Isle ===&lt;br /&gt;
Original Item: Fire and Ice Arrows&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
Play [[Ballad of Gales]] to warp into the center of Mother Isle. The chest is found in the middle of the fountain.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Mother and Child Isles and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Mother and Child Isles is Treasure Chart 8.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Four-Eye_Reef&amp;diff=527</id>
		<title>Four-Eye Reef</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Four-Eye_Reef&amp;diff=527"/>
		<updated>2022-04-26T18:02:26Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Four-Eye Reef is a [[reef]] located at A2. It has an [[Overworld Check]] and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Destroy the Cannons and Gunboats ===&lt;br /&gt;
Original Item: Treasure Chart 19&lt;br /&gt;
&lt;br /&gt;
Type: Eye Reef Chests&lt;br /&gt;
&lt;br /&gt;
Destroy all the cannons and gunboats in the ''interior'' of the eye reef to spawn a chest. Then, run along the exterior of the eye reef until you get to a point where you can [[Deku Leaf|Leaf]] to the chest.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Great Fairy Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Four-Eye Reef and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Four-Eye Reef is Treasure Chart 41.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Windfall_Island&amp;diff=526</id>
		<title>Windfall Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Windfall_Island&amp;diff=526"/>
		<updated>2022-04-26T17:53:00Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Jail - Maze Chest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Windfall Island is located at D2.&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
===Lenzo Door Cancel===&lt;br /&gt;
&lt;br /&gt;
==== With Sword====&lt;br /&gt;
&amp;lt;youtube&amp;gt;ZcjS5InilX8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Swordless ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;l3Im2NKOoxU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;FriZ7xl-ZCk&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
&lt;br /&gt;
=== Jail - Tingle - First Gift===&lt;br /&gt;
Original Item: [[Tingle Tuner]]&lt;br /&gt;
&lt;br /&gt;
Type: Free Gifts&lt;br /&gt;
&lt;br /&gt;
Enter the Town Jail on Windfall, located behind [[Tott]]. Press the switch in the back-left corner of the jail to open the cell. [[Tingle]] will walk out and present you with two free gifts, the first of which is this check.&lt;br /&gt;
&lt;br /&gt;
===Jail - Tingle - Second Gift===&lt;br /&gt;
Original Item: [[Tingle's Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Free Gifts&lt;br /&gt;
&lt;br /&gt;
Enter the Town Jail on Windfall, located behind Tott. Press the switch in the back-left corner of the jail to open the cell. Tingle will walk out and present you with two free gifts, the first of which is this check.&lt;br /&gt;
&lt;br /&gt;
===Jail - Maze Chest===&lt;br /&gt;
Original Item: [[Picto Box]]&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
After freeing Tingle, enter the jail cell and break or push the crate in the middle-back. Crawl into the crawl space and make the following turns at the junctions:&lt;br /&gt;
&lt;br /&gt;
#Right&lt;br /&gt;
#Left&lt;br /&gt;
#Forward&lt;br /&gt;
#Right&lt;br /&gt;
#Forward&lt;br /&gt;
#Right&lt;br /&gt;
#Right&lt;br /&gt;
#Forward&lt;br /&gt;
&lt;br /&gt;
Open the chest in this room to collect your reward. This route is the fastest route to take through the maze and collects a Blue Rupee along the way. Two other Blue Rupees are present in the maze.&lt;br /&gt;
&lt;br /&gt;
=== Chu Jelly Juice Shop - Give 15 Green Chu Jelly ===&lt;br /&gt;
Original Item: [[Green Potion]]&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Enter the Chu Jelly Juice Shop on Windfall, located behind [[Minenco]]. Present the shop's owner, [[Doc Bandam]], with 15 [[Green Chu Jelly]] from your [[Spoils Bag]]. He will give you the item for this check. Additionally, the Green Potion will be available for sale at the shop for 10 Rupees after this check is cleared.&lt;br /&gt;
&lt;br /&gt;
===Chu Jelly Juice Shop - Give 15 Blue Chu Jelly===&lt;br /&gt;
Original Item: [[Blue Potion]]&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Enter the Chu Jelly Juice Shop on Windfall, located behind Minenco. Present the shop's owner, Doc Bandam, with 15 [[Blue Chu Jelly]] from your Spoils Bag. He will give you the item for this check. Additionally, the Blue Potion will be available for sale at the shop for 60 Rupees after this check is cleared.&lt;br /&gt;
&lt;br /&gt;
===Ivan - Catch Killer Bees ===&lt;br /&gt;
Original Item: [[Piece of Heart]]&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Enter the schoolhouse and talk to [[Mrs. Marie]], the teacher on Windfall, twice. Answer yes to all of her questions and then talk to [[Ivan]] of the Killer Bees just outside. They'll ask you to play a game of hide-and-seek. Catch all four kids and Ivan will present you with this check.&lt;br /&gt;
&lt;br /&gt;
The four Killer Bees can be found as follows:&lt;br /&gt;
&lt;br /&gt;
* [[Jan]] can be found behind a bush, after an archway to the south-east of the schoolhouse.&lt;br /&gt;
*Ivan can be found on the large tree where Mila's father is. Roll into the tree to knock Ivan down.&lt;br /&gt;
*[[Jun-Roberto]] is hiding behind the gravestone by Tott.&lt;br /&gt;
*[[Jin]] is hiding behind the [[Bomb Shop]]. Go around the left side of the Bomb Shop to get to him.&lt;br /&gt;
&lt;br /&gt;
===Mrs. Marie - Catch Killer Bees ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Ivan - Catch Killer Bees&amp;quot; check on Windfall and enter the schoolhouse. Talk with Mrs. Marie and she will present you with this check.&lt;br /&gt;
&lt;br /&gt;
===Mrs. Marie - Give 1 Joy Pendant ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Ivan - Catch Killer Bees&amp;quot; check on Windfall and enter the schoolhouse. Present Mrs. Marie with 1 [[Joy Pendant]] from your Spoils Bag and she will give you this check.&lt;br /&gt;
&lt;br /&gt;
=== Mrs. Marie - Give 21 Joy Pendants===&lt;br /&gt;
Original Item: [[Cabana Deed]]&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Ivan - Catch Killer Bees&amp;quot; check on Windfall and enter the schoolhouse. Present Mrs. Marie with 21 Joy Pendants total from your Spoils Bag and she will give you this check. Note that since the &amp;quot;Mrs. Marie - Give 1 Joy Pendant&amp;quot; check must necessarily be completed prior, you only need to have an additional 20 Joy Pendants.&lt;br /&gt;
&lt;br /&gt;
===Mrs. Marie - Give 40 Joy Pendants===&lt;br /&gt;
Original Item: [[Hero's Charm]]&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Ivan - Catch Killer Bees&amp;quot; check on Windfall and enter the schoolhouse. Present Mrs. Marie with 40 Joy Pendants total from your Spoils Bag and she will give you this check. Note that since the &amp;quot;Mrs. Marie - Give 21 Joy Pendant&amp;quot; check must necessarily be completed prior, you only need to have an additional 19 Joy Pendants.&lt;br /&gt;
&lt;br /&gt;
===Lenzo's House - Left Chest ===&lt;br /&gt;
Original Item: Treasure Chart 29&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Open [[Lenzo]]'s balcony door and it will put you in a room with two chests and a crawlspace. Open the left chest to collect this check. Note that Lenzo's balcony door will be locked until you speak to Lenzo with a Picto Box or [[Deluxe Picto Box]] in your inventory.&lt;br /&gt;
&lt;br /&gt;
An alternative is to do [[Lenzo's Door Cancel]], a strategy to get into Lenzo's balcony door early with [[Door Cancel]]. This avoids the Picto Box requirement for this check.&lt;br /&gt;
&lt;br /&gt;
===Lenzo's House - Right Chest ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Open Lenzo's balcony door and it will put you in a room with two chests and a crawlspace. Open the right chest to collect this check. Note that Lenzo's balcony door will be locked until you speak to Lenzo with a Picto Box or Deluxe Picto Box in your inventory.&lt;br /&gt;
&lt;br /&gt;
An alternative is to do [[Lenzo's Door Cancel]], a strategy to get into Lenzo's balcony door early with [[Door Cancel]]. This avoids the Picto Box requirement for this check.&lt;br /&gt;
&lt;br /&gt;
===Lenzo's House - Become Lenzo's Assistant===&lt;br /&gt;
Original Item: Joy Pendant&lt;br /&gt;
&lt;br /&gt;
Type: Long Sidequests&lt;br /&gt;
&lt;br /&gt;
Enter Lenzo's house and talk to Lenzo with either a Picto Box or Deluxe Picto Box in your inventory. Lenzo will permit you to go upstairs. Do so and Lenzo will come up and tell you about his photography. Go back downstairs and either exit and re-enter Lenzo's house or wait for Lenzo to walk back down and stand behind the counter. Talk to Lenzo and agree to everything he says to start the sidequest. The sidequest involves taking three pictures around Windfall and showing them to Lenzo. Before showing Lenzo the picture, you must talk with him and have him describe what he wants to see. You can take all three photos at once before or after you start the sidequest. After showing him the third photo, he will give you the item for this check.&lt;br /&gt;
&lt;br /&gt;
The three photos are as follows. They may be taken in any order but you must show them to Lenzo in the order described here:&lt;br /&gt;
&lt;br /&gt;
#Take a picture of [[Garrickson]] delivering a love letter. This requires waiting for Garrickson to arrive in front of the Windfall Postbox and take a picture of him mailing the letter. Notably, the letter, along with Garrickson and the postbox, must be visible in the photo.&lt;br /&gt;
#Take a picture of a frightened [[Gossack]]. Enter the Cafe Bar during the daytime, and Gossack will be sitting alone at a table. Either roll in the wall or knock some dishes around to startle him. You'll have a brief period to snap a photo of the scared NPC.&lt;br /&gt;
# Take a picture of [[Linda]] and [[Anton]]. Anton walks around the island on a cycle. Wait for him to arrive near Linda and they will look at each other. Take a picture of this with both in the frame for this final photo.&lt;br /&gt;
&lt;br /&gt;
Try to have the subjects fully in the frame for each picture. The Garrickson and Anton walk cycles line up nicely so you can take the first picture and quickly run over to snap the third. If you are finding that you are not making it in time to capture both photos, you can delay either Garrickson or Anton on their walk by standing in front of them. This will give you more time in between pictures.&lt;br /&gt;
&lt;br /&gt;
===Lenzo's House - Bring Forest Firefly===&lt;br /&gt;
Original Item: Deluxe Picto Box&lt;br /&gt;
&lt;br /&gt;
Type: Long Sidequests&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Lenzo's House - Become Lenzo's Assistant&amp;quot; check and give Lenzo a [[Forest Firefly]] from [[Forest Haven]]. After a brief cutscene, you'll be given the item for this check.&lt;br /&gt;
&lt;br /&gt;
===House of Wealth Chest ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
Enter the House of Wealth on Windfall from the top floor. You can reach this door by climbing the stairs next to Linda. Run around the room to the right side nearest to [[Maggie]]. Climb over the railing drop down to land onto the raised auction platform on the lower level. The chest is on stage left, behind the auction podium.&lt;br /&gt;
&lt;br /&gt;
===Maggie's Father - Give 20 Skull Necklaces===&lt;br /&gt;
Original Item: Treasure Chart 2&lt;br /&gt;
&lt;br /&gt;
Type: Spoils Trading&lt;br /&gt;
&lt;br /&gt;
Enter the House of Wealth on Windfall from the top floor. You can reach this door by climbing the stairs next to Linda. Show [[Maggie's Father|Maggie's father]] 20 [[Skull Necklace|Skull Necklaces]] from your Spoils Bag and he'll give you this check.&lt;br /&gt;
&lt;br /&gt;
===Maggie - Free Item===&lt;br /&gt;
Original Item: [[Maggie's Letter]]&lt;br /&gt;
&lt;br /&gt;
Type: Free Gifts&lt;br /&gt;
&lt;br /&gt;
Enter the House of Wealth on Windfall from the top floor. You can reach this door by climbing the stairs next to Linda. Talk to Maggie to receive her free check.&lt;br /&gt;
&lt;br /&gt;
===Maggie - Delivery Reward===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
After obtaining the [[Delivery Bag]] and [[Moblin's Letter]], you can hand the letter to Maggie to receive her delivery reward check. Note that you do not have to have completed the &amp;quot;Maggie - Free Item&amp;quot; check to get this check.&lt;br /&gt;
&lt;br /&gt;
===Cafe Bar - Postman===&lt;br /&gt;
Original Item: Moblin's Letter&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Mail Maggie's Letter using any Postbox and enter the House of Wealth on Windfall from the top floor. A cutscene will play will [[Maggie's father]] arguing with [[Ilari]], the postman. After the cutscene plays, exit the House of Wealth and enter the Cafe Bar above [[Zunari]]'s shop. Speak with Ilari to be given this check. You can enter both House of Wealth or Cafe Bar during either day or night. You do not need to play [[Song of Passing]] after mailing Maggie's Letter.&lt;br /&gt;
&lt;br /&gt;
=== Kreeb - Light Up Lighthouse ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Turn on the Windfall windmill by climbing up the back ladder and stepping on the switch. The ladder is located behind the lighthouse, just above Pompie and Vera. Note that turning on the windmill requires a southerly wind (wind blowing North). Once the Windfall windmill is spinning, enter the lighthouse, climb the stairs, ride the Ferris wheel, and shoot the beacon with a [[Fire Arrow]] at night to active the lighthouse. Once the lighthouse is on, talk to [[Kreeb]], the man on the pathway up towards the lighthouse Ferris wheel, twice, and he will reward you with his check. Note that it does not need to be night to receive the item from Kreeb. Turning on the windmill also spawns the chest for the &amp;quot;Transparent Chest&amp;quot; check.&lt;br /&gt;
&lt;br /&gt;
===Transparent Chest ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Turn on the Windfall windmill by climbing up the back ladder and stepping on the switch. The ladder is located behind the lighthouse, just above Pompie and Vera. Note that turning on the windmill requires a southerly wind (wind blowing North). Once the Windfall windmill is spinning, enter the lighthouse, climb the stairs, ride the Ferris wheel, and shoot the beacon with a Fire Arrow at night to active the lighthouse. Once the lighthouse is on, a chest on a small island south of Windfall, by the Bomb Shop. [[Deku Leaf|Leaf]] over or [[Hookshot]] to it from the boat and open the chest.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can light the lighthouse from below with a precise shot. The windmill does not have to be on to make this shot.&lt;br /&gt;
&lt;br /&gt;
===Tott - Teach Rhythm===&lt;br /&gt;
Original Item: [[Song of Passing]]&lt;br /&gt;
&lt;br /&gt;
Type: Free Gifts&lt;br /&gt;
&lt;br /&gt;
Speak with Tott, dancing in white at the cliff edge next to the pirate ship and gravestone. Then, pull out your Wind Waker. Tott will teach you Song of Passing and you'll receive the item for this check afterward.&lt;br /&gt;
&lt;br /&gt;
===Pirate Ship===&lt;br /&gt;
Original Item: [[Bombs]]&lt;br /&gt;
&lt;br /&gt;
Type: Minigames&lt;br /&gt;
&lt;br /&gt;
In the randomizer, the pirate ship is permanently anchored at Windfall. Enter the pirate ship through its cabin door. Run down the stairs and hop on a switch to your right to raise the platforms. Swing across the ropes until you reach the other side and open the chest to collect your check. Note that you'll have a limited amount of time to make it over.&lt;br /&gt;
&lt;br /&gt;
===5 Rupee Auction===&lt;br /&gt;
Original Item: Treasure Chart 18&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases, Minigames&lt;br /&gt;
&lt;br /&gt;
Zunari hosts an auction at night in the House of Wealth. Speak with Zunari to start the auction. You'll be presented with one of the auction items randomly. Win the auction that has a starting price of 5 Rupees to complete this check. A good strategy is to bid 10% of the current price (rounded down) to stun the other bidders optimally. Alternatively, you can bid 999 Rupees to win the auction instantly.&lt;br /&gt;
&lt;br /&gt;
===40 Rupee Auction===&lt;br /&gt;
Original Item: Joy Pendant&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases, Minigames&lt;br /&gt;
&lt;br /&gt;
Zunari hosts an auction at night in the House of Wealth. Speak with Zunari to start the auction. You'll be presented with one of the auction items randomly. Win the auction that has a starting price of 40 Rupees to complete this check. A good strategy is to bid 10% of the current price (rounded down) to stun the other bidders optimally. Alternatively, you can bid 999 Rupees to win the auction instantly.&lt;br /&gt;
&lt;br /&gt;
===60 Rupee Auction===&lt;br /&gt;
Original Item: Treasure Chart 38&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases, Minigames&lt;br /&gt;
&lt;br /&gt;
Zunari hosts an auction at night in the House of Wealth. Speak with Zunari to start the auction. You'll be presented with one of the auction items randomly. Win the auction that has a starting price of 60 Rupees to complete this check. A good strategy is to bid 10% of the current price (rounded down) to stun the other bidders optimally. Alternatively, you can bid 999 Rupees to win the auction instantly.&lt;br /&gt;
&lt;br /&gt;
===80 Rupee Auction===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases, Minigames&lt;br /&gt;
&lt;br /&gt;
Zunari hosts an auction at night in the House of Wealth. Speak with Zunari to start the auction. You'll be presented with one of the auction items randomly. Win the auction that has a starting price of 80 Rupees to complete this check. A good strategy is to bid 10% of the current price (rounded down) to stun the other bidders optimally. Alternatively, you can bid 999 Rupees to win the auction instantly.&lt;br /&gt;
&lt;br /&gt;
===Zunari - Stock Exotic Flower in Zunari's Shop===&lt;br /&gt;
Original Item: [[Magic Armor]]&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
After obtaining the Delivery Bag, speak with Zunari twice and accept his quest to receive the [[Town Flower]]. Trade this Town Flower twice with the [[Traveling Merchant]] at [[Greatfish Isle]]. You'll receive the [[Sea Flower]], followed by the [[Exotic Flower]]. Afterward, return to Windfall and speak with Zunari again to receive this check.&lt;br /&gt;
&lt;br /&gt;
===Sam - Decorate the Town===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Long Sidequests&lt;br /&gt;
&lt;br /&gt;
For this sidequest, you must decorate all the outdoor Joy Pedestals on Windfall. There are 14 total: six on the stone arch, three by [[Sam]], two by [[Kamo]], two in front of Zunari's shop, one between the House of Wealth and Chu Jelly Juice Shop. You can decorate these pedestals with any of the trade items, such as the Town Flower. After you decorate all 14 pedestals, speak with Sam to receive this check.&lt;br /&gt;
&lt;br /&gt;
Suppose you also need to complete the &amp;quot;Zunari - Stock Exotic Flower in Zunari's Shop&amp;quot; or &amp;quot;Goron Trading Reward&amp;quot; check. In that case, a helpful strategy is to decorate the town with Town Flowers first, receive this reward, and then pick up one of the Town Flowers for the trade sequence.&lt;br /&gt;
&lt;br /&gt;
===Mila - Follow the Thief===&lt;br /&gt;
Original Item: [[Empty Bottle]]&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Speak with [[Mila]], who is between the House of Wealth and Chu Jelly Juice Shop, at night. She will shoo you away. Run up the nearby stairs and Mila will start to walk in the opposite direction. She will then walk around the island, stopping at set locations to look around. If she sees you during this, she will run away and you'll have to restart this check. Her route finishes at Zunari's safe, which she will try to open. You can tell she's attempting to open the safe when a thought bubble appears over her. Speak with her during this and select the first option for the entire dialogue and she'll give you the item for this check.&lt;br /&gt;
&lt;br /&gt;
A helpful strategy is to wait on the stairs above the safe, waiting for Mila. She won't see you while you are up there, but you can speak to her through the stair's railing once she starts opening the safe.&lt;br /&gt;
&lt;br /&gt;
===Battlesquid - First Prize===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Battlesquid Minigame&lt;br /&gt;
&lt;br /&gt;
Enter the lighthouse and speak to [[Salvatore]] to play the battlesquid minigame for 10 Rupees. The minigame is effectively a single-player version of ''Battleship''. You must sink all three squids in under 24 shots to receive this check.&lt;br /&gt;
&lt;br /&gt;
===Battlesquid - Second Prize===&lt;br /&gt;
Original Item: Treasure Chart 7&lt;br /&gt;
&lt;br /&gt;
Type: Battlesquid Minigame&lt;br /&gt;
&lt;br /&gt;
Enter the lighthouse and speak to Salvatore to play the battlesquid minigame for 10 Rupees. The minigame is effectively a single-player version of ''Battleship''. After completing the &amp;quot;Battlesquid - First Prize&amp;quot; check, you must again sink all three squids in under 24 shots to receive this second prize.&lt;br /&gt;
&lt;br /&gt;
===Battlesquid - Under 20 Shots Prize===&lt;br /&gt;
Original Item: Treasure Chart 23&lt;br /&gt;
&lt;br /&gt;
Type: Battlesquid Minigame&lt;br /&gt;
&lt;br /&gt;
Enter the lighthouse and speak to Salvatore to play the battlesquid minigame for 10 Rupees. The minigame is effectively a single-player version of ''Battleship''. You must sink all three squids in under 20 shots to receive this check.&lt;br /&gt;
&lt;br /&gt;
=== Pompie and Vera - Secret Meeting Photo ===&lt;br /&gt;
Original Item: Treasure Chart 24&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Open Lenzo's balcony door and it will put you in a room with two chests and a crawlspace. Take the crawlspace and exit out the other side. Walk around to the counter to spot Lenzo talking with Minenco. Take a picture of the two and exit the building. Talk with Pompie and Vera, who are nearby Zunari's shop, twice and then show one of them the photo. They will then give you this check.&lt;br /&gt;
&lt;br /&gt;
Note that getting close to Lenzo and Minenco in Lenzo's house will trigger a cutscene. You can take this photo either before or after this cutscene. What's important is that both Lenzo and Minenco are in the picture.&lt;br /&gt;
&lt;br /&gt;
===Kamo - Full Moon Photo===&lt;br /&gt;
Original Item: Treasure Chart 31&lt;br /&gt;
&lt;br /&gt;
Type: Long Sidequests&lt;br /&gt;
&lt;br /&gt;
Take a picture of the full moon using the Deluxe Picto Box. Speak with Kamo twice and then select the first option to start this sidequest. Show Kamo the picture of the full moon and he'll give you this check.&lt;br /&gt;
&lt;br /&gt;
===Minenco - Miss Windfall Photo ===&lt;br /&gt;
Original Item: Treasure Chart 33&lt;br /&gt;
&lt;br /&gt;
Type: Short Sidequests&lt;br /&gt;
&lt;br /&gt;
Take a picture of Minenco using the Deluxe Picto Box. Show Minenco the picture and she'll give you this check. As long as you capture her head in the picture, it should work. Additionally, if you used the Deluxe Picto to snap the picture for the &amp;quot;Pompie and Vera - Secret Meeting Photo&amp;quot; check, you can use that photo for this check.&lt;br /&gt;
&lt;br /&gt;
=== Linda and Anton===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Long Sidequests&lt;br /&gt;
&lt;br /&gt;
Complete the &amp;quot;Lenzo's House - Become Lenzo's Assistant&amp;quot; check. The next day, speak with Linda and she should give you the option to start this sidequest. Take a picture of Linda using the Deluxe Picto Box and show it to Anton, then speak with Linda once more. Finally, play Song of Passing twice to get to the next day. Linda and Anton should both be in the Cafe Bar. Speak with Linda to receive this check.&lt;br /&gt;
&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Green Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Windfall Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Windfall Island is Treasure Chart 18.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Star_Belt_Archipelago&amp;diff=525</id>
		<title>Star Belt Archipelago</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Star_Belt_Archipelago&amp;diff=525"/>
		<updated>2022-04-26T17:52:07Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Belt Archipelago is a collection of rock spires at G3. It has a [[platform]] and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Star Belt Archipelago and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Star Belt Archipelago is Triforce Chart 27.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Fire_Mountain&amp;diff=524</id>
		<title>Fire Mountain</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Fire_Mountain&amp;diff=524"/>
		<updated>2022-04-26T16:43:09Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Lookout Platform - Destroy the Cannons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire Mountain is located at F3. It has a [[Secret Cave]], a [[platform]], a [[Big Octo]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave - Chest ===&lt;br /&gt;
Original Item: Power Bracelets&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can only be accessed by shooting the volcano's lava plume with an [[Ice Arrow]].  The game will set a five minute timer in which the player will have to finish the cave before time runs out.  The player will have to scale the mountain and enter the cave inside where they will have to jump across hardened lava platforms and defeat the [[Magtails]] on the other side.  Once they have been defeated, a [[chest]] will spawn that has the [[Power Bracelets]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
The player may skip the lava platforms by jumping onto the center wall and using the [[Deku Leaf]] the rest of the way.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform Chest ===&lt;br /&gt;
Original Item: Yellow Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Big Octo ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Fire Mountain and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Fire Mountain is Treasure Chart 37.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Fire_Mountain&amp;diff=523</id>
		<title>Fire Mountain</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Fire_Mountain&amp;diff=523"/>
		<updated>2022-04-26T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fire Mountain is located at F3. It has a [[Secret Cave]], a [[platform]], a [[Big Octo]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave - Chest ===&lt;br /&gt;
Original Item: Power Bracelets&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can only be accessed by shooting the volcano's lava plume with an [[Ice Arrow]].  The game will set a five minute timer in which the player will have to finish the cave before time runs out.  The player will have to scale the mountain and enter the cave inside where they will have to jump across hardened lava platforms and defeat the [[Magtails]] on the other side.  Once they have been defeated, a [[chest]] will spawn that has the [[Power Bracelets]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
The player may skip the lava platforms by jumping onto the center wall and using the [[Deku Leaf]] the rest of the way.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform Chest ===&lt;br /&gt;
Original Item: Yellow Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Triforce Chart 5&lt;br /&gt;
&lt;br /&gt;
Type: Golden Feather&lt;br /&gt;
&lt;br /&gt;
=== Big Octo ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Fire Mountain and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Fire Mountain is Treasure Chart 37.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Northern_Triangle_Island&amp;diff=522</id>
		<title>Northern Triangle Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Northern_Triangle_Island&amp;diff=522"/>
		<updated>2022-04-26T16:38:27Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Northern Triangle Island is located at D3. It has an [[Overworld Check]], the [[Salvage Corp]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Overworld Check ==&lt;br /&gt;
The player can find [[Cyclos]] near this island.&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Octo Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Northern Triangle Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Northern Triangle Island is Treasure Chart 26.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Tingle_Island&amp;diff=521</id>
		<title>Tingle Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Tingle_Island&amp;diff=521"/>
		<updated>2022-04-26T16:36:49Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tingle Island is a Tingle-shaped island located at C3. It has Tingle, an [[Overworld Check]], a [[Blue Chuchu]], a [[Big Octo]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Tingle ==&lt;br /&gt;
{{Main|Tingle}}&lt;br /&gt;
&lt;br /&gt;
Tingle will be available at this island once he is released from the jailcell at [[Windfall Island]].  He is needed to decipher the Triforce Charts before they can be used to gather their sunken treasure.  Each chart costs 398 [[rupees]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Ankle - Reward for All Tingle Statues ===&lt;br /&gt;
Original Item: 500 Rupees&lt;br /&gt;
&lt;br /&gt;
Type: Miscellaneous&lt;br /&gt;
&lt;br /&gt;
Once the player has collected all 5 [[Tingle Statues]], they can take them to [[Ankle]] to trade for an Overworld Check.&lt;br /&gt;
&lt;br /&gt;
=== Big Octo ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
The 12-eyed Big Octo is located near the island, and gives a [[Piece of Heart]] in the vanilla game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Tingle Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Tingle Island is Treasure Chart 10.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=520</id>
		<title>Rock Spire Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=520"/>
		<updated>2022-04-26T16:34:26Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Spire Isle is a collection of connected rock spires at B3. It has a [[Secret Cave]], [[Beedle's Special Shop Ship]], an [[Overworld Check]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Treasure Chart 37&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can be accessed by using [[bombs]] to destroy the [[boulders]] on top of the rock spires to create a path that the player can jump across.  Bombs can be skipped by getting [[chest storage]] from another island and climbing over the boulders.&lt;br /&gt;
&lt;br /&gt;
Once the player enters the cave, they will need to light all of the [[torches]] using the provided Boko Sticks or Fire Arrows.  Once that is completed, the player will be attacked by lots of [[Keese]].  Once they have been defeated, a [[chest]] will spawn with contains a [[Treasure Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 500 Rupee Item ===&lt;br /&gt;
Original Item: Empty Bottle&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 950 Rupee Item ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 900 Rupee Item ===&lt;br /&gt;
Original Item: Treasure Chart 4&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Western Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Eastern Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southeast Gunboat ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Rock Spire Isle and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Rock Spire Isle is Treasure Chart 2.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Western_Fairy_Island&amp;diff=519</id>
		<title>Western Fairy Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Western_Fairy_Island&amp;diff=519"/>
		<updated>2022-04-26T16:28:13Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Western Fairy Island is located at A3. It has a [[Great Fairy]], a [[platform]], a [[Blue Chuchu]], the [[Salvage Corp]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Great Fairy ===&lt;br /&gt;
Original Item: Progressive Quiver&lt;br /&gt;
&lt;br /&gt;
Type: Great Fairies&lt;br /&gt;
&lt;br /&gt;
Use the [[Skull Hammer]] to depress the hammer peg in front of the fountain entrance. Enter the fairy fountain and speak with the Great Fairy to receive this check.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform ===&lt;br /&gt;
Original Item: Skull Necklace&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Climb up the lookout platform to find this chest.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Western Fairy Island and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Western Fairy Island is Treasure Chart 8.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Thorned_Fairy_Island&amp;diff=438</id>
		<title>Thorned Fairy Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Thorned_Fairy_Island&amp;diff=438"/>
		<updated>2022-04-25T15:39:10Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Great Fairy ===&lt;br /&gt;
Original Item: Progressive Quiver&lt;br /&gt;
&lt;br /&gt;
Type: Great Fairies&lt;br /&gt;
&lt;br /&gt;
Use the [[Skull Hammer]] to depress the three pegs in front of the fountain entrance. Enter the fairy fountain and speak with the Great Fairy to receive this check.&lt;br /&gt;
===Northeastern Lookout Platform - Destroy the Cannons===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
===Southwestern Lookout Platform - Defeat the Enemies===&lt;br /&gt;
Original Item: Boko Baba Seed&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Thorned Fairy Island and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Thorned Fairy Island is Treasure Chart 5.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Eastern_Triangle_Island&amp;diff=437</id>
		<title>Eastern Triangle Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Eastern_Triangle_Island&amp;diff=437"/>
		<updated>2022-04-25T15:31:30Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Eastern Triangle Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Eastern Triangle Island is Treasure Chart 34.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Tower_of_the_Gods&amp;diff=436</id>
		<title>Tower of the Gods</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Tower_of_the_Gods&amp;diff=436"/>
		<updated>2022-04-25T15:27:00Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tower of the Gods is located at E-4 and contains a [[dungeon]], [[Beedle]], and [[sunken treasure]].  This [[quadrant]] also has the only entrance that the player can use the first time entering [[Hyrule]].&lt;br /&gt;
&lt;br /&gt;
== Dungeon ==&lt;br /&gt;
''(Main article: [[Tower of the Gods (dungeon)]])''&lt;br /&gt;
&lt;br /&gt;
The dungeon can be accessed by boat once the player has collected all three of the [[Goddess Pearls]].  This cannot be skipped.  However, in the randomizer, the player does not have to deliver all of the pearls to the Triangle Islands to get the tower to appear.&lt;br /&gt;
&lt;br /&gt;
== Hyrule Entrance ==&lt;br /&gt;
The entrance to Hyrule will appear in front of the entrance to the Tower of the Gods once the player has collected all eight [[Triforce Pieces]].&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Tower of the Gods and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Tower of the Gods is Treasure Chart 14.&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Six-Eye_Reef&amp;diff=435</id>
		<title>Six-Eye Reef</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Six-Eye_Reef&amp;diff=435"/>
		<updated>2022-04-25T15:26:00Z</updated>

		<summary type="html">&lt;p&gt;Tanjo3: /* Sunken Treasure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Destroy the Cannons and Gunboats ===&lt;br /&gt;
Original Item: Treasure Chart 26&lt;br /&gt;
&lt;br /&gt;
Type: Eye Reef Chests&lt;br /&gt;
&lt;br /&gt;
Destroy all the cannons and gunboats in the ''interior'' of the eye reef to spawn a chest. Then, run along the exterior of the eye reef until you get to a point where you can [[Deku Leaf|Leaf]] to the chest.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Skull Necklace&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Submarine ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Submarines&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Six-Eye Reef and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Six-Eye Reef is Treasure Chart 6.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Tanjo3</name></author>
	</entry>
</feed>