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	<id>https://twwrando.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cithiel</id>
	<title>The Wind Waker Randomizer - User contributions [en-ca]</title>
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	<updated>2026-10-13T13:03:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=290</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=290"/>
		<updated>2021-09-07T08:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Movement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is mostly oriented for races and speedruns of the Randomizer, so it's dedicated to deeply analyze intended mechanics in Wind Waker and how to use them optimally.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
=== Sailing ===&lt;br /&gt;
&lt;br /&gt;
=== Ground Movement ===&lt;br /&gt;
&lt;br /&gt;
==== Horizontal Movement Speeds (Ordered by speed) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
==== Rolling ====&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
==== Target Techniques ====&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Pause Buffering&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=289</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=289"/>
		<updated>2021-09-07T07:55:20Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by rolling.  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
=== Target Techniques ===&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&lt;br /&gt;
* Pause Buffering&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Glossary&amp;diff=284</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Glossary&amp;diff=284"/>
		<updated>2021-09-03T23:41:25Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terms ==&lt;br /&gt;
A list of terms we commonly use when referring to tricks, strategies, checks or sometimes in game commentary.&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
==== Butter Knife ====&lt;br /&gt;
This refers to the [[Hero's Sword]] due to its lack of power in comparison to the [[Master Sword]].&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
==== DRI ====&lt;br /&gt;
[[Dragon Roost Island]]&lt;br /&gt;
&lt;br /&gt;
==== DRC ====&lt;br /&gt;
[[Dragon Roost Cavern]]&lt;br /&gt;
&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
It's the emulator most people use to play the randomizer.&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
==== ESS ====&lt;br /&gt;
It stands for &amp;quot;[[Extended Super Slide]]&amp;quot; and refers to a very slight angle on the analog stick to any direction (ESS up, down, etc) right outside of the deadzone. It's used in multiple different tricks.&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
==== French Vanilla ====&lt;br /&gt;
Referring to an item being close to the location it's found as it is in Wind Waker SD, such as within the same region. For example, &amp;quot;The Grappling Hook was in Dragon Roost Cavern, that's french vanilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Full clear ====&lt;br /&gt;
Refers to the act of clearing every check in a [[Dungeons|Dungeon]], or clearing every logical check on the [[tracker]].&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
==== Go mode ====&lt;br /&gt;
Refers to the act of rushing to the end of a dungeon and beating the boss without clearing checks, or having no items left to find to beat the game.&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
==== Neutral ====&lt;br /&gt;
It's when the analog stick is within the deadzone of the stick, or in other words, you're not holding any direction on the stick.&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
==== Sphere 0 ====&lt;br /&gt;
Sphere 0 checks are the checks in the game that the [[logic]] considers to need nothing other than the items/songs that are given to the player at the start of the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''See also: [[Logic]]''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sploosh Kaboom ====&lt;br /&gt;
Sploosh Kaboom is the community name that was given to the [[Minigames|minigame]], [[Sinking Ships]].&lt;br /&gt;
&lt;br /&gt;
==== Savescum ====&lt;br /&gt;
If the player finds an item that's considered &amp;quot;useless&amp;quot; in a check, it's possible to soft-reset the game to go back to the last time the game was saved before getting the item. This is usually faster if you would savewarp out of that check anyway since you don't have to open the menu to save the game or if the last place you saved at is closer to another check, saving a warp or sailing time.&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
==== Units of speed ====&lt;br /&gt;
A unit to measure how fast you can move in the game. It's measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
==== Vanilla ====&lt;br /&gt;
Referring to an item being the same when found in randomizer as it is in Wind Waker SD. For example, &amp;quot;The Grappling Hook was on Dragon Roost Cavern's mini-boss, that's vanilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
==== Wind Waker SD ====&lt;br /&gt;
This refers to the original, unmodified Gamecube version of [[The Legend of Zelda: The Wind Waker]].&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Glossary&amp;diff=282</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Glossary&amp;diff=282"/>
		<updated>2021-09-03T23:17:35Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Terms ==&lt;br /&gt;
A list of terms we commonly use when referring to tricks, strategies, checks or sometimes in game commentary.&lt;br /&gt;
&lt;br /&gt;
=== A ===&lt;br /&gt;
&lt;br /&gt;
=== B ===&lt;br /&gt;
&lt;br /&gt;
==== Butter Knife ====&lt;br /&gt;
This refers to the [[Hero's Sword]] due to its lack of power in comparison to the [[Master Sword]].&lt;br /&gt;
&lt;br /&gt;
=== C ===&lt;br /&gt;
&lt;br /&gt;
=== D ===&lt;br /&gt;
&lt;br /&gt;
=== E ===&lt;br /&gt;
&lt;br /&gt;
=== F ===&lt;br /&gt;
==== French Vanilla ====&lt;br /&gt;
Referring to an item being close to the location it's found as it is in Wind Waker SD, such as within the same region. For example, &amp;quot;The Grappling Hook was in Dragon Roost Cavern, that's french vanilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== G ===&lt;br /&gt;
&lt;br /&gt;
=== H ===&lt;br /&gt;
&lt;br /&gt;
=== I ===&lt;br /&gt;
&lt;br /&gt;
=== J ===&lt;br /&gt;
&lt;br /&gt;
=== K ===&lt;br /&gt;
&lt;br /&gt;
=== L ===&lt;br /&gt;
&lt;br /&gt;
=== M ===&lt;br /&gt;
&lt;br /&gt;
=== N ===&lt;br /&gt;
&lt;br /&gt;
=== O ===&lt;br /&gt;
&lt;br /&gt;
=== P ===&lt;br /&gt;
&lt;br /&gt;
=== Q ===&lt;br /&gt;
&lt;br /&gt;
=== R ===&lt;br /&gt;
&lt;br /&gt;
=== S ===&lt;br /&gt;
==== Sphere 0 ====&lt;br /&gt;
Sphere 0 checks are the checks in the game that the [[logic]] considers to need nothing other than the items/songs that are given to the player at the start of the game.&lt;br /&gt;
&lt;br /&gt;
==== Sploosh Kaboom ====&lt;br /&gt;
Sploosh Kaboom is the community name that was given to the [[Minigames|minigame]], [[Sinking Ships]].&lt;br /&gt;
&lt;br /&gt;
==== Savescum ====&lt;br /&gt;
If the player finds an item that's considered &amp;quot;useless&amp;quot; in a check, it's possible to soft-reset the game to go back to the last time the game was saved before getting the item. This is usually faster if you would savewarp out of that check anyway since you don't have to open the menu to save the game or if the last place you saved at is closer to another check, saving a warp or sailing time.&lt;br /&gt;
&lt;br /&gt;
=== T ===&lt;br /&gt;
&lt;br /&gt;
=== U ===&lt;br /&gt;
&lt;br /&gt;
=== V ===&lt;br /&gt;
==== Vanilla ====&lt;br /&gt;
Referring to an item being the same when found in randomizer as it is in Wind Waker SD. For example, &amp;quot;The Grappling Hook was on Dragon Roost Cavern's mini-boss, that's vanilla.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== W ===&lt;br /&gt;
==== Wind Waker SD ====&lt;br /&gt;
This refers to the original, unmodified Gamecube version of [[The Legend of Zelda: The Wind Waker]].&lt;br /&gt;
&lt;br /&gt;
=== X ===&lt;br /&gt;
&lt;br /&gt;
=== Y ===&lt;br /&gt;
&lt;br /&gt;
=== Z ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=280</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=280"/>
		<updated>2021-09-03T22:58:37Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by rolling.  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
''&amp;lt;small&amp;gt;Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)&amp;lt;/small&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
=== Target Techniques ===&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=279</id>
		<title>Forbidden Woods</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=279"/>
		<updated>2021-09-03T21:22:18Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* First Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
If you don't have any projectile or bombs, there's a fast way to kill the flower that's blocking the door by grabbing the nut from the left and sidehoping to get on the ledge and throwing the nut from there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;_1EV6l2LqDs&amp;amp;ab_channel=Indx&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside Hollow Tree's Mouth ===&lt;br /&gt;
&lt;br /&gt;
=== Climb to Top Using Boko Baba Bulbs ===&lt;br /&gt;
&lt;br /&gt;
=== Hole in Tree ===&lt;br /&gt;
&lt;br /&gt;
=== Morth Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Tall Room Before Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Mothula Mini-Boss Room ===&lt;br /&gt;
&lt;br /&gt;
=== Past Seeds Hanging by Vines ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Red Hanging Flower ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest in Locked Tree Trunk ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Double Mothula Room ===&lt;br /&gt;
&lt;br /&gt;
=== Kalle Demos Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=278</id>
		<title>Forbidden Woods</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=278"/>
		<updated>2021-09-03T21:21:16Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* First Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
There's a fast way to kill the flower that's blocking the door by grabbing the nut from the left and sidehoping to get on the ledge and throwing the nut from there.&lt;br /&gt;
&amp;lt;youtube&amp;gt;_1EV6l2LqDs&amp;amp;ab_channel=Indx&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside Hollow Tree's Mouth ===&lt;br /&gt;
&lt;br /&gt;
=== Climb to Top Using Boko Baba Bulbs ===&lt;br /&gt;
&lt;br /&gt;
=== Hole in Tree ===&lt;br /&gt;
&lt;br /&gt;
=== Morth Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Tall Room Before Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Mothula Mini-Boss Room ===&lt;br /&gt;
&lt;br /&gt;
=== Past Seeds Hanging by Vines ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Red Hanging Flower ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest in Locked Tree Trunk ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Double Mothula Room ===&lt;br /&gt;
&lt;br /&gt;
=== Kalle Demos Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=277</id>
		<title>Forbidden Woods</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=277"/>
		<updated>2021-09-03T21:20:18Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* First Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
There's a fast way to kill the flower that's blocking the door by grabbing the nut from the left and sidehoping to get on the ledge and throwing the nut from there.&lt;br /&gt;
&amp;lt;youtube&amp;gt;1EV6l2LqDs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inside Hollow Tree's Mouth ===&lt;br /&gt;
&lt;br /&gt;
=== Climb to Top Using Boko Baba Bulbs ===&lt;br /&gt;
&lt;br /&gt;
=== Hole in Tree ===&lt;br /&gt;
&lt;br /&gt;
=== Morth Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Tall Room Before Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Mothula Mini-Boss Room ===&lt;br /&gt;
&lt;br /&gt;
=== Past Seeds Hanging by Vines ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Red Hanging Flower ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest in Locked Tree Trunk ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Double Mothula Room ===&lt;br /&gt;
&lt;br /&gt;
=== Kalle Demos Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=276</id>
		<title>Forbidden Woods</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Forbidden_Woods&amp;diff=276"/>
		<updated>2021-09-03T21:19:05Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* First Room */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
There's a fast way to kill the flower that's blocking the door by grabbing the nut from the left and sidehoping to get on the ledge and throwing the nut from there.&lt;br /&gt;
&lt;br /&gt;
=== Inside Hollow Tree's Mouth ===&lt;br /&gt;
&lt;br /&gt;
=== Climb to Top Using Boko Baba Bulbs ===&lt;br /&gt;
&lt;br /&gt;
=== Hole in Tree ===&lt;br /&gt;
&lt;br /&gt;
=== Morth Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Vine Maze Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Tall Room Before Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Mothula Mini-Boss Room ===&lt;br /&gt;
&lt;br /&gt;
=== Past Seeds Hanging by Vines ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Red Hanging Flower ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest in Locked Tree Trunk ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Double Mothula Room ===&lt;br /&gt;
&lt;br /&gt;
=== Kalle Demos Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=275</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=275"/>
		<updated>2021-09-03T21:01:20Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Target Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by rolling.  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
=== Target Techniques ===&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. They generally make Link jump in some way, so they're used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you, their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=251</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=251"/>
		<updated>2021-09-01T04:29:57Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Rolling */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by rolling.  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
=== Target Techniques ===&lt;br /&gt;
They're performed by holding the L button to target and pressing the A button. Normally they make Link jump in some way, so they're normally used to get on ledges that normally would make him do a slow climb or hop animation instead.&lt;br /&gt;
&lt;br /&gt;
They normally make you move in straight lines, but since they make use of targetting, if there's an enemy or a targeteable object near you their direction might get messed up since Link will try to turn to be facing towards that object. To avoid this, you gotta press A and target at the same time.&lt;br /&gt;
&lt;br /&gt;
They're very common for a lot of different setups because they keep your initial angle and they make you move at consistent distances.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=250</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=250"/>
		<updated>2021-09-01T03:53:11Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by rolling.  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as Rolling, Crawling and Sidling along walls have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=248</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=248"/>
		<updated>2021-08-31T01:36:49Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by [[rolling]].  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info.''&lt;br /&gt;
&lt;br /&gt;
=== Rolling ===&lt;br /&gt;
Rolling is the fastest way to move on ground in the game, especially if you chain them constantly with no steps in between them. There's a 2 frame window between each roll in order to keep maximum speed (See the values above).  It's also important to try to cut as many corners with each roll as possible. This is made easier with the Notches on the Gamecube controller.&lt;br /&gt;
&lt;br /&gt;
To roll, you need to hold a direction on the analog stick, then press the A button, Link will then roll to the direction you were holding on the stick with an animation that can not be interrumpted. If you collide with certain walls or objects during this animation, you will bonk into it, losing all your speed and entering an animation that loses a little bit of time.&lt;br /&gt;
&lt;br /&gt;
It's important to note that rolls have been modified in the Randomizer to be basically the same as the rolls in the HD version of the game, where they were improved by reducing the minimum speed of a roll from 5 to 20 units of speed, making them easier to do optimally without losing time.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=247</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=247"/>
		<updated>2021-08-30T20:16:50Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by [[rolling]].  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze and JarheadHME (Obtained from ZeldaSpeedRuns and modified to match the Randomizer values)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Crawling&lt;br /&gt;
|11.42&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info''&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=237</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=237"/>
		<updated>2021-08-30T05:53:20Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Data collected by Cryze (Obtained from ZeldaSpeedRuns) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by [[rolling]].  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze (Obtained from ZeldaSpeedRuns)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the [[Randomizer]], so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info''&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=236</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=236"/>
		<updated>2021-08-30T05:50:34Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Data collected by Cryze (Obtained from ZeldaSpeedRuns) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by [[rolling]].  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze (Obtained from ZeldaSpeedRuns)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the Randomizer, so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info''&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=235</id>
		<title>Game Mechanics</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Game_Mechanics&amp;diff=235"/>
		<updated>2021-08-30T05:49:53Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is dedicated to intended mechanics in Wind Waker.&lt;br /&gt;
&lt;br /&gt;
== Travel ==&lt;br /&gt;
The main way to travel in Wind Waker is walking/running or [[sailing]] on the [[King of Red Lions]].  Faster movement on foot can be achieved by [[rolling]].  Faster sea travel can be achieved by [[warping]]. &lt;br /&gt;
&lt;br /&gt;
In some cases where rolling isn't an option (Like holding a bomb or a statue), sidehopping is the preferred way of moving, however, in some cases, setting up for a sidehop might take too long, so you would be better off by target turning or just walking to where you need to go.&lt;br /&gt;
&lt;br /&gt;
=== Horizontal Movement Speeds (Ordered by speed) ===&lt;br /&gt;
&lt;br /&gt;
====== ''Data collected by Cryze (Obtained from ZeldaSpeedRuns)'' ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Movement type&lt;br /&gt;
!Speed&lt;br /&gt;
|-&lt;br /&gt;
|Hookshotting&lt;br /&gt;
|62.66&lt;br /&gt;
|-&lt;br /&gt;
|Rolling (Maximum Speed)&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Sidehopping with Iron Boots&lt;br /&gt;
|24.87&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping&lt;br /&gt;
|22.50&lt;br /&gt;
|-&lt;br /&gt;
|Jumpslashing&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Swimming&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|Walking&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Jumping&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Flying with Medli&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Walking backwards&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Walking sideways&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Leafing (No Wind)&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Backflipping with Iron Boots&lt;br /&gt;
|11.25&lt;br /&gt;
|-&lt;br /&gt;
|Midair Jumpslashing&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|Rolling with Iron Boots&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Walking with Iron Boots&lt;br /&gt;
|4.05&lt;br /&gt;
|}&lt;br /&gt;
All of these values are taken directly from in-game memory addresses. Speed is measured in units per frame. Each quadrant of the ocean is 100,000 units.&lt;br /&gt;
&lt;br /&gt;
''Note: Techniques such as [[Rolling]], [[Crawling]] and [[Sidling along walls]] have been modified for the Randomizer, so their data might differ from the vanilla game or work differently in the Randomizer. Check out their respective sections for more info)''&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Dragon_Roost_Cavern&amp;diff=234</id>
		<title>Dragon Roost Cavern</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Dragon_Roost_Cavern&amp;diff=234"/>
		<updated>2021-08-30T04:56:26Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Jumpslash across */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location and Entrance ==&lt;br /&gt;
Dragon Roost Cavern is located on [[Dragon Roost Island]] and does not need any items to enter.  The player must throw [[bomb flowers]] into the open holes in the statues next to the entrance to make a pathway over the lava.  This can be sped up with the use of the [[Deku Leaf]] skipping both statues leafing across the lava. You can still skip the last statue without leaf by [[bomb boosting]] to the other side or doing a [[jumpslash]] to extend the distance of your jump at the very end, saving around 1 to 4 seconds depending on the method.&lt;br /&gt;
&lt;br /&gt;
=== Regular bomb boost ===&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
=== Wacky bomb boost ===&lt;br /&gt;
This is faster than the regular bomb boost, but it requires to throw the bomb at a somewhat precise angle and to jump at the very edge of the statue immediately after.&lt;br /&gt;
&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
=== Jumpslash across ===&lt;br /&gt;
This is the fastest leafless method to get across. It still requires a somewhat precise angle and to time a jumpslash at the end of your jump. It also requires a [[sword]] or the [[Skull Hammer]].&lt;br /&gt;
&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Shoot down the platform ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;SVjOgygi4N8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Small Key Skip ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;AXpDdFcxuh&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Chest Across Lava ===&lt;br /&gt;
&lt;br /&gt;
=== Going Backwards ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Skip ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;58ypmIuh6w4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
&lt;br /&gt;
=== Alcove With Water Jugs ===&lt;br /&gt;
&lt;br /&gt;
=== Boarded Up Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Lava Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Rat Room ===&lt;br /&gt;
&lt;br /&gt;
=== Rat Room Boarded Up Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Nest ===&lt;br /&gt;
&lt;br /&gt;
=== Dark Room ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Chest in Hub Room ===&lt;br /&gt;
&lt;br /&gt;
=== Pot Room Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Under Rope Bridge ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Boss Stairs Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Boss Stairs Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Gohma Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
	<entry>
		<id>https://twwrando.com/index.php?title=Dragon_Roost_Cavern&amp;diff=233</id>
		<title>Dragon Roost Cavern</title>
		<link rel="alternate" type="text/html" href="https://twwrando.com/index.php?title=Dragon_Roost_Cavern&amp;diff=233"/>
		<updated>2021-08-30T04:51:40Z</updated>

		<summary type="html">&lt;p&gt;Cithiel: /* Location and Entrance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location and Entrance ==&lt;br /&gt;
Dragon Roost Cavern is located on [[Dragon Roost Island]] and does not need any items to enter.  The player must throw [[bomb flowers]] into the open holes in the statues next to the entrance to make a pathway over the lava.  This can be sped up with the use of the [[Deku Leaf]] skipping both statues leafing across the lava. You can still skip the last statue without leaf by [[bomb boosting]] to the other side or doing a [[jumpslash]] to extend the distance of your jump at the very end, saving around 1 to 4 seconds depending on the method.&lt;br /&gt;
&lt;br /&gt;
=== Regular bomb boost ===&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
=== Wacky bomb boost ===&lt;br /&gt;
This is faster than the regular bomb boost, but it requires to throw the bomb at a somewhat precise angle and to jump at the very edge of the statue immediately after.&lt;br /&gt;
&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
=== Jumpslash across ===&lt;br /&gt;
This is the fastest leafless method to get across. It still requires a somewhat precise angle and to time a jumpslash at the end of your jump. It also requires a [[sword]] or the [[Skull Hammer]].&lt;br /&gt;
&lt;br /&gt;
(Working on a video)&lt;br /&gt;
&lt;br /&gt;
''(Note: Using regular [[bombs]] for any strat is slower than using flower bombs because they take considerably longer to explode with the exception of the second bomb for wacky bomb boost, where it doesn't really matter)''&lt;br /&gt;
&lt;br /&gt;
== Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Shoot down the platform ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;SVjOgygi4N8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Small Key Skip ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;AXpDdFcxuh&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Chest Across Lava ===&lt;br /&gt;
&lt;br /&gt;
=== Going Backwards ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Skip ===&lt;br /&gt;
&amp;lt;youtube&amp;gt;58ypmIuh6w4&amp;lt;/youtube&amp;gt;&lt;br /&gt;
== Checks ==&lt;br /&gt;
&lt;br /&gt;
=== First Room ===&lt;br /&gt;
&lt;br /&gt;
=== Alcove With Water Jugs ===&lt;br /&gt;
&lt;br /&gt;
=== Boarded Up Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Chest Across Lava Pit ===&lt;br /&gt;
&lt;br /&gt;
=== Rat Room ===&lt;br /&gt;
&lt;br /&gt;
=== Rat Room Boarded Up Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Bird's Nest ===&lt;br /&gt;
&lt;br /&gt;
=== Dark Room ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Chest in Hub Room ===&lt;br /&gt;
&lt;br /&gt;
=== Pot Room Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Mini-Boss ===&lt;br /&gt;
&lt;br /&gt;
=== Under Rope Bridge ===&lt;br /&gt;
&lt;br /&gt;
=== Tingle Statue Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Big Key Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Boss Stairs Right Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Boss Stairs Left Chest ===&lt;br /&gt;
&lt;br /&gt;
=== Gohma Heart Container ===&lt;/div&gt;</summary>
		<author><name>Cithiel</name></author>
	</entry>
</feed>