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	<id>https://twwrando.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inquisition</id>
	<title>The Wind Waker Randomizer - User contributions [en-ca]</title>
	<link rel="self" type="application/atom+xml" href="https://twwrando.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Inquisition"/>
	<link rel="alternate" type="text/html" href="https://twwrando.com/index.php/Special:Contributions/Inquisition"/>
	<updated>2026-10-13T13:03:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://twwrando.com/index.php?title=Horseshoe_Island&amp;diff=20345</id>
		<title>Horseshoe Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Horseshoe_Island&amp;diff=20345"/>
		<updated>2023-07-12T19:20:31Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Leafless Golf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Horseshoe Island is located at A7. It has an [[Overworld Check]], two [[lookout platforms]], the [[Salvage Corp]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
=== Leafless Golf===&lt;br /&gt;
&amp;lt;youtube&amp;gt;RYWSiESzLv4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) Have your sword out in Link's hand, and get damaged by the first thorned wall. During your invulnerability, re-approach the wall to one of the first 3 gaps between thorns, and jumpslash forward diagonally (approximately 15-45 degrees) into the right thorn, so that you get re-hit near the peak of your jump. You may space and time this manually, or if you are knocked backwards, you may do this by immediately rolling into one of the valid gaps after you get up, and then immediately jumpslashing (with the correct ~30 degree angle). You will be damage boosted to the other side of the first wall.&lt;br /&gt;
&lt;br /&gt;
2) As you come around the corner, run '''slightly inward''' alongside the left side of the left Deku Nut (if you run alongside it parallel, you have the chance to adjust inwards slightly before you reach the wall). Roughly when Link's left foot is on the border of grass and stone, straighten out your running angle to be parallel to the edge of the course. Get damaged by the thorned wall, and while downed, adjust your camera to be parallel to the edge of the course if it isn't already. During your invulnerability, hold up and roll when Link passes the dark line on the floor. You will roll along the edge of the island around the second wall.&lt;br /&gt;
&lt;br /&gt;
3) Stand Link inside the gray markings on the edge of the course, behind the dark black line on the floor before the final wall. Use first person mode to look parallel to the edge of the course, towards the right side of the Deku Nut, and then jumpslash. You will be damage boosted to the other side of the third wall.&lt;br /&gt;
&lt;br /&gt;
Troubleshooting:&lt;br /&gt;
&lt;br /&gt;
1) Try to aim where you take damage at on the wall, to be at the middle of one of the thorns; this will help you not get knocked sideways towards one of the invalid gaps, and being knocked backwards gives you the most flexibility in your angle. If you sail from [[Outset Island]], you may accidentally lure one of the [[seahats]] to interfere with your L-targetting; either take the time to defeat it to avoid having your angle skewed, or you may frame-perfectly press L and A together to jumpslash without turning to face it.&lt;br /&gt;
&lt;br /&gt;
2) The point of the involved setup is because so many things can go wrong on this roll. Your goal is '''not''' to jump off the ledge and land back on the course, but to not go off the course in the first place. The angle Link is knocked back is based on the positioning of where they touched the thorn, and not their movement angle:&lt;br /&gt;
&lt;br /&gt;
* If taking damage pushes you off the course, you didn't adjust inwards enough to touch grass with your left foot.&lt;br /&gt;
* If you are too far inward on the course to roll along the black line after taking damage, you spent too long holding inwards before straightening out or adjusted too far inwards.&lt;br /&gt;
* If Link jumps off the ledge next to the thorn and does not reach the other side, your angle was too far from parallel while rolling past the thorns, OR your roll input was either done too soon after getting up from knockdown, or done too late (roll startup makes Link wider, and the extra width can push him off the course).&lt;br /&gt;
&lt;br /&gt;
3) The spacing is lenient, but it is easiest at the point where the grass spreads inwards.  Your goal is '''not''' to go over or around the thorn, but to deliberately get hit in the middle of it.&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
&lt;br /&gt;
===Play Golf===&lt;br /&gt;
Original Item: Treasure Chart 28&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;horseshoe&amp;quot; of this island consists of three holes marked by flags. Link must use [[Deku Leaf|Leaf]] to blow the Deku Nuts into these holes. Vines will block Link's way, so each hole must be completed to move on to the next. For the first hole, pick up a nut and toss it over the vines. You can use the Leaf to blow it into the hole. Do the same for the second hole. For the third hole, vines will block access to the nut. Link will have to stand behind the vines and use the Leaf to blow the nut. Note that the Deku Nuts will wither and respawn after a while. Once Link completes the last hole, a chest will spawn in the middle of the island.&lt;br /&gt;
===Cave===&lt;br /&gt;
Original Item: Treasure Chart 8&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Enter the secret cave after the third hole and by the [[Old Man Ho ho]]. Defeat the two [[Mothula|Mothulas]] and the Winged Mothula inside to spawn a chest.&lt;br /&gt;
===Northwestern Lookout Platform===&lt;br /&gt;
Original Item: [[Skull Necklace]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Step on the switch on the ''southeastern'' lookout platform to spawn a chest on the ''northwestern'' one. Then, climb up the northwestern lookout platform to get the chest.&lt;br /&gt;
===Southeastern Lookout Platform===&lt;br /&gt;
Original Item: [[Golden Feather]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Step on the switch on the ''northwestern'' lookout platform to spawn a chest on the ''southeastern'' one. Then, climb up the southeastern lookout platform to get the chest.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Horseshoe Island and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Horseshoe Island is Treasure Chart 9.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Swordlessdarkroomstorage.mp4&amp;diff=19713</id>
		<title>File:Swordlessdarkroomstorage.mp4</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Swordlessdarkroomstorage.mp4&amp;diff=19713"/>
		<updated>2023-05-07T16:03:30Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: For swordless/leafless Reverse DRC w/ chest storage. Recorded by matzahTalSoup 9/12/2022, posted in TWWR Racing Discord under #race-strats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
For swordless/leafless Reverse DRC w/ chest storage. Recorded by matzahTalSoup 9/12/2022, posted in TWWR Racing Discord under #race-strats.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Racing_Categories&amp;diff=19062</id>
		<title>Racing Categories</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Racing_Categories&amp;diff=19062"/>
		<updated>2023-05-04T00:01:13Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Season Seed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Season Seed==&lt;br /&gt;
&lt;br /&gt;
===S3===&lt;br /&gt;
&lt;br /&gt;
===S4===&lt;br /&gt;
'''Perma: MS45LjAAQQAFCyIAD3DAAgAAAAAAAQAA'''&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1ohDPUo0A2ZVJD3S3Rz0fTo6arThKuTBhx2U3hLk-zAE/edit Rules]&lt;br /&gt;
&lt;br /&gt;
=== S5 ===&lt;br /&gt;
'''Perma: UzUuMABleGFtcGxlABUDIgAneXyAARYAjHsAgT4AAAA''' (Requires custom randomizer build)&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DUJi Rules]&lt;br /&gt;
&lt;br /&gt;
[http://bombch.us/DUJg Custom Randomizer Build]&lt;br /&gt;
&lt;br /&gt;
Season 5 introduces 3 new changes:&lt;br /&gt;
&lt;br /&gt;
# [[Chest Type Matches Contents]] (CTMC)&lt;br /&gt;
#* The appearance of chests will dictate what type of items will be inside.&lt;br /&gt;
# [[Hints]]&lt;br /&gt;
#* The hint types are:&lt;br /&gt;
#** 4 Path Hints&lt;br /&gt;
#** 4 Barren Hints&lt;br /&gt;
#** 7 Location Hints&lt;br /&gt;
#** 0 Item Hints&lt;br /&gt;
# Random Starting Item&lt;br /&gt;
&lt;br /&gt;
As of writing, the official randomizer does not contain all new features and so a custom randomizer build is required to be used.&lt;br /&gt;
&lt;br /&gt;
The preset is the following:&lt;br /&gt;
&lt;br /&gt;
* Dungeons, Puzzle Secret Caves, Free Gifts, Miscellaneous, Short Sidequests, Mail, Island Puzzles&lt;br /&gt;
* 3 Dungeon Race Mode&lt;br /&gt;
* Start with Hero's Sword&lt;br /&gt;
* 0 Triforce Shards&lt;br /&gt;
* Randomize Starting Island&lt;br /&gt;
&lt;br /&gt;
=== Miniblins 2023 ===&lt;br /&gt;
'''Perma: MS4xMC4wAEEABwMCAHOGwAMMcADC+Q8AAskPKQAG'''&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1t_DqnUeJJPItz_ilySKnH2kijqpYFvNkOrQhhXtczXM/edit Rules]&lt;br /&gt;
&lt;br /&gt;
==Spoiler Logs==&lt;br /&gt;
&lt;br /&gt;
===S2===&lt;br /&gt;
&lt;br /&gt;
===SGL 2021===&lt;br /&gt;
SGL 2021 was a spoiler log tournament hosted by Speed Gaming Live. 7 presets containing different settings were discussed with the community and were chosen to be used for the tournament.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Preset Name&lt;br /&gt;
!Description&lt;br /&gt;
!Example Permalink&lt;br /&gt;
|-&lt;br /&gt;
|preset-a&lt;br /&gt;
|Long Sidequests&lt;br /&gt;
|MS45LjAAQQA3AyYCD1DAAgAAAAAAAAAA&lt;br /&gt;
|-&lt;br /&gt;
|preset-b&lt;br /&gt;
|Triforce Charts, Big Octos and Gunboats&lt;br /&gt;
|MS45LjAAQQAXYyaCD1DAAgAAAAAAAAAA&lt;br /&gt;
|-&lt;br /&gt;
|preset-c&lt;br /&gt;
|Swordless&lt;br /&gt;
|MS45LjAAQQAXAyYCD5DAAgAAAAAAAAAA&lt;br /&gt;
|-&lt;br /&gt;
|preset-d&lt;br /&gt;
|Lookout Platforms and Rafts&lt;br /&gt;
|MS45LjAAQQAXByYCD1DAAgAAAAAAAAAA&lt;br /&gt;
|-&lt;br /&gt;
|preset-e&lt;br /&gt;
|4 Dungeon Race Mode, Key-Lunacy&lt;br /&gt;
|MS45LjAAQQAXA2YCD1DAAwAAAAAAAAAA&lt;br /&gt;
|-&lt;br /&gt;
|preset-f&lt;br /&gt;
|Combat Secret Caves, Submarines&lt;br /&gt;
|MS45LjAAQQAfCyYCD1DAAgAAAAAAAAAA&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Refill_Locations&amp;diff=18937</id>
		<title>Refill Locations</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Refill_Locations&amp;diff=18937"/>
		<updated>2023-05-03T18:36:15Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Skull Necklaces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
This is a page dedicated to finding places to replenish consumables and spoils.&lt;br /&gt;
&lt;br /&gt;
== Rupees ==&lt;br /&gt;
&lt;br /&gt;
=== Behind Grandma's House ===&lt;br /&gt;
Behind Grandma's house on Outset Island, on a little outcropping that requires the Deku Leaf to reach, there is a hidden pot that will appear if a Bomb is detonated on it.  The pot contains an Orange Rupee (100)&lt;br /&gt;
&lt;br /&gt;
=== Savage Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak ===&lt;br /&gt;
&lt;br /&gt;
=== Islet of Steel ===&lt;br /&gt;
&lt;br /&gt;
== Arrows ==&lt;br /&gt;
&lt;br /&gt;
=== Beedle ===&lt;br /&gt;
The following Beedle locations sell Arrows:&lt;br /&gt;
&lt;br /&gt;
* Windfall&lt;br /&gt;
* Tower of the Gods&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
The player's magic meter will be completely refilled if the player saves, quits, and reloads.  It will also be refilled when visiting any Great Fairy for the first time.&lt;br /&gt;
&lt;br /&gt;
== Bombs ==&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&lt;br /&gt;
== Joy Pendants ==&lt;br /&gt;
&lt;br /&gt;
== Skull Necklaces ==&lt;br /&gt;
[[Moblin|Moblins]] can be hit by the [[Grappling Hook]] for a Skull Necklace. Resetting the room will allow you to steal multiple necklaces from the same enemy. The most convenient locations to find them are in [[Northern Fairy Island]] submarine, [[Forsaken Fortress]], or [[Hyrule]].&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=18921</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=18921"/>
		<updated>2023-05-03T18:13:01Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Sailing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mostly oriented for races and speedruns of the Randomizer, so it's dedicated to deeply analyze intended mechanics in Wind Waker and how to use them optimally.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Sailing ===&lt;br /&gt;
[https://docs.google.com/document/d/1yuwltf5YrqBz8FPeFRU4gQHMbFTIFMPNNtVbxw-GLfY/edit Sailing times] to common locations from warp points, documented by OriginalElijah on 2/28/2021. Originally posted in the TWWR Racing Discord in #race-strats.&lt;br /&gt;
&lt;br /&gt;
=== Ground Movement ===&lt;br /&gt;
&lt;br /&gt;
==== Horizontal Movement Speeds (Ordered by speed) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
==== Rolling ====&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
==== Target Techniques ====&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Pause Buffering&lt;br /&gt;
*[[Chest Type Matches Contents]]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Islands&amp;diff=18901</id>
		<title>Islands</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Islands&amp;diff=18901"/>
		<updated>2023-05-03T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 49 islands/grouped collections of islands (including Tower of the Gods and Flight Control Platform) that are [[Overworld Map|mapped]] in a 7x7 grid.&lt;br /&gt;
[[File:Seamap.png|thumb|Labelled map of the Great Sea sectors.]]&lt;br /&gt;
&lt;br /&gt;
=== Row 1 ===&lt;br /&gt;
* [[Forsaken Fortress]]&lt;br /&gt;
* [[Star Island]]&lt;br /&gt;
* [[Northern Fairy Island]]&lt;br /&gt;
* [[Gale Island|Gale Isle]]&lt;br /&gt;
* [[Crescent Moon Island]]&lt;br /&gt;
* [[Seven-Star Isles]]&lt;br /&gt;
* [[Overlook Island]]&lt;br /&gt;
&lt;br /&gt;
=== Row 2 ===&lt;br /&gt;
* [[Four-Eye Reef]]&lt;br /&gt;
* [[Mother and Child Isles]]&lt;br /&gt;
* [[Spectacle Island]]&lt;br /&gt;
* [[Windfall Island]]&lt;br /&gt;
* [[Pawprint Isle]]&lt;br /&gt;
* [[Dragon Roost Island]]&lt;br /&gt;
* [[Flight Control Platform]]&lt;br /&gt;
&lt;br /&gt;
=== Row 3 ===&lt;br /&gt;
&lt;br /&gt;
* [[Western Fairy Island]]&lt;br /&gt;
* [[Rock Spire Isle]]&lt;br /&gt;
* [[Tingle Island]]&lt;br /&gt;
* [[Northern Triangle Island]]&lt;br /&gt;
* [[Eastern Fairy Island]]&lt;br /&gt;
* [[Fire Mountain]]&lt;br /&gt;
*[[Star Belt Archipelago]]&lt;br /&gt;
&lt;br /&gt;
=== Row 4 ===&lt;br /&gt;
&lt;br /&gt;
* [[Three-Eye Reef]]&lt;br /&gt;
* [[Greatfish Isle]]&lt;br /&gt;
* [[Cyclops Reef]]&lt;br /&gt;
* [[Six-Eye Reef]]&lt;br /&gt;
* [[Tower of the Gods]]&lt;br /&gt;
* [[Eastern Triangle Island]]&lt;br /&gt;
* [[Thorned Fairy Island]]&lt;br /&gt;
&lt;br /&gt;
=== Row 5 ===&lt;br /&gt;
* [[Needle Rock Isle]]&lt;br /&gt;
* [[Islet of Steel]]&lt;br /&gt;
* [[Stone Watcher Island]]&lt;br /&gt;
* [[Southern Triangle Island]]&lt;br /&gt;
* [[Private Oasis]]&lt;br /&gt;
* [[Bomb Island]]&lt;br /&gt;
* [[Bird's Peak Rock]]&lt;br /&gt;
&lt;br /&gt;
=== Row 6 ===&lt;br /&gt;
* [[Diamond Steppe Island]]&lt;br /&gt;
* [[Five-Eye Reef]]&lt;br /&gt;
* [[Shark Island]]&lt;br /&gt;
* [[Southern Fairy Island]]&lt;br /&gt;
* [[Ice Ring Isle]]&lt;br /&gt;
* [[Forest Haven]]&lt;br /&gt;
* [[Cliff Plateau Isles]]&lt;br /&gt;
&lt;br /&gt;
=== Row 7 ===&lt;br /&gt;
* [[Horseshoe Island]]&lt;br /&gt;
* [[Outset Island]]&lt;br /&gt;
* [[Headstone Island]]&lt;br /&gt;
* [[Two-Eye Reef]]&lt;br /&gt;
* [[Angular Isles]]&lt;br /&gt;
* [[Boating Course]]&lt;br /&gt;
* [[Five-Star Isles]]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Seamap.png&amp;diff=18894</id>
		<title>File:Seamap.png</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Seamap.png&amp;diff=18894"/>
		<updated>2023-05-03T17:49:06Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Posted in the TWWR Racing discord by ofc2000alex on 9/18/2021 inside the #race-strats channel.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=File:Seamap.png&amp;diff=18893</id>
		<title>File:Seamap.png</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=File:Seamap.png&amp;diff=18893"/>
		<updated>2023-05-03T17:48:25Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: Posted in the TWWR Racing discord by ofc2000alex on 9/18/2021.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Posted in the TWWR Racing discord by ofc2000alex on 9/18/2021.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Ganon%27s_Tower&amp;diff=18891</id>
		<title>Ganon's Tower</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Ganon%27s_Tower&amp;diff=18891"/>
		<updated>2023-05-03T17:40:01Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Maze Chest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Grapple Skip ===&lt;br /&gt;
This is a trick used to skip the first grappling hook post on the way to Ganondorf. It primarily comprises of getting onto the chain underneath the Ganondorf fight entryway after climbing the rope, and clipping up through the ceiling onto the floor at the top. &lt;br /&gt;
&lt;br /&gt;
==== Backwards Crawling ====&lt;br /&gt;
&amp;lt;small&amp;gt;Discovered by gymnast86&amp;lt;sup&amp;gt;[https://twitter.com/MrGymnast86/status/1223875718251040769]&amp;lt;/sup&amp;gt;, modified for randomizer by DeanMachine42, made more consistent by PK_Slam&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This method involves clipping up when standing after crawling backwards underneath the ceiling. First target against the chain to get an angle even with it, and jumpslash to get up. Once up, turn around completely. If you don't turn around perfectly, you most likely won't end up in the right spot after the next step. If you're having issues getting a perfect turn around, you can use the [[Wind Waker]] to do so. &lt;br /&gt;
&lt;br /&gt;
Once you have turned around, do 3 backflips to get into position, then crawl backwards 4 times. During the fourth crawl, release R to stand up, and if done correctly, you will stand up on the floor above the chain. This is generally inconsistent, but can be made more consistent with a slightly different set of crawling movements. First crawl backwards 3 times instead of 4, then crawl forwards and back again 3 times, then crawling backwards one last time and standing up ''after'' the crawl instead of during. Here's a summary of the full crawling movements for it: Back, Back, Back, Forward, Back, Forward, Back, Forward, Back, Back, Stand.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;2QKGXRol0dg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Shield Backflip ====&lt;br /&gt;
&amp;lt;small&amp;gt;Discovered by TrogWW, modified for hammer and weaponless by Melonzy8 and JarheadHME&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This method utilizes a strange quirk in the game's behavior which prevents you from being crushed by a ceiling while backflipping as long as you are shielding. If you are within a small range of about 2 [[units]] near the top of the chain, you can backflip while holding shield and you will pop up onto the floor above. &lt;br /&gt;
&lt;br /&gt;
When getting into position, you need to be very careful that you don't move too much, or at all between steps of the setups. Since the working range is quite small, it is very easy to overstep a slight amount and end up out of range. If you clip straight through without popping up top or voiding, then you were between 3 to 5 units too close to the ceiling. If you just void out, you were either more than 5 units too close, or too far away. &lt;br /&gt;
&lt;br /&gt;
Below are the current best setups to get into position using specific items.&lt;br /&gt;
&lt;br /&gt;
===== Sword =====&lt;br /&gt;
This method is the most common, as you usually have a sword, which is always equipped. The setup goes as follows: &lt;br /&gt;
&lt;br /&gt;
# Target the front of the chain&lt;br /&gt;
# Jumpslash onto it&lt;br /&gt;
# Turn around&lt;br /&gt;
# Backflip 3 times&lt;br /&gt;
# Slash your sword once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;RRIBYtL6WQ8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hammer =====&lt;br /&gt;
This method is useful for if you're playing swordless mode, and have a hammer. The setup goes as follows:&lt;br /&gt;
&lt;br /&gt;
# Target the front of the chain&lt;br /&gt;
# Jump attack onto it&lt;br /&gt;
# Roll forward&lt;br /&gt;
# Jump attack&lt;br /&gt;
# Roll forward&lt;br /&gt;
# Turn around&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;D_zRe2tlsHQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two important things to note about this setup. First is to make sure you don't do the jump attack too soon after the first roll. Second is to make sure that if you are doing [[Game Mechanics#Rolling|shield rolls]] to roll with the hammer in your hand ensure you are not holding shield when the roll ends, else you won't move far enough. However, if you ''do'' hold R until the end of both rolls, you can instead put away the hammer, start a crawl, and stand back up without moving before turning around. This should leave you in the right position.&lt;br /&gt;
&lt;br /&gt;
===== Neither =====&lt;br /&gt;
This method is a bit less likely to be relevant to any specific run, but still has its uses. &lt;br /&gt;
&lt;br /&gt;
The start of the setup is a bit more complicated since you can't just jumpslash up. You need to climb up onto it, but this isn't as straightforward as any other ledge. You can only climb up facing diagonally against the chain, which can be somewhat finicky. A way to do it consistently is to target against the chain, stand off to one side, then [[Game Mechanics#Miscellaneous|pause-buffer]] an up-diagonal analog stick input towards the other end of the chain. This should make you grab the ledge of the chain consistently.&lt;br /&gt;
&lt;br /&gt;
The steps for getting into shield-backflip position are as follows:&lt;br /&gt;
&lt;br /&gt;
# Roll forward&lt;br /&gt;
# Turn Around&lt;br /&gt;
# Backflip 1 time&lt;br /&gt;
# Roll forward&lt;br /&gt;
# Backflip 2 times&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;rx5PifxejSc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There's one extra thing to keep in mind with this setup, and that is just to not roll too soon after climbing up.&lt;br /&gt;
&lt;br /&gt;
===== Once in position =====&lt;br /&gt;
Once you have done whichever of the above setups to get into position, all you need to do is target, hold shield, and do a backflip. Do not release shield until after you have already landed. This should clip you through the ceiling onto the floor above.&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
&lt;br /&gt;
===Maze Chest===&lt;br /&gt;
[[File:Maze route.png|thumb|The route through the maze]]&lt;br /&gt;
From the starting position, go:&lt;br /&gt;
&lt;br /&gt;
# Back&lt;br /&gt;
# Left&lt;br /&gt;
# Forward&lt;br /&gt;
# Left&lt;br /&gt;
# Right&lt;br /&gt;
# Forward&lt;br /&gt;
A common mnemonic that runners use to remember this is &amp;quot;D LUL RU&amp;quot; (Down, Left, Up, Left, Right, Up), where &amp;quot;Down&amp;quot; is behind Link's starting position and camera, and &amp;quot;Up&amp;quot; is in front of him.&lt;br /&gt;
&lt;br /&gt;
===Defeat Ganondorf===&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14604</id>
		<title>Secret Caves</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14604"/>
		<updated>2023-04-04T05:44:32Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Overlook Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of Secret Caves: [[Combat Secret Caves|Combat]] and [[Puzzle Secret Caves|Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
By randomizer logic, all Combat Secret Caves require an item-based method of dealing damage to complete them (except for [[Rock Spire Isle]], which will provide one for you in the form of a Deku Stick). As some items that normally deal damage are incapable of damaging various enemies, in-logic sword substitutes are listed alongside any normal requirements for a cave in the event that you do not have one. Substitutes may be displayed as a category, which includes:&lt;br /&gt;
&lt;br /&gt;
Standard Damage: [[Skull Hammer]], [[Bombs]], [[Bow]]&lt;br /&gt;
&lt;br /&gt;
Darknuts: [[Skull Hammer]], [[Hero's Bow|Light Arrows]]&lt;br /&gt;
&lt;br /&gt;
Morths: [[Boomerang]], [[Hero's Bow]], [[Hookshot]]. (Morths are killable with [[Bombs]], but it is tedious and not required by logic)&lt;br /&gt;
&lt;br /&gt;
=== [[Dragon Roost Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]] or [[Power Bracelets]]. Can be skipped via [[Dragon Roost Island|Rock Skip]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Watcher Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Power Bracelets]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Darknuts&lt;br /&gt;
&lt;br /&gt;
While this cave does have [[Wizzrobe|Wizzrobes]], they are unable to summon [[Morth|Morths]].&lt;br /&gt;
&lt;br /&gt;
=== [[Overlook Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Hookshot]]. Can be skipped via [[Overlook Island|Early Cave Entrance]] with [[Storage|Door Cancel]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Darknuts, Morths (skippable)&lt;br /&gt;
&lt;br /&gt;
The Wizzrobes in this cave can potentially spawn [[Morth|Morths]] which are unkillable by the [[Skull Hammer]]. This is avoidable by killing the Wizzrobes quickly or getting lucky, but you may need additional items.&lt;br /&gt;
&lt;br /&gt;
=== [[Star Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]] or [[Power Bracelets]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Boomerang]], [[Hookshot]], [[Grappling Hook]]. You may have a hard time disarming the first [[Bokoblin]] without the [[Hero's Shield]], but it is not required by logic.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Hookshot]]. Can be skipped via [[Pawprint Isle|Early Wizzrobe Cave]] with [[Deku Leaf]] (and [[Bombs]] or [[Storage]]).&lt;br /&gt;
&lt;br /&gt;
Cave Logic: &lt;br /&gt;
&lt;br /&gt;
* Requires [[Hero's Bow]] or [[Hookshot]] (Ranged [[Wizzrobe]])&lt;br /&gt;
* Requires [[Hero's Bow]] or [[Boomerang]] or [[Bombs]] or [[Deku Leaf]] or Skull Hammer (Yellow Chuchu)&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage. You may use [[Hookshot]] if you can prevent the [[Wizzrobe|Wizzrobes]] from spawning enemies, but this is unreliable and the randomizer does not require it.&lt;br /&gt;
&lt;br /&gt;
=== [[Shark Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Iron Boots]] and [[Skull Hammer]]. Can be skipped via [[Shark Island|Alternative Cave Entrance]] with [[Bombs]] or [[Deku Leaf]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Grappling Hook]], [[Boomerang]]. You may have a hard time disarming the first [[Bokoblin]] without the [[Hero's Shield]], but it is not required by logic.&lt;br /&gt;
&lt;br /&gt;
=== [[Rock Spire Isle]] ===&lt;br /&gt;
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.&lt;br /&gt;
&lt;br /&gt;
This is the only combat cave where randomizer logic does not require an item to deal damage.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]]. Can be skipped via [[Rock Spire Isle|Alternative Cave Entrance]] with [[Deku Leaf]] or [[Storage|Door Cancel]].&lt;br /&gt;
&lt;br /&gt;
=== [[Horseshoe Island]] ===&lt;br /&gt;
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Deku Leaf]]. Can be skipped via [[Horseshoe Island|Leafless Golf.]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage&lt;br /&gt;
&lt;br /&gt;
=== [[Savage Labyrinth]] ===&lt;br /&gt;
''(Main article: [[Savage Labyrinth]])''&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
&lt;br /&gt;
=== Angular Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Island ===&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Chuchu Cave ===&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau ===&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak Rock ===&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis/Cabana Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Fire Mountain ===&lt;br /&gt;
&lt;br /&gt;
== Combat Puzzle ==&lt;br /&gt;
(This cave will only be in logic when Combat Secret Caves and Puzzle Secret Caves are both enabled.)&lt;br /&gt;
&lt;br /&gt;
=== [[Boating Course]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Deku Leaf]] or [[Hookshot]]. Can be skipped with [[Boating Course|Early Cave Entrance]].&lt;br /&gt;
&lt;br /&gt;
Cave Logic: Requires [[Boomerang]] or [[Hero's Bow]] or [[Hookshot]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Boomerang]]. ([[Miniblins]] are killable with the [[Grappling Hook]], but not fast enough to offer any relief from the cave's spawn rate.)&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14603</id>
		<title>Secret Caves</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14603"/>
		<updated>2023-04-04T05:40:16Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of Secret Caves: [[Combat Secret Caves|Combat]] and [[Puzzle Secret Caves|Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
By randomizer logic, all Combat Secret Caves require an item-based method of dealing damage to complete them (except for [[Rock Spire Isle]], which will provide one for you in the form of a Deku Stick). As some items that normally deal damage are incapable of damaging various enemies, in-logic sword substitutes are listed alongside any normal requirements for a cave in the event that you do not have one. Substitutes may be displayed as a category, which includes:&lt;br /&gt;
&lt;br /&gt;
Standard Damage: [[Skull Hammer]], [[Bombs]], [[Bow]]&lt;br /&gt;
&lt;br /&gt;
Darknuts: [[Skull Hammer]], [[Hero's Bow|Light Arrows]]&lt;br /&gt;
&lt;br /&gt;
Morths: [[Boomerang]], [[Hero's Bow]], [[Hookshot]]. (Morths are killable with [[Bombs]], but it is tedious and not required by logic)&lt;br /&gt;
&lt;br /&gt;
=== [[Dragon Roost Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]] or [[Power Bracelets]]. Can be skipped via [[Dragon Roost Island|Rock Skip]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Watcher Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Power Bracelets]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Darknuts&lt;br /&gt;
&lt;br /&gt;
While this cave does have [[Wizzrobe|Wizzrobes]], they are unable to summon [[Morth|Morths]].&lt;br /&gt;
&lt;br /&gt;
=== [[Overlook Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Hookshot]]. Can be skipped via [[Overlook Island|Early Cave Entrance]] with [[Storage|Door Cancel]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Darknuts, Morths (skippable)&lt;br /&gt;
&lt;br /&gt;
The Wizzrobes in this cave can potentially spawn [[Morth|Morths]] which are unkillable by the [[Skull Hammer]]. This is avoidable by killing the Wizzrobes quickly or getting lucky, but you may additionally need the [[Boomerang]], [[Hero's Bow]], or [[Hookshot]]. (They are killable by [[Bombs]], but it is an extremely tedious process as they cannot be killed while hooked onto Link, and is not required by logic.)&lt;br /&gt;
&lt;br /&gt;
=== [[Star Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]] or [[Power Bracelets]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Boomerang]], [[Hookshot]], [[Grappling Hook]]. You may have a hard time disarming the first [[Bokoblin]] without the [[Hero's Shield]], but it is not required by logic.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Hookshot]]. Can be skipped via [[Pawprint Isle|Early Wizzrobe Cave]] with [[Deku Leaf]] (and [[Bombs]] or [[Storage]]).&lt;br /&gt;
&lt;br /&gt;
Cave Logic: &lt;br /&gt;
&lt;br /&gt;
* Requires [[Hero's Bow]] or [[Hookshot]] (Ranged [[Wizzrobe]])&lt;br /&gt;
* Requires [[Hero's Bow]] or [[Boomerang]] or [[Bombs]] or [[Deku Leaf]] or Skull Hammer (Yellow Chuchu)&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage. You may use [[Hookshot]] if you can prevent the [[Wizzrobe|Wizzrobes]] from spawning enemies, but this is unreliable and the randomizer does not require it.&lt;br /&gt;
&lt;br /&gt;
=== [[Shark Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Iron Boots]] and [[Skull Hammer]]. Can be skipped via [[Shark Island|Alternative Cave Entrance]] with [[Bombs]] or [[Deku Leaf]].&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Grappling Hook]], [[Boomerang]]. You may have a hard time disarming the first [[Bokoblin]] without the [[Hero's Shield]], but it is not required by logic.&lt;br /&gt;
&lt;br /&gt;
=== [[Rock Spire Isle]] ===&lt;br /&gt;
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.&lt;br /&gt;
&lt;br /&gt;
This is the only combat cave where randomizer logic does not require an item to deal damage.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Bombs]]. Can be skipped via [[Rock Spire Isle|Alternative Cave Entrance]] with [[Deku Leaf]] or [[Storage|Door Cancel]].&lt;br /&gt;
&lt;br /&gt;
=== [[Horseshoe Island]] ===&lt;br /&gt;
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Deku Leaf]]. Can be skipped via [[Horseshoe Island|Leafless Golf.]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage&lt;br /&gt;
&lt;br /&gt;
=== [[Savage Labyrinth]] ===&lt;br /&gt;
''(Main article: [[Savage Labyrinth]])''&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
&lt;br /&gt;
=== Angular Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Island ===&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Chuchu Cave ===&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau ===&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak Rock ===&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis/Cabana Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Fire Mountain ===&lt;br /&gt;
&lt;br /&gt;
== Combat Puzzle ==&lt;br /&gt;
(This cave will only be in logic when Combat Secret Caves and Puzzle Secret Caves are both enabled.)&lt;br /&gt;
&lt;br /&gt;
=== [[Boating Course]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.&lt;br /&gt;
&lt;br /&gt;
Entrance Logic: Requires [[Deku Leaf]] or [[Hookshot]]. Can be skipped with [[Boating Course|Early Cave Entrance]].&lt;br /&gt;
&lt;br /&gt;
Cave Logic: Requires [[Boomerang]] or [[Hero's Bow]] or [[Hookshot]]&lt;br /&gt;
&lt;br /&gt;
Swordless Logic: Standard Damage + [[Boomerang]]. (Technically you can kill [[Miniblins]] with the [[Grappling Hook]], but you will quickly be overrun, as they spawn rapidly in this cave.)&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Boating_Course&amp;diff=14602</id>
		<title>Boating Course</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Boating_Course&amp;diff=14602"/>
		<updated>2023-04-04T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Early Cave Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boating Course is located at F7. It has an [[Overworld Check]], a [[secret cave]], a [[Blue Chuchu]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
Requires [[Storage|Chest Storage]] and [[Hero's Sword]] or [[Skull Hammer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JyN4m3AS8tw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
===Raft===&lt;br /&gt;
Original Item: [[Boko Baba Seed]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Sail south of the island to find three rafts. The chest sits on the southern raft.&lt;br /&gt;
===Cave===&lt;br /&gt;
Original Item: [[Submarine Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves, Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The entrance to this secret cave is on the north part of the island, which logically requires either [[Deku Leaf]] or [[Hookshot]] to access. Enter the cave and hit the three crystal switches with a ranged weapon to spawn the chest. Note that [[Miniblin|Miniblins]] will spawn endlessly within the cave.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: [[Sea Hearts Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Boating Course and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Boating Course is Treasure Chart 32.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Overlook_Island&amp;diff=14591</id>
		<title>Overlook Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Overlook_Island&amp;diff=14591"/>
		<updated>2023-04-04T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Early Cave Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overlook Island is located at G1. It has a [[Secret Caves|Secret Cave]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
Requires [[Storage|Door Cancel]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;87ObFtgLSoM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Triforce Chart 8&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
There is a [[combat cave]] that can be accessed by using the [[Hookshot]] to grab the trees located on top of the island's structures.  The cave can also be accessed using [[chest storage]] from another island.  The cave contains six rooms; five of them contain [[enemies]], and the final room will be unlocked when all of the enemies are defeated.  The final room contains [[pots]] with large amounts of [[rupees]] and a [[chest]] that will spawn when the player plays [[Wind's Requiem]] on the wind logo on the floor.  The chest contains a [[Triforce Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Secret Cave Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Overlook Islandand salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Overlook Island is Treasure Chart 13.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Overlook_Island&amp;diff=14590</id>
		<title>Overlook Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Overlook_Island&amp;diff=14590"/>
		<updated>2023-04-04T04:01:27Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overlook Island is located at G1. It has a [[Secret Caves|Secret Cave]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
Requires Door Cancel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;87ObFtgLSoM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Triforce Chart 8&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
There is a [[combat cave]] that can be accessed by using the [[Hookshot]] to grab the trees located on top of the island's structures.  The cave can also be accessed using [[chest storage]] from another island.  The cave contains six rooms; five of them contain [[enemies]], and the final room will be unlocked when all of the enemies are defeated.  The final room contains [[pots]] with large amounts of [[rupees]] and a [[chest]] that will spawn when the player plays [[Wind's Requiem]] on the wind logo on the floor.  The chest contains a [[Triforce Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Secret Cave Chart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Overlook Islandand salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Overlook Island is Treasure Chart 13.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14589</id>
		<title>Rock Spire Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14589"/>
		<updated>2023-04-04T03:58:19Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Alternative Cave Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Spire Isle is a collection of connected rock spires at B3. It has a [[Secret Cave]], [[Beedle's Special Shop Ship]], an [[Overworld Check]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Alternative Cave Entrance===&lt;br /&gt;
With Deku Leaf:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ye1_AwlEReU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With [[Storage|Door Cancel]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;ul3uMiBICbo&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Treasure Chart 37&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can be accessed by using [[bombs]] to destroy the [[boulders]] on top of the rock spires to create a path that the player can jump across.  Bombs can be skipped by getting [[chest storage]] from another island and climbing over the boulders.&lt;br /&gt;
&lt;br /&gt;
Once the player enters the cave, they will need to light all of the [[torches]] using the provided Boko Sticks or Fire Arrows.  Once that is completed, the player will be attacked by lots of [[Keese]].  Once they have been defeated, a [[chest]] will spawn with contains a [[Treasure Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 500 Rupee Item ===&lt;br /&gt;
Original Item: Empty Bottle&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 950 Rupee Item ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 900 Rupee Item ===&lt;br /&gt;
Original Item: Treasure Chart 4&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Western Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Eastern Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southeast Gunboat ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Rock Spire Isle and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Rock Spire Isle is Treasure Chart 2.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14588</id>
		<title>Rock Spire Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14588"/>
		<updated>2023-04-04T03:57:47Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Cave Entrance With Deku Leaf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Spire Isle is a collection of connected rock spires at B3. It has a [[Secret Cave]], [[Beedle's Special Shop Ship]], an [[Overworld Check]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Alternative Cave Entrance===&lt;br /&gt;
With Deku Leaf:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ye1_AwlEReU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With [[Storage|Door Cancel]]:&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Treasure Chart 37&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can be accessed by using [[bombs]] to destroy the [[boulders]] on top of the rock spires to create a path that the player can jump across.  Bombs can be skipped by getting [[chest storage]] from another island and climbing over the boulders.&lt;br /&gt;
&lt;br /&gt;
Once the player enters the cave, they will need to light all of the [[torches]] using the provided Boko Sticks or Fire Arrows.  Once that is completed, the player will be attacked by lots of [[Keese]].  Once they have been defeated, a [[chest]] will spawn with contains a [[Treasure Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 500 Rupee Item ===&lt;br /&gt;
Original Item: Empty Bottle&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 950 Rupee Item ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 900 Rupee Item ===&lt;br /&gt;
Original Item: Treasure Chart 4&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Western Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Eastern Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southeast Gunboat ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Rock Spire Isle and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Rock Spire Isle is Treasure Chart 2.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Boating_Course&amp;diff=14587</id>
		<title>Boating Course</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Boating_Course&amp;diff=14587"/>
		<updated>2023-04-04T03:52:56Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boating Course is located at F7. It has an [[Overworld Check]], a [[secret cave]], a [[Blue Chuchu]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
Requires Chest [[Storage]] and [[Hero's Sword]] or [[Skull Hammer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JyN4m3AS8tw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
===Raft===&lt;br /&gt;
Original Item: [[Boko Baba Seed]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Sail south of the island to find three rafts. The chest sits on the southern raft.&lt;br /&gt;
===Cave===&lt;br /&gt;
Original Item: [[Submarine Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves, Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The entrance to this secret cave is on the north part of the island, which logically requires either [[Deku Leaf]] or [[Hookshot]] to access. Enter the cave and hit the three crystal switches with a ranged weapon to spawn the chest. Note that [[Miniblin|Miniblins]] will spawn endlessly within the cave.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: [[Sea Hearts Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Boating Course and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Boating Course is Treasure Chart 32.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Boating_Course&amp;diff=14586</id>
		<title>Boating Course</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Boating_Course&amp;diff=14586"/>
		<updated>2023-04-04T03:52:21Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boating Course is located at F7. It has an [[Overworld Check]], a [[secret cave]], a [[Blue Chuchu]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
&lt;br /&gt;
Requires Storage and Hero's Sword or Skull Hammer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;JyN4m3AS8tw&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
===Raft===&lt;br /&gt;
Original Item: [[Boko Baba Seed]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Sail south of the island to find three rafts. The chest sits on the southern raft.&lt;br /&gt;
===Cave===&lt;br /&gt;
Original Item: [[Submarine Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves, Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The entrance to this secret cave is on the north part of the island, which logically requires either [[Deku Leaf]] or [[Hookshot]] to access. Enter the cave and hit the three crystal switches with a ranged weapon to spawn the chest. Note that [[Miniblin|Miniblins]] will spawn endlessly within the cave.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: [[Sea Hearts Chart]]&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Boating Course and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Boating Course is Treasure Chart 32.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Shark_Island&amp;diff=14585</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Shark_Island&amp;diff=14585"/>
		<updated>2023-04-04T03:39:42Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Early Cave Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shark Island is located at C6. It has a [[secret cave]], a [[Korok]] with a [[Withered Tree]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Alternative Cave Entrance===&lt;br /&gt;
With Bombs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;cDnJ34U5H5s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Leaf:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;08Vyfr1-7oc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Use the [[Skull Hammer]] and [[Iron Boots]] to hit all four switches in a timely manner to access the entrance to the secret cave. In the cave, defeat the waves of enemies to spawn this chest.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Shark Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Shark Island is Treasure Chart 16.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Shark_Island&amp;diff=14584</id>
		<title>Shark Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Shark_Island&amp;diff=14584"/>
		<updated>2023-04-04T03:39:04Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shark Island is located at C6. It has a [[secret cave]], a [[Korok]] with a [[Withered Tree]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Cave Entrance===&lt;br /&gt;
With Bombs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;cDnJ34U5H5s&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With Leaf:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;08Vyfr1-7oc&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Use the [[Skull Hammer]] and [[Iron Boots]] to hit all four switches in a timely manner to access the entrance to the secret cave. In the cave, defeat the waves of enemies to spawn this chest.&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Shark Island and salvage up the treasure using the [[Grappling Hook]]. Without randomized charts, the chart for Shark Island is Treasure Chart 16.&lt;br /&gt;
[[Category:Island]]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14583</id>
		<title>Rock Spire Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14583"/>
		<updated>2023-04-04T03:31:29Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Cave Entrance With Leaf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Spire Isle is a collection of connected rock spires at B3. It has a [[Secret Cave]], [[Beedle's Special Shop Ship]], an [[Overworld Check]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Cave Entrance With Deku Leaf===&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ye1_AwlEReU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Treasure Chart 37&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can be accessed by using [[bombs]] to destroy the [[boulders]] on top of the rock spires to create a path that the player can jump across.  Bombs can be skipped by getting [[chest storage]] from another island and climbing over the boulders.&lt;br /&gt;
&lt;br /&gt;
Once the player enters the cave, they will need to light all of the [[torches]] using the provided Boko Sticks or Fire Arrows.  Once that is completed, the player will be attacked by lots of [[Keese]].  Once they have been defeated, a [[chest]] will spawn with contains a [[Treasure Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 500 Rupee Item ===&lt;br /&gt;
Original Item: Empty Bottle&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 950 Rupee Item ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 900 Rupee Item ===&lt;br /&gt;
Original Item: Treasure Chart 4&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Western Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Eastern Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southeast Gunboat ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Rock Spire Isle and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Rock Spire Isle is Treasure Chart 2.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=14582</id>
		<title>Pawprint Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=14582"/>
		<updated>2023-04-04T03:24:31Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Early Wizzrobe Cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pawprint Isle is a collection of five islands located at E2. It has two [[Secret Caves]], an [[Overworld Checks|Overworld Check]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Wizzrobe Cave===&lt;br /&gt;
The Wizzrobe Cave can be accessed early with the [[Deku Leaf]] either by bomb boosting onto the island and sliding off into a leaf pull, or by using [[storage]] to walk up one of the neighboring trees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;LayzbK910BM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;rHf9CstDeOQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
===Chuchu Cave - Chest ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
(WIP) Chuchu Cave is a secret cave full of Red and Green [[Chuchus]] with 4 [[chests]] that can be accessed by [[crawling]] inside the white and blue orb in the middle of the main island.  One of these chests on the right side of the cave is a [[Sphere 0]] check, two of these chests are hidden behind boulders that can be removed with [[bombs]] or [[Power Bracelets]].  The boulder on the left side can be skipped by [[sidling]] on the nearby wall, partially [[clipping]] into the boulder and climbing up it.  If the player has the [[Deku Leaf]], they can also use the same trick and leaf [[out of bounds]] to the chest behind the other boulder.  The last chest can be reached by using the [[Grappling Hook]] to climb up a wall on the left side of the cave.&lt;br /&gt;
===Chuchu Cave - Behind Left Boulder ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Behind Right Boulder===&lt;br /&gt;
Original Item: Joy Pendant&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Scale the Wall ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Wizzrobe Cave ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Wizzrobe Cave is a [[combat cave]] that can be accessed by [[Hookshot]] on one of the smaller isles.  The chest becomes available when the player defeats all of the Wizzrobes.  The chest contains a Silver Rupee (200) in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Defeat the Enemies ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Pawprint Isle and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Pawprint Isle is Treasure Chart 30.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=14581</id>
		<title>Pawprint Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Pawprint_Isle&amp;diff=14581"/>
		<updated>2023-04-04T03:23:24Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pawprint Isle is a collection of five islands located at E2. It has two [[Secret Caves]], an [[Overworld Checks|Overworld Check]], a [[Blue Chuchu]], and a [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Early Wizzrobe Cave===&lt;br /&gt;
The Wizzrobe Cave can be accessed early with the Deku Leaf either by bomb boosting onto the island and sliding off into a glide, or by using storage to walk up one of the neighboring trees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;LayzbK910BM&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;youtube&amp;gt;rHf9CstDeOQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
===Chuchu Cave - Chest ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
&lt;br /&gt;
(WIP) Chuchu Cave is a secret cave full of Red and Green [[Chuchus]] with 4 [[chests]] that can be accessed by [[crawling]] inside the white and blue orb in the middle of the main island.  One of these chests on the right side of the cave is a [[Sphere 0]] check, two of these chests are hidden behind boulders that can be removed with [[bombs]] or [[Power Bracelets]].  The boulder on the left side can be skipped by [[sidling]] on the nearby wall, partially [[clipping]] into the boulder and climbing up it.  If the player has the [[Deku Leaf]], they can also use the same trick and leaf [[out of bounds]] to the chest behind the other boulder.  The last chest can be reached by using the [[Grappling Hook]] to climb up a wall on the left side of the cave.&lt;br /&gt;
===Chuchu Cave - Behind Left Boulder ===&lt;br /&gt;
Original Item: Purple Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Behind Right Boulder===&lt;br /&gt;
Original Item: Joy Pendant&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Chuchu Cave - Scale the Wall ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Puzzle Secret Caves&lt;br /&gt;
===Wizzrobe Cave ===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Wizzrobe Cave is a [[combat cave]] that can be accessed by [[Hookshot]] on one of the smaller isles.  The chest becomes available when the player defeats all of the Wizzrobes.  The chest contains a Silver Rupee (200) in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Lookout Platform - Defeat the Enemies ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Pawprint Isle and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Pawprint Isle is Treasure Chart 30.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14580</id>
		<title>Rock Spire Isle</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Rock_Spire_Isle&amp;diff=14580"/>
		<updated>2023-04-04T02:53:51Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rock Spire Isle is a collection of connected rock spires at B3. It has a [[Secret Cave]], [[Beedle's Special Shop Ship]], an [[Overworld Check]], and [[sunken treasure]].&lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
===Cave Entrance With Leaf===&lt;br /&gt;
&amp;lt;youtube&amp;gt;Ye1_AwlEReU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== Cave ===&lt;br /&gt;
Original Item: Treasure Chart 37&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
The secret cave can be accessed by using [[bombs]] to destroy the [[boulders]] on top of the rock spires to create a path that the player can jump across.  Bombs can be skipped by getting [[chest storage]] from another island and climbing over the boulders.&lt;br /&gt;
&lt;br /&gt;
Once the player enters the cave, they will need to light all of the [[torches]] using the provided Boko Sticks or Fire Arrows.  Once that is completed, the player will be attacked by lots of [[Keese]].  Once they have been defeated, a [[chest]] will spawn with contains a [[Treasure Chart]] in the [[vanilla]] game.&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 500 Rupee Item ===&lt;br /&gt;
Original Item: Empty Bottle&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 950 Rupee Item ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Beedle's Special Shop Ship - 900 Rupee Item ===&lt;br /&gt;
Original Item: Treasure Chart 4&lt;br /&gt;
&lt;br /&gt;
Type: Expensive Purchases&lt;br /&gt;
&lt;br /&gt;
=== Western Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Orange Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Eastern Lookout Platform - Destroy the Cannons ===&lt;br /&gt;
Original Item: Golden Feather&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Center Lookout Platform ===&lt;br /&gt;
Original Item: Red Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
=== Southeast Gunboat ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Big Octos and Gunboats&lt;br /&gt;
&lt;br /&gt;
=== Sunken Treasure ===&lt;br /&gt;
Original Item: Piece of Heart&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Rock Spire Isle and salvage up the treasure using the Grappling Hook. Without randomized charts, the chart for Rock Spire Isle is Treasure Chart 2.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Horseshoe_Island&amp;diff=14567</id>
		<title>Horseshoe Island</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Horseshoe_Island&amp;diff=14567"/>
		<updated>2023-03-31T06:00:06Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: Linked video for leafless golf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Horseshoe Island is located at A7. It has an [[Overworld Check]], two [[lookout platforms]], the [[Salvage Corp]], and a [[sunken treasure]]. &lt;br /&gt;
&lt;br /&gt;
== General==&lt;br /&gt;
&lt;br /&gt;
=== Leafless Golf===&lt;br /&gt;
&amp;lt;youtube&amp;gt;RYWSiESzLv4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Checks==&lt;br /&gt;
&lt;br /&gt;
===Play Golf===&lt;br /&gt;
Original Item: Treasure Chart 28&lt;br /&gt;
&lt;br /&gt;
Type: Island Puzzles&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;horseshoe&amp;quot; of this island consists of three holes marked by flags. Link must use [[Deku Leaf|Leaf]] to blow the Deku Nuts into these holes. Vines will block Link's way, so each hole must be completed to move on to the next. For the first hole, pick up a nut and toss it over the vines. You can use the Leaf to blow it into the hole. Do the same for the second hole. For the third hole, vines will block access to the nut. Link will have to stand behind the vines and use the Leaf to blow the nut. Note that the Deku Nuts will wither and respawn after a while. Once Link completes the last hole, a chest will spawn in the middle of the island.&lt;br /&gt;
===Cave===&lt;br /&gt;
Original Item: Treasure Chart 8&lt;br /&gt;
&lt;br /&gt;
Type: Combat Secret Caves&lt;br /&gt;
&lt;br /&gt;
Enter the secret cave after the third hole and by the [[Old Man Ho ho]]. Defeat the two [[Mothula|Mothulas]] and the Winged Mothula inside to spawn a chest.&lt;br /&gt;
===Northwestern Lookout Platform===&lt;br /&gt;
Original Item: [[Skull Necklace]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Step on the switch on the ''southeastern'' lookout platform to spawn a chest on the ''northwestern'' one. Then, climb up the northwestern lookout platform to get the chest.&lt;br /&gt;
===Southeastern Lookout Platform===&lt;br /&gt;
Original Item: [[Golden Feather]]&lt;br /&gt;
&lt;br /&gt;
Type: Lookout Platforms and Rafts&lt;br /&gt;
&lt;br /&gt;
Step on the switch on the ''northwestern'' lookout platform to spawn a chest on the ''southeastern'' one. Then, climb up the southeastern lookout platform to get the chest.&lt;br /&gt;
===Sunken Treasure===&lt;br /&gt;
Original Item: Silver Rupee&lt;br /&gt;
&lt;br /&gt;
Type: Sunken Treasure&lt;br /&gt;
&lt;br /&gt;
Open the treasure chart for Horseshoe Island and salvage up the treasure using the [https://twwrando.com/index.php/Grappling_Hook Grappling Hook]. Without randomized charts, the chart for Horseshoe Island is Treasure Chart 9.&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14566</id>
		<title>Secret Caves</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14566"/>
		<updated>2023-03-31T05:49:42Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of Secret Caves: [[Combat Secret Caves|Combat]] and [[Puzzle Secret Caves|Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dragon Roost Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Watcher Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.&lt;br /&gt;
&lt;br /&gt;
=== [[Overlook Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Star Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.&lt;br /&gt;
&lt;br /&gt;
=== [[Shark Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== [[Rock Spire Isle]] ===&lt;br /&gt;
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Horseshoe Island]] ===&lt;br /&gt;
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.&lt;br /&gt;
&lt;br /&gt;
=== [[Savage Labyrinth]] ===&lt;br /&gt;
''(Main article: [[Savage Labyrinth]])''&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
&lt;br /&gt;
=== Angular Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Island ===&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Chuchu Cave ===&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau ===&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak Rock ===&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis/Cabana Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Fire Mountain ===&lt;br /&gt;
&lt;br /&gt;
== Combat Puzzle ==&lt;br /&gt;
(This cave will only be in logic when Combat Secret Caves and Puzzle Secret Caves are both enabled.)&lt;br /&gt;
&lt;br /&gt;
=== [[Boating Course]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14565</id>
		<title>Secret Caves</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14565"/>
		<updated>2023-03-31T05:47:14Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: /* Combat Puzzle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of Secret Caves: [[Combat Secret Caves|Combat]] and [[Puzzle Secret Caves|Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dragon Roost Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.&lt;br /&gt;
&lt;br /&gt;
=== [[Overlook Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Watcher Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.&lt;br /&gt;
&lt;br /&gt;
=== [[Star Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.&lt;br /&gt;
&lt;br /&gt;
=== [[Shark Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== [[Rock Spire Isle]] ===&lt;br /&gt;
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Horseshoe Island]] ===&lt;br /&gt;
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.&lt;br /&gt;
&lt;br /&gt;
=== [[Savage Labyrinth]] ===&lt;br /&gt;
''(Main article: [[Savage Labyrinth]])''&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
&lt;br /&gt;
=== Angular Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Island ===&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Chuchu Cave ===&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau ===&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak Rock ===&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis/Cabana Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Fire Mountain ===&lt;br /&gt;
&lt;br /&gt;
== Combat Puzzle ==&lt;br /&gt;
(This cave will only be in logic when Combat Secret Caves and Puzzle Secret Caves are both enabled.)&lt;br /&gt;
&lt;br /&gt;
=== [[Boating Course]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14564</id>
		<title>Secret Caves</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Secret_Caves&amp;diff=14564"/>
		<updated>2023-03-31T05:45:37Z</updated>

		<summary type="html">&lt;p&gt;Inquisition: Added descriptions for combat secret caves, for quickly identifying them during entrance randomizer runs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of Secret Caves: [[Combat Secret Caves|Combat]] and [[Puzzle Secret Caves|Puzzle]].&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== [[Dragon Roost Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a looping hub room with load zones between each door. Features early game enemies. Located under a destructible rock by the Wind Shrine.&lt;br /&gt;
&lt;br /&gt;
=== [[Overlook Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features late game enemies. On completion of each wing, four [[Darknut|Darknuts]] will spawn in the central hub room. Located at the top of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Stone Watcher Island]] ===&lt;br /&gt;
Uses the &amp;quot;temple&amp;quot; asset style, and has a central hub room with destructible pillars. Features mid game enemies. On completion of each wing, two [[Darknut|Darknuts]] will spawn in the central hub room. Located underneath the liftable stone head.&lt;br /&gt;
&lt;br /&gt;
=== [[Star Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Enemies will enter the arena in four consecutive waves: three [[Magtail|Magtails]], two [[Bokoblins]], two Green [[Bokoblins]], and two [[Moblin|Moblins]]. Located on the southwest lobe of the island, under the destructible rock.&lt;br /&gt;
&lt;br /&gt;
=== [[Pawprint Isle|Pawprint Wizzrobe Cave]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns a wave of one, two, then three [[Wizzrobe|Wizzrobes]], which will prioritize spawning enemies when not interrupted. Located on the tallest island, underneath the darkened tree.&lt;br /&gt;
&lt;br /&gt;
=== [[Shark Island]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. Spawns continuous waves of lategame enemies, ending in a wave with three different colors of [[Darknut]]. Located inside the flame ring.&lt;br /&gt;
&lt;br /&gt;
=== [[Rock Spire Isle]] ===&lt;br /&gt;
Uses underground cave assets. After lighting two torches, a colony of [[Keese]] will swarm the cave. Located on the furthest platform of the island.&lt;br /&gt;
&lt;br /&gt;
=== [[Horseshoe Island]] ===&lt;br /&gt;
Uses the [[Forbidden Woods]] asset style. Contains a Winged [[Mothula]] and two [[Mothula|Mothulas]]. Located at the end of the golf course.&lt;br /&gt;
&lt;br /&gt;
=== [[Savage Labyrinth]] ===&lt;br /&gt;
''(Main article: [[Savage Labyrinth]])''&lt;br /&gt;
&lt;br /&gt;
== Puzzle ==&lt;br /&gt;
&lt;br /&gt;
=== Angular Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Diamond Steppe Island ===&lt;br /&gt;
&lt;br /&gt;
=== Needle Rock Island ===&lt;br /&gt;
&lt;br /&gt;
=== Pawprint Chuchu Cave ===&lt;br /&gt;
&lt;br /&gt;
=== Cliff Plateau ===&lt;br /&gt;
&lt;br /&gt;
=== Bomb Island ===&lt;br /&gt;
&lt;br /&gt;
=== Ice Ring Isle ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Peak Rock ===&lt;br /&gt;
&lt;br /&gt;
=== Private Oasis/Cabana Labyrinth ===&lt;br /&gt;
&lt;br /&gt;
=== Fire Mountain ===&lt;br /&gt;
&lt;br /&gt;
== Combat Puzzle ==&lt;br /&gt;
(This cave will only be in logic when both Combat Secret Caves and Puzzle Secret Caves are both enabled.)&lt;br /&gt;
&lt;br /&gt;
=== [[Boating Course]] ===&lt;br /&gt;
Uses the &amp;quot;cave arena&amp;quot; layout. [[Miniblins]] will continuously spawn until three crystal switches are activated. Located on the northern island.&lt;br /&gt;
&lt;br /&gt;
== External Resources ==&lt;br /&gt;
[https://drive.google.com/file/d/1mPhzoxL0wAPs7-a5Q1tM5AOx5jpb3lx9/view Wind Waker Randomizer – Randomized Caves – Interior Guide]&lt;/div&gt;</summary>
		<author><name>Inquisition</name></author>
	</entry>
</feed>